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  #76   Spotlight this post!  
Unread 23-03-2014, 13:17
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Re: 2015 Game

Maybe you have to have a stationary bot, that deploys a mini-bot, that has to get an object from the opponent. The stationary base shoots stuff at the mini-bot to stop it from taking the object. Points could be awarded for hitting the mini-bot and stealing the object and bringing it back to your bot.

It's like real life tower-defense.


What do you guys think?

Last edited by nxtmonkeys : 23-03-2014 at 14:02. Reason: meh meh meh
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Unread 23-03-2014, 13:31
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Re: 2015 Game

Tiddlywinks with manhole covers.
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  #78   Spotlight this post!  
Unread 23-03-2014, 14:02
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Re: 2015 Game

Quote:
Originally Posted by Daniel_LaFleur View Post
Tiddlywinks with manhole covers.
Aren't manhole covers kind of heavy? Probably some sort of inflatable disc, or Frisbee. I like the idea!
  #79   Spotlight this post!  
Unread 23-03-2014, 17:16
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Re: 2015 Game

Quote:
Originally Posted by ColinHalter View Post
All robots must be controlled by Wiimotes!
I feel like we all skipped over the single most original and important post in this entire thread. As long as we don't have to use the stupid Wii Wheel too.
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  #80   Spotlight this post!  
Unread 23-03-2014, 17:21
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Re: 2015 Game

Quote:
Originally Posted by pmangels17 View Post
I feel like we all skipped over the single most original and important post in this entire thread. As long as we don't have to use the stupid Wii Wheel too.
Wii wheels are too easy ... we'd need to use Wii tennis rackets.
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  #81   Spotlight this post!  
Unread 23-03-2014, 17:22
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Re: 2015 Game

Quote:
Originally Posted by Daniel_LaFleur View Post
Wii wheels are too easy ... we'd need to use Wii tennis rackets.
Or Wii Nerf guns?
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  #82   Spotlight this post!  
Unread 24-03-2014, 23:24
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Re: 2015 Game

WATER-WATER-WATER GAME-GAME-GAME!!!!!!!!!!!!!!!!!!
  #83   Spotlight this post!  
Unread 26-03-2014, 17:45
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Re: 2015 Game

WATERGAME SPINOFF:

AMPHIBIOUS BOTS (land and water, but you already knew that.)

They search for randomly placed underwater items that each give a specific amount of points. There's a deep area where you get double points for retrieving items from down there. carry the items on land and deposit them in containers that have specific point values to add to each item's point values.
  #84   Spotlight this post!  
Unread 31-03-2014, 22:07
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Re: 2015 Game

Quote:
Originally Posted by Whippet View Post
All I want for 2015 is no more projectiles. I'm tired of throwing things, lets lift some stuff now!
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
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  #85   Spotlight this post!  
Unread 31-03-2014, 22:13
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Re: 2015 Game

Quote:
Originally Posted by Brandon1266 View Post
If you abbreviate all of the games,

MC RR TP RR HH TT LL DT COF DD SA ZZ SA FFRTB TP AH RR FO L B L M RR UA AA

If you take the FIRST letter of all of these games you get MRTRHTLDCDSZSFTARFLBLMRUA

If we take away some letters...

SFTARFL

TAR

TAR is going to be the surface for the 2015 game.
I don't even want to imagine how much free time you have, or how bored you were to create this.
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  #86   Spotlight this post!  
Unread 31-03-2014, 22:16
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Re: 2015 Game

Quote:
Originally Posted by lerikson View Post
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
I was thinking more along the lines of "Triple Play" or "Logomotion" as good examples of lifting games. I just see greater engineering value in designing hints to lift and accurately place objects rather than hurling them across the field.
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  #87   Spotlight this post!  
Unread 31-03-2014, 22:59
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Re: 2015 Game

So I'm thinking Regolith floors, and the only wheels allowed are Mechanums made out of nylon
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Unread 01-04-2014, 13:13
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Re: 2015 Game

Quote:
Originally Posted by lerikson View Post
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
The faults of Stack Attack revolved around a variety of problems, including how autonomous ended up being more important than teleop. I think a stacking challenge could still be fun if properly designed.
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Unread 01-04-2014, 15:37
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Re: 2015 Game

Saw this clearly obvious 2015 game hint posted several places around the Dallas Regional.

Clearly there are 2 parts
3 Alliances (the third being green)
Recycling will be the theme next year

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Unread 02-04-2014, 16:41
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Re: 2015 Game

Quote:
Originally Posted by Johnnybukkel View Post
So I'm thinking Regolith floors, and the only wheels allowed are Mechanums made out of nylon

I'm thinking that the face I made when I saw that was terrible. I would cry and laugh at the same time if that was next years challenge.
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