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#241
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Re: Why does everyone hate this game so much?
^ While pinning elbows to the side while being a HP does not feel natural in anyway whatsoever and I think G40 can be unreasonable at times, it's the way it has to go if you don't want to be blasted by G40 penalties.
I wonder how my former team's drive coach would've been if our human player made some silly mistakes. Granted this was all their 1st year behind the glass. |
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#242
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I suppose you could use some form of OPR solution to solve for team contributions, once all the matches were complete, but you'd have no accurate way to track tiebreaker rankings until then. |
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#243
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Re: Why does everyone hate this game so much?
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Then on Saturday (Day 2 of a Week 6 event) in what I believe were teams' 11th or 12th quals matches I observed:
Some teams bring bumper supplies and build bumpers for rookie and other teams. Perhaps a few teams could also "build human players" on practice day - just checking in with teams to make sure they have someone assigned the role and understand the basics of the role. Certainly should be on teams' pre-match checklists - Do your alliance partners have a human player? Do they at least understand where to stand? Something we'll discuss during prep for next season. |
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#244
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Re: Why does everyone hate this game so much?
To add on to the post above of bad human playing, I also saw a coach inbound the ball when he realized that there was no human player in the inbound area, but then I also noticed another teams human player acting as a second coach for his team. I don't understand how either team could do that if they even looked at the rules once.
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#245
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Re: Why does everyone hate this game so much?
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That said, I've reffed events where is seems like fully half or more of the HPs don't have a clue what they're doing the first time they come out. If I had a nickle for every "so what do I do?" question right before auto starts (and a penny for every delayed start, and a dime for every "where do I stand?", and a dollar for every mid-match "can I throw this in?"*...) By my count, I'd be uniquely rich this year vis-a-vis the rest of my reffing history. Haven't figured out why yet. *"You can correctly re-enter an out of bounds ball whenever you think it's appropriate." "...So, Now?" "...Whenever you want" "...But now?" "...Wheneveryouwant(!)" ..."uhh" ...Well, not now, the match is over. As I said, stressful for all parties. |
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#246
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Re: Why does everyone hate this game so much?
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Another tip, for teams with decorative accessories - be sure to make sure they are fastened securely to your human player (or removed entirely). One human player got bonked by a game piece and his toy hat almost fell into the field of play. Pretty sure that would have been a foul. |
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#247
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Re: Why does everyone hate this game so much?
After our 2nd event where we were easily one of the top 5 offensive-style robots, I'm mixed about this game. If your partners are bad - literally won't push the ball right in front of their robot - your match is toast. The main offensive robot will get double-teamed by defenders, effectively making the match won or lost by autonomous & defense.
It's also quite the p.i.t.a. when teams who are pretty good have different philosophies on how the game is "supposed" to be played (triple-assist vs double-assist+defender) when either is a viable option against the right opponents. All in all ref'ing was much better in Week 6. |
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#248
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Re: Why does everyone hate this game so much?
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#249
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Re: Why does everyone hate this game so much?
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The floor of robot ability for this game is a contributing factor to the drop in quality in my opinion, for situations that you described. |
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#250
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Re: Why does everyone hate this game so much?
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#251
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Re: Why does everyone hate this game so much?
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http://www.thebluealliance.com/match/2014casj_f1m1 1678/368/4171 played excellent defense and forced our alliance to drop points on our cycles throughout the match. On the first cycle we lose out on 20 points when 4171 blocks 1662 from inbounding. On the second cycle we lost out on 10 points because 1678 and 368 played excellent defense on 971 and prevented them from trussing. For the third cycle, the stellar counter defense from 1678 dragged both 254 and 971 into a corner to try to stop 368, causing us to miss another 20 point assist. The most amazing thing is that 1678/368/4171 remained patient and continued to gather 3 assist cycles while playing defense, allowing them to catch up over the course of the whole match. There were amazing plays from the blue alliance in this close match. The fluid transitions from offense to defense and back from both 1678 and 368 were a scary sight to see. Last edited by Kevin Sheridan : 07-04-2014 at 18:49. Reason: grammar |
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#252
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Re: Why does everyone hate this game so much?
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#253
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Re: Why does everyone hate this game so much?
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#254
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Re: Why does everyone hate this game so much?
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#255
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Re: Why does everyone hate this game so much?
I originally did not like the game because it was so much different from all the other games. Here, teamwork is required for points, not just recommended. Before, each robot could operate individually scoring points on their own to add to a team score. This year, robots have to pass to each other to get the most amount of points possible.
Lots of teams who usually create really good "lone wolf" robots did not like this game because they had to rely on their teammates to win. They no longer could have all the glory to themselves. Strategy and alliance selections are even more important this year because robots need to work well together. An in-bounder, trusser, and scorer are all needed to have the most reliable and highest scoring alliance. Because of this strategy, this is my new favorite game. This year there is no endgame either. Last year there was the pyramid climb, and the year before the bridge balance. This year: nothing. While this is not a huge issue, it is still a downside. One more after-the-fact problem is that too many robots look the same. It is hard to go to an event and see a unique robot. Last edited by dgsav24 : 07-04-2014 at 20:18. |
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