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Unread 06-04-2014, 11:42
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Re: Bad Robots

Quote:
Originally Posted by wesbass23 View Post
I agree with MrTechCenter

Biggest advice I can give is to not try and do too much in your first year. Too many teams (veterans included) try and do too many things and end up not being able to do any one thing well. Focus on getting a strong working drivetrain If you go with a basic tank drive (also my recommendation), use at least 4 cims). Many teams are looked over in alliance selection if they have a poor drivetrain even if they have functioning other parts of their robot. After you have a working drivetrain, focus on getting one mechanism working for the current years game. Like this year, an arm to posses the ball and let go will make you extremely valuable to teams at regionals. Finally, seek out veteran teams who seem to know what they are doing if you need help (you are already ahead in that aspect). Good Luck!
Quote:
Originally Posted by EricH View Post
This. This. And THIS.

Robots that can't play the game more than just defense? All too common. Robots with nonfunctional scoring mechanisms? All too common.
Robots that are too complex? See last two statements...
So, this is important, yes, but I'd be careful not to go too far onto this side and forget to challenge yourself. I've seen many a team and leaders who have preferred to be complacent and not attempted to try to go the extra mile.

There's a line between 'not doing too much' and betraying the program by not challenging yourself. Toeing the aforementioned line is what teams of all levels struggle with.

- Sunny G.
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