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#196
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Re: Why does everyone hate this game so much?
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https://www.youtube.com/watch?v=Z4rf-6eP4dc |
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#197
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Re: Why does everyone hate this game so much?
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#198
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Re: Why does everyone hate this game so much?
this is the consistency problems I have been seeing.
At Peachtree we were given 50 pt technicals for entering another robots frame perimeter...it did not matter if the other robot was damaged, tangled, touched, or even if they initiated contact....entering got us a 50 pt technical. I will admit, there were 2 incidents that I saw that were completely 100% our fault. Seemed like after that everything we did was "intentional" Last edited by Andrew Y. : 31-03-2014 at 00:15. |
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#199
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Re: Why does everyone hate this game so much?
I really don't think the 3rd point makes any sense. The only way that having two lower ranking alliance members would cause your chances at victory to be zero is if they literally could not move.
Let's Look at Smoky Mountain Regional Q89. Red Alliance: 5022 (Rank at the time was in the 40s.) No Manipulators. 3856 ( Rank at the time was 48.) No Manipulators. 4265 (Rank at the time was ~12 or 14. Can't remember for sure.) Blue Alliance: 2614 (Rank at the time was 1.) 2856 (Rank at the time was in the 10s) 2856 (Rank at the time was either 30s or 40s, can't remember for sure.) No Manipulators. What's your prediction for this match? Obviously Blue. Final score? 105 to 73, Red. How did this happen? Every student giving it their all in an effective strategy. When it comes to fouls, you can't just assume if you're with a fouling team that there isn't anything you can do about it. You have to speak with the team and figure out what the problem is. Only after you've done your best to make sure it doesn't happen in a match can you really say that you couldn't have done anything. Last edited by blaze8902 : 31-03-2014 at 00:48. |
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#200
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Re: Why does everyone hate this game so much?
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It would be nice if I could spend time discussing each foul in detail with the announcer, but the flow of the tournament usually doesn't allow for this. |
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#201
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Re: Why does everyone hate this game so much?
This game isn't that bad. It's not my favorite but still a good game.
Fouls have always had the potential to drastically change the match outcome, it's just more frequent this year. This game was designed so that there really can't be one good team to carry an alliance. You need to be cooperative and work together or you won't get very far. While one bot can hurt you, it doesn't guarantee a loss. If you are a decent team just have the weaker robot touch the ball then take it yourselves if you have to. My team is very strategic and this year we have excelled because we are the way. All in all the season is almost over anyway |
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#202
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Re: Why does everyone hate this game so much?
From the perspective of a scouter/mascot:
First of all, I like scouting this game. Our paradigm is "follow the ball", and we have two scouters per alliance. Previous games have been hard too scout due to too many game pieces, but that is probably because our team has very little man power available to be applied to scouting. The game is fun to watch and exciting, if you've read the rules (which I have many times). As a strategist, I LOVE this game. There is a lot of depth to the field, and several different "classes" of robots, at least in MAR. In order to do well, everyone has to work together, and teams have to know their niche. It makes me happy when a strategy is well executed, even if it isn't the one I came up with. It frustrates me to no end when one robot on our alliance decides to go "lone wolf" and doesn't work as a team. Basically, it boils down to this. In qualifications, most robots are out for themselves and for rank, so they are more likely to abandon strategies. This is when we get train-wreck matches that look like pee-wee soccer. In eliminations, its the most intense game I've ever been a part of. (I joined FIRST in the offseason of logomotion) |
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#203
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Re: Why does everyone hate this game so much?
What I love about this game is the exciting matches come eliminations
At Oklahoma there were definitely some "better than others" robots, but there were no powerhouse teams and the alliances were very very well balanced. In 90% of the eliminations, the score was down-to-the-wire, and the near upset of the #8 seed on the #1 seed were the 2 best matches I have ever seen in my life. While I was actually disappointed with the lack of penalties (you heard it here), the fact that the game was more relaxed made the scores feel earned and the close matches were actually due to real close gameplay, not a free 50 points tying the game at the last second |
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#204
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Re: Why does everyone hate this game so much?
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#205
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Re: Why does everyone hate this game so much?
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#206
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Re: Why does everyone hate this game so much?
I won't say that my "patience is completely gone" but I tend to agree...I inspected at Palmetto, and my team attended NC and DC. From one perspective, the gameplay has seemed to degrade throughout the season. It can still be a very exciting game in eliminations, but it is too easy for a match to become a frustrating battle to avoid defense. This is my opinion, of course, but I believe the games are much better when an increasing level of game play is synonymous with increased elegance, finesse, and technical expertise. Too many matches in the elimination rounds become one power house alliance shutting down the offense of the other by blockade. The elimination matches I saw earlier in the season seemed to have quicker, more spectacular scoring cycles...often deciding a match at the buzzer by a two or three assist goal...at the end, there are far fewer of these and many more struggles to break the blockade and score.
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#207
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Re: Why does everyone hate this game so much?
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https://www.dropbox.com/sh/bfyolu2f7...0match%201.AVI Last edited by sdcantrell56 : 31-03-2014 at 16:06. |
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#208
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Re: Why does everyone hate this game so much?
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#209
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Re: Why does everyone hate this game so much?
I want to talk a little about what the GDC did well in Aerial Assist.
The low goals in this game are the best I have ever seen. Scoring in the low goal can be accomplished by a kit bot with ease. They don't have too many false positive, most of the time when the ball enters the goal it stays in. This game would be much worse with out such a simple way to end the cycle. Low goals in the past have basically only been touched during field setup and take down (2012, 2013). This is a very good thing, we are seeing far fewer under 10 point alliance scores. There are still some but not nearly as many as in previous years. We had problems with our launcher at our first event and we were still able to win a lot of matches by using the low goal effectively. In previous years if your shooter wasn't working, you were just out of luck. Simple way to score in auton, the mobility bonus is a good idea. It's clean and simple and rewards teams for the effort of making an autonomous even if it doesn't work. For many teams just getting driver control is difficult allowing a simple challenge is excellent for those teams. Truss vs. High Goal - Having two ways to earn points that are very similar but differ in their accuracy requirements is a very good concept. This allows teams that can build a launcher but not one that is as accurate to still have a valuable role. It's sort of like the 2-point goal from last year except you're able to get maximum points per game piece. In 2013 you were at a big disadvantage if you weren't shooting in to the high goal, truss specialists this year are far more useful then 2-point goal scorers last year. No End Game - I actually really like this. It allows teams to build higher quality robots since they don't have to spread themselves to thin. There wasn't a need to reserve weight or motors for a mechanism that is only used in the last 15 seconds of the match. The last second truss shots and goals are more intense then climbs last year. Points swings in the last second can be up to 40 points. You also get last second defense which we haven't really had in the past for risk of big penalties. This is the same type of drama you see at the end of a good basketball game. Human player role - I have never liked the idea of human players (and I was one for two years in HS) but I think this is the best implementation we have ever had. They don't get to score points directly but they can have a big impact on matches. The human players have to work well with the robots to get efficient cycles. And we are off the trend of having them heave full court shots at the end of matches. Though they did have a impact on a few matches in 2012 and 2013, I don't think that aspect really made the games any better. This game absolutely has problems, but the GDC did some innovative things and some of them have made for a better game. |
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#210
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Re: Why does everyone hate this game so much?
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