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#1
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Buyers' remorse / Pig in a poke
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This year, the pig arrived barely alive, with very little meat on the bones, and once prepared, the meat turned out to be severely infested with Trichinella, so consumption was immediately followed by Trichinosis. Most of the people with whom I spoke at the competition agreed that this is the worst game to come from the GDC in recent memory. I saw one of the best head refs in FRC extremely frustrated and upset. At the conclusion of almost every match, there were one or more angry kids in the question box wanting to argue a call. This is not the fault of the refs. There is no way a ref can watch two robots collide, and then go through the mental flow chart necessary to decide if a foul occurred, and if so, what foul, who initiated it, was it intentional, consequential, strategic etc. and still perform the rest of their duties. Compounding the ref / foul issue, there is the single game piece aspect. With only one game piece, there are always at least four robots on the field with nothing to do, so they end up just bashing into each other, creating multiple action areas on the field that the refs have to watch for these fouls. And since it is the refs’ job to assign fouls, assign fouls they do! I have seen stationary robots assigned technical fouls for “contact inside the frame perimeter” when they were hit by another robot while waiting to catch a truss shot. It appeared to me that if a robot was damaged in a collision, the other robot was given a foul, regardless of who initiated the contact. It adds a new strategy where a team could simply affix fragile items all around the robot, inside the frame perimeter, then run into an opposing robot’s appendage causing said fragile item to break, and get 50 free points. What was the goal? Did the GDC foresee the outcome? Was the goal met? Was the result intentional? Or is it possible that they did not realize what would happen? As soon as I read through the rules I knew that reffing was going to be an awful, thankless, and near impossible task. A long time ref is a friend of mine, and we discussed how bad the ref’s job would be right after kickoff. As the season went on, and more responsibility was heaped on the refs, things just got worse. At Peachtree, the top four OPR robots were eliminated in the quarterfinals. Perhaps that was the goal, to “level the playing field”. I have never been a fan of the “randomness factor” in FRC, where you are at the mercy of the alliance scheduling algorithm for your seeding position. As a mentor I have been on both sides of the equation. There have been times when we were matched with only great robots, and we seeded first, as well as times where we were matched with pizza boxes or no-shows and seeded low. This year put much more emphasis on alliance partners for seeding. If the goal of the GDC was to teach kids that “life ain’t fair”, they succeeded. I’m not saying the kids were not inspired, they were. They were also frustrated, disappointed, and disillusioned. |
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#2
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Re: Buyers' remorse / Pig in a poke
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#3
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Re: Buyers' remorse / Pig in a poke
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
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#4
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#5
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Re: Buyers' remorse / Pig in a poke
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I truly believe this was the core goal of the GDC with this game. If I am correct, then they achieved their goal, and I for one, really like that as the objective. Now here comes the "but". Too many other aspects of this game fell short of the standards FIRST has demonstrated over the last few years. Threads like "Hot Goal Timing Issues" and "paper: Spanking the Children" are examples of the frustration teams are dealing with (Martin's proverbial Pig). In defense of both FIRST and the GDC, I understand how difficult it is to develop a game each year that is a serious challenge to the elite teams as well as having contributions to the game that the struggling teams can achieve. Although, I believe they missed the mark this year. |
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#6
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Re: Buyers' remorse / Pig in a poke
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#7
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Re: Buyers' remorse / Pig in a poke
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In 2013, teamwork and strategy were required when you got to elims, because you were playing alliances just as good as yours. However, you could still make it to elims if you were paired with poor alliance partners in qualifications if your team built a good robot. This year, they're forcing teams to rely on factors that are completely beyond their control to get to elims. It doesn't matter nearly as much how well-built your robot is this year; if you get paired with box-bots all day, you're toast. Teamwork between alliance partners should definitely be a factor when competing, but I don't think it's a good idea to build games that force it to happen. |
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#8
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Re: Buyers' remorse / Pig in a poke
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I thoroughly enjoy watching this years game. I think the strategies that develop throughout the competition are awesome. Where teams are having issues is they are going into each match thinking that they can play the same strategy each match and do well. This game is about adjusting your strategy for each match and adjusting on the fly during the match. You can't win this game on your own, so come up with a way your partners can contribute each match. If you don't do this you will not like where you end up ranked come alliance selections and that is your own fault. |
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#9
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Re: Buyers' remorse / Pig in a poke
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Last edited by notmattlythgoe : 01-04-2014 at 12:33. |
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#10
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Re: Buyers' remorse / Pig in a poke
I see two perspectives on this issue. The first perspective is from the standpoint of the game itself. The second is from the perspective of FIRST as a whole.
From a game standpoint I think it's safe to say things are less than ideal. The issues surrounding Aerial Assist are numerous and well documented, and hopefully the GDC takes these lessons into account next year. In particular I would love to see the following: 1. Better care taken into field and game design so that robots do not ram into each other at full throttle while crossing the field. An obstacle in the center of the field would go a long way towards mitigating the damage robots are experiencing. 2. A more thorough review of the workload that the refs are experiencing from a game design and personnel allocation perspective. The fact that the refs were burdened with additional tasks over the course of the season is unfair. 3. Better care with the infrastructure. Hot goal timing, issues with the lit cylinder, and similar problems are all things that should not have occured. 4. Mitigation of the subjectivity and impact of fouls. A 50 point foul is a massive, massive penalty in a game that rarely exceed 200 points on a side. Particularly since the enforcement of those fouls is so uneven. Now that's the game perspective. But what about the FIRST perspective? Has this season met the mission objectives and vision of FIRST? I would argue the answer is yes. The game is secondary to the experience being provided to the students, and at least with my team (3650) it's been an incredibly successful endeavor. While the game may not be the best for the top tier teams, the bottom tier teams have a genuine chance to contribute and feel useful. Team work and working together are critical, and even a simple box bot can assist with the ball and play meaningful defense. In my opinion "buyer's remorse" only applies if you consider the success of the team to revolve around the success of the event. While the game is not perfect, it opened up the field to many of the weaker teams and gives everyone a chance to participate. I think that's an important fact that should not be thrown out with the issues related to the game itself. |
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#11
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Re: Buyers' remorse / Pig in a poke
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Last edited by notmattlythgoe : 01-04-2014 at 12:44. |
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#12
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Re: Buyers' remorse / Pig in a poke
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What I'm trying to say is that it's not about the robots. There are robots for every strategy, but their are some teams that don't play well with any strategy. Last edited by John Retkowski : 01-04-2014 at 13:00. |
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#13
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Re: Buyers' remorse / Pig in a poke
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Incidentally, Apple was (is?) partially owned by Microsoft. For a time Apple was kept alive in part due to support from Microsoft in the form of money and publishing Mac compatible versions of Office. Microsoft didn't have to do that, but it made sense to do so for a variety of reasons. Another quick example is Samsung and Apple. They both compete fiercely in the mobile phone market (and in the courts), but Samsung has also supplied parts to Apple for those same phones. Competition in the real world, be it in business or anything else, is rarely ever about just clobbering your opponents outright. You're often dependent on those same people in complex ways (just try to wrap your head around car manufacturing joint projects). FRC does a pretty good job of simulating that while also creating a nice atmosphere that isn't like traditional sports. To me it's less that 2014 is a bad game and more that 2011-2013 were all really good. Last edited by Andy A. : 01-04-2014 at 13:19. |
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#14
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Re: Buyers' remorse / Pig in a poke
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Last edited by Travis Hoffman : 01-04-2014 at 13:20. |
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#15
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Re: Buyers' remorse / Pig in a poke
I don't know if we have been watching the same game. I think this game is awesome. Yes, Qualifications points are hard to get because your score depended on your two alliance partners. Now if your robot is wicked awesome (think 16) you can win these on your own. We have a pretty good robot, however, it was hard to win games with the alliance selections we had. Sometimes we lost, sometimes we won. I was just thankful that teams were a good job scouting and as able to see what our robot could do.
What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively. When you don't have the ball, you have to find ways of disrupting your opponent's cycle. This is truly a drivers game. A strategy game. There will be very few bots than can win on their own. This is why I love this game. |
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