|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: What are your thoughts about the "3 day robots" | |||
| 3 days robots were a good thing. I want to see the same or more next year. |
|
174 | 51.33% |
| 3 days robots were a good thing, but I want them to do a little less. |
|
84 | 24.78% |
| 3 days robots were a bad thing. They could be better with some improvements. |
|
7 | 2.06% |
| 3 days robots were a bad thing. I think they should leave the game to the teams. |
|
74 | 21.83% |
| Voters: 339. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Looking Back: 3 Day Robots
Quote:
Additionally, the word kids is in quotation marks for a reason. I don't honestly mean its a game for children. Last edited by Katie_UPS : 08-04-2014 at 18:53. |
|
#2
|
||||
|
||||
|
Re: Looking Back: 3 Day Robots
Quote:
Personally, I'd rather have those professional engineers share their experience with everyone than keep it to their own teams. But pick your poison, I guess. |
|
#3
|
||||
|
||||
|
Re: Looking Back: 3 Day Robots
Quote:
I'm maintaining my analogy: An NBA star coaching a basketball team is wonderful and fantastic. I love that there are awesome mentors out there helping students and working with teams. Mentors playing robots with students is great, fantastic, and I love it. I like seeing mentors being awesome with students. I've worked with teams that have seen the whole spectrum of mentor involvement and have no qualms. I think robots in three days is weird because it cuts out the students and becomes, like I've said, watching an professional athlete play in high school sports. Mentors playing robots in a high school competition (without students) is weird to me, and I find it off-putting. I'm not trying to imply anything further than the situation of the Ri3D. |
|
#4
|
||||
|
||||
|
Re: Looking Back: 3 Day Robots
At a minimum, it was really interesting to see what the teams could come up with in three days. I'd probably agree that it feels a little odd for the "pros" to take over the game for a few days without any students. Still, it's only three days of work, so even really brilliant people aren't going to come up with a world champion caliber robot that fast. It's more of a baseline that other teams can start from.
Our team certainly benefited from those designs, using a bunch of ideas from the Ri3D and Build Blitz teams. I don't feel too bad about that, because creating a completely original idea is tough in a competition where so many solutions to similar problems have already been created in the past. Our team had a lot of fun and learned a lot from testing and refining the ideas we used. I think engineering is more tweaking and iterating and refining than outright invention. We made a roller collector, a catapult, and a winch with a ratchet wrench + pneumatic release. All of those were different than the originals in some pretty significant ways, and there was plenty of sweat and TLC put into those modified designs. I wonder what we would have built without Ri3D? I suspect that we would have looked more closely at a Simbot SS design. We would have been researching previous designs in any case. I'm particularly glad that roller collectors came out in the 3 day robots. That was a really doable mechanism that any team can pull off, and the more robots that can collect a ball, the better. The 3 day teams didn't invent the first ever roller collectors for FRC, but they showed everybody that they are effective for this game. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|