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Re: What FRC game aspects do like/Dislike?
Likes:
-challenges that are hard, but not crucial and allow a rookie team to do generally well, and a really good team to excel. -High scoring matches - simple games that allow for flexible strategies - end game with multiple levels of complexity, such as multiple tiers on pyramid - looks awesome to anyone, even grandmothers. - allows for defense to be useful if done right, but it doesn't stop the entire flow - not to much relies on refs - allows for a team with great strategy to exceed - autonomous modes that allow a rookie team to score some, and a really good team to score a lot - high low type goals, multiple options Dislikes: - high speed ramming as a valid strategy to some teams. - no safe zones - single elements - difficult to understand games - games that can't be explained thoroughly within a few minutes - REGOLITH - games that rely more on human players than robots - games without a hard challenge involved somewhere |
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