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#1
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Suggestion for a new overall approach
The comments on this year's game makes me wonder if FRC should take a different approach to releasing the game design so as to promote greater cooperation within the FRC community.
Other than the disproportionate foul points, I think this game gets an important aspect that can enhance the FIRST experience across all teams. It requires cooperation across the entire alliance to succeed. Unfortunately this year's competition has been dominated by power teams, even to the extent that there's a thread about the "ethics of saying 'no'". This game gets all of the teams back into the action. I think that the game could be better designed, and even Ultimate Ascent could have given even more incentives to alliance play (e.g., more points for FCS and rebound collected shots, and more allowance for blocking FCS to require counterdefense.) But that shouldn't take away from the aim of the GDC. That said, the lack of design and build experience by the newer teams is highlighted in this game. A disabled or unavailable robot creates a 20 point per cycle penalty. That's unfair to the other two alliance members who have absolutely NO control over that aspect--it's even worse than a 50 point technical. FIRST accentuated this problem this year by pursuing a strong team recruitment effort, particularly in California and Michigan (which I applaud hugely!) The result is even MORE inexperienced teams. From my analysis of the OPRs, it appears that the spread between teams has increased this year compared to 2013 and 2013 (which had very similar year to year spreads). The answer is requires a three-fold strategy (which we plan to implement the our part locally here in the Sacramento Valley). 1) FIRST needs to announce in September, long before Kickoff, that it is planning a game that requires robot interaction with bonus points. This gives all teams a signal that they must rely on their alliance members much more than in the past. The GDC need not reveal anything more so teams are not going to get a jump on design. 2) FIRST needs to provide a list of newest teams (including prospects) to other teams in the region so that the older teams know who they need to contact for step 3). FIRST should try to finalize this list by the end of November. 3) The more experienced teams should start in September to visit the newest teams, both this year's and last year's rookies to start, to explain how they design for different game strategies, including focusing on specific, manageable tasks at the outset, and to train these teams in building robust, reliable robots. And guess what? This program both enhances the FIRST experience AND achieves some of the most important educational objectives of FIRST. It also builds community by bringing together the best teams (which aren't always viewed in the best light) with the newest teams. FIRST could take this a step further by assigning the top teams a number of new teams to mentor, e.g., 3-5, and start the assignments based on world ranked order. Participating could become a requirement for FIRST membership. Many top teams do this, but it would formalize the process and ease finding the newest teams. FIRST could even create the ability to have "superalliances" that some how play into regional rankings and world championships qualifications. |
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#2
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Or... You can visit those teams and mentor them regardless of whether the game will require it or not.
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#3
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Re: Suggestion for a new overall approach
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As an economist I'll tell you that people act much more strongly out of incentives than just through voluntary acts, and also through self-interest. This has been shown empirically over and over. (For a good article on this, Hal Varian, now Chief Information Officer at Google, wrote about this in a 1986.) FRC, and the GDC in particular, should be thinking deeply about the incentives it creates and how it wants to direct the whole organization. Just sitting back and wishing for things to happen won't make them happen. My suggestion is intended to make many more teams to act in this manner, not just us. Last edited by Citrus Dad : 30-03-2014 at 19:38. |
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#4
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Re: Suggestion for a new overall approach
But what incentives would this actually give teams? It is J̶u̶s̶t̶ a̶s̶ more likely that the team you are helping is going to be against you as it is that they are going to be on your alliance. If I magically made everybody in New England 10x better except for my own team, we would have a much harder time, regardless of the game.
I am personally of the opinion that FIRST should stop trying to force coopertition on us with the games. All I see it doing is getting teams mad at other teams who can't do what they say they can do/refuse to play defense for a match because they want to show off their skills and screwing up the rankings. The teamwork and good sportsmanship can happen off the field, where it really matters. Last edited by Pault : 30-03-2014 at 20:05. |
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#5
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Re: Suggestion for a new overall approach
Personally, I think the approach is fine and there are more resources than ever to being a competitive robot on the field.
As a participating mentor since August 1999, I can tell you that there are WAY more resources out there for teams to be successful. Teams that are unsuccessful in producing a robot that is relatively effective on the field is not something that FIRST can help with, other than cost. Previous inspiring team designs, and vendors like AndyMark and VEXPro are the ones that truly created an improved overall approach to helping teams with more turn-key parts, 3 day robots (among others), and design ideas. Today, there are way more teams already assisting and collaborating with each other compared to before where each team saw themselves as an individual against others. I cant see doing anything more other than just building it for them. Time management, getting the right mentor support, school support, funding support, commitment to success, etc. is something a team needs to figure out. Last edited by waialua359 : 30-03-2014 at 20:08. |
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#6
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Re: Suggestion for a new overall approach
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What I see is not so much a failure among those teams in building and execution, but rather in understanding the game and choosing a strategy to address the problem. Too often these teams chew off too much, and then are overwhelmed in their attempt to execute. So of course their robot doesn't run well. This year's game compounded this problem because many teams didn't understand the complexity of interrobot exchanges. Providing that guidance, including lowering expectations, can have a better overall experience for these teams. |
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#7
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Re: Suggestion for a new overall approach
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And if the more experienced teams are given an incentive to engage those teams in the pre-season, then you are less likely to see the resistance to suggested strategies that you note (and others have noted as well--see the thread "the ethics of saying no".) Engaging other teams to increase teamwork across the organization is an important goal. Remember that FIRST is not the NFL--the objective is not about winning a championship trophy; it's about increasing education and engagement in STEM. Competition is only a means to an end, not the other way around. |
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#8
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Re: Suggestion for a new overall approach
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#9
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Re: Suggestion for a new overall approach
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The status quo isn't working--come up with a new suggestion. |
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#10
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Re: Suggestion for a new overall approach
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#11
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Re: Suggestion for a new overall approach
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The status quo I was referencing was the history of FRC in which more experienced teams generally have not shared with and supported newer teams. (Yes, there are exceptions, but that's not the general case.) The GDC went part way to fix the status quo. I'm suggesting going further. |
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#12
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Re: Suggestion for a new overall approach
I just don't think it is necessary to send out game information before kick-off. The assumption should be every year that robot interaction will be required. Sending out a 'Robot interaction required' signal on certain years will only really help on those years. What happens with rookie team who starts on an 'interaction' year vs one that doesn't?
Your goal is one that I think FIRST shares, but giving game information before kickoff is something that to my knowledge has never been done and is likely not the best way to change how teams work together outside of competition on a sustained time scale. Maybe the focus should be on encouraging the less able teams to ask for help when they need it. My team has never been refused a reasonable request for assistance. Nor have we ever refused to help anyone who has asked us for help we were capable of providing. |
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#13
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Re: Suggestion for a new overall approach
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And yes, I'm saying the FIRST should make a simple change in its game announcement. To be honest, I don't think that it will affect the surprise element of the new challenge. FIRST has released game hints before (although not always accurate). This would be more explicit. You don't specify why this isn't the best way to accomplish this goal, so I'm assuming you don't really have a better suggestion beyond relying on what is already occurring and in my opinion is not working as well as it could. I think the complaints about this year's game back up my position. |
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#14
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Re: Suggestion for a new overall approach
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If all you're after is a trophy, you can get a very fancy one at any engraving shop for way less money and effort than it takes to compete in FRC. It's having as many excellent teams as possible - and the pursuit of excellence - that makes the whole thing worthwhile. |
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#15
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Re: Suggestion for a new overall approach
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