Go to Post Only two letters and one punctuation mark can describe my feelings about this... NNNOOOOOOOOOOO!!! :( - Qbranch [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: What are your thoughts about the "3 day robots"
3 days robots were a good thing. I want to see the same or more next year. 174 51.33%
3 days robots were a good thing, but I want them to do a little less. 84 24.78%
3 days robots were a bad thing. They could be better with some improvements. 7 2.06%
3 days robots were a bad thing. I think they should leave the game to the teams. 74 21.83%
Voters: 339. You may not vote on this poll

Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 08-04-2014, 18:51
Katie_UPS's Avatar
Katie_UPS Katie_UPS is offline
Registered User
AKA: Katie Widen
no team
Team Role: Engineer
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Wisconsinite lost in Texas
Posts: 955
Katie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond repute
Re: Looking Back: 3 Day Robots

Quote:
Originally Posted by AllenGregoryIV View Post
This is just ridiculous, to call FRC a "kid's" game is extremely disrespectful. We do this for the students but the reason so many of the great mentors we have in FRC do it is because it's not a "kids" game. It's an extremely hard engineering challenge that we give to students. The challenge keeps a whole lot of very bright people coming back year after year to work right along side students to find a good solution and very rarely do any of them find the "correct" solution. If it were easy a whole lot of people wouldn't come back every year.
It is a competition aimed at high school students. The challenges are hard, but they should not be mind boggling for a seasoned engineer with experience in the sport. There is no "correct" solution for basketball... but there is a difference between the pros and the high school leagues.

Additionally, the word kids is in quotation marks for a reason. I don't honestly mean its a game for children.

Last edited by Katie_UPS : 08-04-2014 at 18:53.
Reply With Quote
  #2   Spotlight this post!  
Unread 08-04-2014, 19:00
DampRobot's Avatar
DampRobot DampRobot is offline
Physics Major
AKA: Roger Romani
FRC #0100 (The Wildhats) and FRC#971 (Spartan Robotics)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2010
Location: Stanford University
Posts: 1,277
DampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond repute
Re: Looking Back: 3 Day Robots

Quote:
Originally Posted by Katie_UPS View Post
It is a competition aimed at high school students. The challenges are hard, but they should not be mind boggling for a seasoned engineer with experience in the sport. There is no "correct" solution for basketball... but there is a difference between the pros and the high school leagues.
How is this different from how some teams function normally? Almost all the perineal powerhouses (as well as some teams that don't always do so well) are driven by dedicated, seasoned engineers with experience in the sport. They do so well because the challenges are easier for professional engineers who have been in FRC for years than for inexperienced high school kids who graduate every four years.

Personally, I'd rather have those professional engineers share their experience with everyone than keep it to their own teams. But pick your poison, I guess.
__________________
The mind is not a vessel to be filled, but a fire to be lighted.

-Plutarch
Reply With Quote
  #3   Spotlight this post!  
Unread 08-04-2014, 19:21
Katie_UPS's Avatar
Katie_UPS Katie_UPS is offline
Registered User
AKA: Katie Widen
no team
Team Role: Engineer
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Wisconsinite lost in Texas
Posts: 955
Katie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond repute
Re: Looking Back: 3 Day Robots

Quote:
Originally Posted by DampRobot View Post
How is this different from how some teams function normally? Almost all the perineal powerhouses (as well as some teams that don't always do so well) are driven by dedicated, seasoned engineers with experience in the sport. They do so well because the challenges are easier for professional engineers who have been in FRC for years than for inexperienced high school kids who graduate every four years.

Personally, I'd rather have those professional engineers share their experience with everyone than keep it to their own teams. But pick your poison, I guess.
Last post and I'm out.

I'm maintaining my analogy:

An NBA star coaching a basketball team is wonderful and fantastic. I love that there are awesome mentors out there helping students and working with teams.

Mentors playing robots with students is great, fantastic, and I love it. I like seeing mentors being awesome with students. I've worked with teams that have seen the whole spectrum of mentor involvement and have no qualms.

I think robots in three days is weird because it cuts out the students and becomes, like I've said, watching an professional athlete play in high school sports.

Mentors playing robots in a high school competition (without students) is weird to me, and I find it off-putting. I'm not trying to imply anything further than the situation of the Ri3D.
Reply With Quote
  #4   Spotlight this post!  
Unread 08-04-2014, 19:53
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 803
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: Looking Back: 3 Day Robots

At a minimum, it was really interesting to see what the teams could come up with in three days. I'd probably agree that it feels a little odd for the "pros" to take over the game for a few days without any students. Still, it's only three days of work, so even really brilliant people aren't going to come up with a world champion caliber robot that fast. It's more of a baseline that other teams can start from.

Our team certainly benefited from those designs, using a bunch of ideas from the Ri3D and Build Blitz teams. I don't feel too bad about that, because creating a completely original idea is tough in a competition where so many solutions to similar problems have already been created in the past. Our team had a lot of fun and learned a lot from testing and refining the ideas we used. I think engineering is more tweaking and iterating and refining than outright invention. We made a roller collector, a catapult, and a winch with a ratchet wrench + pneumatic release. All of those were different than the originals in some pretty significant ways, and there was plenty of sweat and TLC put into those modified designs.

I wonder what we would have built without Ri3D? I suspect that we would have looked more closely at a Simbot SS design. We would have been researching previous designs in any case.

I'm particularly glad that roller collectors came out in the 3 day robots. That was a really doable mechanism that any team can pull off, and the more robots that can collect a ball, the better. The 3 day teams didn't invent the first ever roller collectors for FRC, but they showed everybody that they are effective for this game.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:52.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi