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Re: What FRC game aspects do like/Dislike?
Some of these may not be game-inherent
Like: 1) Low frequency of ##-0 or 0-0 matches (though this has definitely improved with adding, instead of subtracting, penalties) 2) Higher level of play in elims than quals 3) Real-time scoring + final scores shortly after match end 4) Relatively straightforward rules 5) Challenge veterans / accessible to rookies 6) Relatively easy to score in auto (like 2011-2014) 7) Multiple tiers of scoring (eg low, middle, high goal) 8) Game pieces that are easy to obtain or enough come in kit/FIRST Choice Dislike: 1) Relatively easy to earn red cards (eg 2011) 2) Tetrix minibots Interested to see again: 1) Allowed to have arbitrary number of game pieces (in a game with a lot in play, eg Aim High) |
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