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| View Poll Results: What are your thoughts about the "3 day robots" | |||
| 3 days robots were a good thing. I want to see the same or more next year. |
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174 | 51.33% |
| 3 days robots were a good thing, but I want them to do a little less. |
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84 | 24.78% |
| 3 days robots were a bad thing. They could be better with some improvements. |
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7 | 2.06% |
| 3 days robots were a bad thing. I think they should leave the game to the teams. |
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74 | 21.83% |
| Voters: 339. You may not vote on this poll | |||
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#16
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Re: Looking Back: 3 Day Robots
I think this season taught us that by and large, the Ri3D robots could play the game, but were not optimal designs. I think that's wonderful both in terms of raising the floor and in terms of inspiring better design.
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#17
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Re: Looking Back: 3 Day Robots
I posted this on the Reddit Thread regarding this earlier this week but I figured I should post it here as well.
Build Marathons such as Robot in 3 Days or Buildblitz are raising the bar, not lowering the floor. See it as you wish, but this is how I feel about the individual programs on their own. - Andrew |
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#18
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Re: Looking Back: 3 Day Robots
at first i thought Ri3D and build blitz were going to lead us towards the vex mentality of "the six bar is the best robot and we'll copy because we simply cant beat it" but i'm starting to come around and here's why:
1. They allow teams with very limited technical skill a chance to be competitive. i knew a good team that went with a boom done design because all the advanced mechanical team members left. 2. They are not the best designs available. There simply a start, unlike in vex with the NZ designs, you can design a better robot. 3. Most teams that choose them will not end up in the top 20%. (have you seen one dominate a competition yet?) 4. In the words of our drive coach " I love the Ri3d designs, without knowing anything about the team, i know the robots shooting sweet spot and how good the intake is." there's a strategic advantage you give up by copying. Teams have to normally scout to determine how to beat you where if you have a Ri3D design its pretty easy just some food for thought. |
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#19
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Re: Looking Back: 3 Day Robots
I feel this is the most important aspect of robot in 3 days: it allows rookie teams and veterans alike to get an idea about what to build, allowing rookies to focus on learning how to build a solid robot that will play the game, and veteran teams to use ideas from the robots as a bases to improve on. More robots in three days will give an even greater amount of ideas to FRC teams, allowing the skill floor and ceiling to rise for all teams in FRC.
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#20
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Re: Looking Back: 3 Day Robots
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#21
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Re: Looking Back: 3 Day Robots
As a New York team my personal experience with RI3D is a little different than what I saw watching other regionals and attending the Buckeye. Quite simply. I don't really like it. A team can build a JVN bot without changing anything and still seed first or at least easily within the top eight. At other regionals you see the higher end of the spectrum being innovative or at least interesting bots. New York has only a handful of particularly strong teams and RI3D helps keep New York teams making competitive bots. At the same time I don't really like how it basically tells most of the teams that you can win just by copying someone else. Some things like the JVN intake are things that most teams would've figured out but el torro and the choo choo are things that most teams wouldn't have done themselves.
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#22
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Re: Looking Back: 3 Day Robots
I help mentor a rookie team that is located 80 miles away from my house. I got involved with the team 3 weeks into the build season. At that point in the season, the drive base was put together and running. And a catapult was built that would throw a ball IF you placed the ball on it and you physically pulled it down against the springs. They had purchased a winch in hopes of finding a way to energize the catapult. As luck would have it we found the JVN video which gave us direction. And yes we copied it.http://www.chiefdelphi.com/media/photos/40317 High school students got to see cad drawings for the first time, experiance a neet mechanical device in the Chu- Chu, work with and begin to understand a pneumatic system and compete not just participate.
If not for JVN we would have had a drive base and a few poles to play defense with. The team has advances 2-3 years over where it would have been without the 3 day build. No brainer!Last edited by Mr. B : 08-04-2014 at 12:48. |
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#23
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Re: Looking Back: 3 Day Robots
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#24
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Re: Looking Back: 3 Day Robots
One of the favorite memories of this season for me was seeing a local team that had only made eliminations twice win the North Star regional this year, with a robot that was heavily inspired by Boom Done's.
Seeing them actually contributing and competing was awesome. |
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#25
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Re: Looking Back: 3 Day Robots
This. I was really disappointed by the lack of iteration upon the Ri3d designs by teams in Michigan. Many just copied or made very little changes to the design, instead of iterating upon the 3 day builds. I like the 3 day challenge, i just think teams are missing the bigger opportunities available.
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#26
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Re: Looking Back: 3 Day Robots
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The three day robot idea is interesting to me. On one hand I really appreciated seeing some of strategic/black box concepts/ideas/wotnot (such as calculating the "sweet-spot", neutrino made use of that idea and using it to determine ranges). I'm sure many teams benefited from the robot designs as well. On the other hand it turned me off to watch adults play a "kid's" game. Its not really inspiring to watch an MLB player hit a home run on a little league field. |
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#27
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Re: Looking Back: 3 Day Robots
This is just ridiculous, to call FRC a "kid's" game is extremely disrespectful. We do this for the students but the reason so many of the great mentors we have in FRC do it is because it's not a "kids" game. It's an extremely hard engineering challenge that we give to students. The challenge keeps a whole lot of very bright people coming back year after year to work right along side students to find a good solution and very rarely do any of them find the "correct" solution. If it were easy a whole lot of people wouldn't come back every year.
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#28
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Re: Looking Back: 3 Day Robots
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As Allen stated, we took the ORyon idea and worked from there. We absolutely love our robot, its performance this season, and in hindsight, with no regrets after winning 3 events. |
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#29
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Re: Looking Back: 3 Day Robots
I don't personally see the problem with Ri3D. It's like every other thing in FIRST: if it works for your team, use it. Just because you would rather not make a clone of robot in 3 days, that might not be in the best interest for another team. Does varying levels of mentor involvement have an impact on teams? Sure, but that doesn't make it wrong. Ri3D is no different, IMO
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#30
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Re: Looking Back: 3 Day Robots
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Additionally, the word kids is in quotation marks for a reason. I don't honestly mean its a game for children. Last edited by Katie_UPS : 08-04-2014 at 18:53. |
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