Quote:
Originally Posted by Karthik
Agreed. Which makes me think that perhaps it's time to go back to a game that can be scored at the end of the match with static field conditions. (Think 2007, 20091, 20112, 20133) Having the ability to recycle game objects into play opens up a wealth of options when it comes to game design, but until FIRST can prove that they can score matches with a much higher degree of accuracy, it might be time to scale back how these games are scored. This isn't a criticism, bu merely a simple understanding that there will always be scoring errors when scoring must be done in real time. Designing games to minimize the number of quick real time scoring decisions that need to be made will make things easier for the referees, and result in fewer complaints from teams.
1. Even with all scored balls being situated in trailers at the end of matches, there were still incorrectly scored matches. However, it was rare enough to be understandable.
2. Ignore the automated minibot scoring.
3. See #1, although these rare errors almost blew up on Einstein...
|
Do you recall significant scoring errors in 2008, 2010, or 2012? I don't, but that doesn't mean they didn't occur. While the real time scoring displayed on the screen has been an issue for many games (including most that are scored post match), I think this year and 2006 are the only two years I remember a significant quantity of discrepancies in the final tallied scores.