Go to Post And like Woodie told us in his talk, all the bad stuff we anguished over will be replaced by the memories of the achievements and good time we had this year. - Wayne C. [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 20-03-2014, 22:20
Bob Steele's Avatar
Bob Steele Bob Steele is offline
Professional Steamacrit Hunter
AKA: Bob Steele
FRC #1983 (Skunk Works Robotics)
Team Role: Coach
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Seattle, Washington
Posts: 1,527
Bob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond repute
Re: Unscheduled Team Update: 3-20-2014

My opinion is that this is simply an attempt to move this game away from being Battle bots Plain and simple.

Because the game is a single ball game, 2 robots are not doing anything and they are beating the living daylights out of the other teams offensive robots.

At one time I coached high school lacrosse. At the high school level, in many places you have a large percentage of less experienced players that simply cannot throw and catch the ball effectively. The game, when played on a higher level, has little contact because good players get rid of the ball quickly enough and make quick passes so that physical play does not net you an advantage. In a lower level game, because the players do not have these skills, physical play nets results and the game becomes quite physical and violent at times.

This game is not unlike this situation... teams have a tough time holding on to the ball or acquiring it... this makes close defense a real option.
The way you beat a double team on your robot is to pass to another player that is not being defended... unfortunately, this is VERY difficult in this game... most robots have a very difficult time passing to each other effectively and the ball gets "kissed" to the other robot... this leads to lots of contact.

As game play gets better, defense will be harder to play... with better robots that have strategies that include moving the ball towards the goal by passing rather than driving with the ball, defense will have to change.

Right now its really easy to defend.

What is happening is that this kind of defense is leading to robot failures from the contact. Too many robots are being damaged. Some permanently.
Robustness is difficult to design .. acquiring the ball, carrying it and launching it are very difficult tasks for many teams....

I think the GDC is simply telling us that they want us to not cause damage. To back off a little and let robots do what they were designed to do a little bit.

It has gotten too rough... we should not be damaging each other.

Now, referees are tasked with doing this by calling fouls. Like any sport, we will have to see what they are going to allow. This happens even in well established sports and in individual contests from weekend to weekend.

The GDC is just saying stop the violence and the damage. In operation of your robot, think about what you are doing... the protection of bumpers is not sufficient this year. Think before you play defense by brute force. Use position and scouting to do it.

We will see what this means but if we all just take a step back and try and play defense with finesse rather than brute crushing power I think we will be fine.

I really don't think the referees are looking to call penalties... they are simply trying to make the game safe for the robots.
__________________
Raisbeck Aviation High School TEAM 1983 - Seattle, Washington
Las Vegas 07 WINNER w/ 1425/254...Seattle 08 WINNER w/ 2046/949.. Oregon 09 WINNER w/1318/2635..SEA 10 RCA ..Spokane 12 WINNER w/2122/4082 and RCA...Central Wa 13 WINNER w/1425/753..Seattle 13 WINNER w/948/492 & RCA ..Spokane 13 WINNER w/2471/4125.. Spokane 14 - DCA --Auburn 14 - WINNER w/1318/4960..District CMP 14 WINNER w/1318/2907, District CMA.. CMP 14 Newton Finalist w 971/341/3147 ... Auburn Mountainview 15 WINNER w/1318/3049 - Mt Vernon 15 WINNER w/1318/4654 - Philomath 15 WINNER w/955/847 -District CMP 15 WINNER w/955/2930 & District CMA -CMP Newton -Industrial Design Award

Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 16:03.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi