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| View Poll Results: What are your thoughts about the "3 day robots" | |||
| 3 days robots were a good thing. I want to see the same or more next year. |
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174 | 51.33% |
| 3 days robots were a good thing, but I want them to do a little less. |
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84 | 24.78% |
| 3 days robots were a bad thing. They could be better with some improvements. |
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7 | 2.06% |
| 3 days robots were a bad thing. I think they should leave the game to the teams. |
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74 | 21.83% |
| Voters: 339. You may not vote on this poll | |||
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#6
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Re: Looking Back: 3 Day Robots
The jury is still out for me.
After attending a week zero event and then having watched countless hours of video via TBA, followed by our lone regional at North Star I keep seeing robots that were near mimics of the Ri3D Bots. After all of this, I am left wondering if we would have seen more differentiation of designs in the robots themselves without Ri3D. I give all credit to my design team that was lead by Ginger Power by creating a Robot that was very different in design and game play in reference to the Ri3D Robots. Our robot had a very unique design structure that included a ground floor pick-up via a fork design (which we did not utilize at North Star). Our throwing mechanism - a catapult with a very unique cam that was powered by a winch that my students built and stressed with speargun tubing http://www.magisto.com/album/video/f...8wNSIHDmEwCXl9 What you do not see in this video is how the lead screw has put tension on the tubing and then the student-built winch pulls it back into position. But if you watch our videos from North Star, you can see how effective it can be - and during this event we were only pulling back at around 40% - if we pushed it the full 100%, we would be throwing outside of the HP area with ease. We never pushed the limit as we saw no need to. Especially when we were drafted by the #1 alliance to keep doing what we were already capable of. We struggled early in our Regional as we were not able to fit the Superstructure to the competition robot - but once we did, we were dominant. I see the positives of Ri3D, but I also see how it can severely limit the ingenuity of students - especially if the teams are heavily influenced by the Ri3D designs, or by the mentors that are swayed by Ri3D. I know that I may be a little out on the fringes as I allow my students to make the decisions of the final design (but we have been fairly sucessful the last two seasons) - but as a coach and a teacher, I realize the valuation in failure. And in the last two seasons, 4607 has failed a lot in the initial design phases of our robot (any inspector at North Star in 2013 can attest to this as we were the last robot to pass inspections - where we had to rebuild our robot on the spot). But I believe in my students, I encourage them to fail in their endeavors to find the best formula. There is valuation in failure. That is why you will never see me with the drive team. I feel that my coaching has already been done before the regional - I have no need to be on the drive team - just like I have no need to be on the field when my soccer players are playing the game. Aside from all of that hyperbole, I do see value in modeling. If a team can gain insight from Ri3D and then improve, more power to them. The competition of ideas and ideals is why FRC has quickly become my favorite of all sports - no matter of the controversies. Last edited by Chief Hedgehog : 04-08-2014 at 02:34 AM. |
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