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Unread 08-04-2014, 19:04
jamierose jamierose is offline
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Re: Game Manual - Team UPDATE 2014-04-08

Requiring a signature and a written team number for the backup coupon is a good way to make sure that the alliance knows what they're getting into.

Thanks for the quick fix, GDC (assuming anyone on the GDC involved in this change gets a chance to read this)!

Last edited by jamierose : 08-04-2014 at 19:06.
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Unread 08-04-2014, 19:11
Max Boord Max Boord is offline
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Re: Game Manual - Team UPDATE 2014-04-08

Props for the quick fix. Its nice to see such a disaster at a regional both be corrected for the team involved and an update preventing it from happening in the future all in less than 3 days.
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Unread 08-04-2014, 20:41
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Re: Game Manual - Team UPDATE 2014-04-08

I am not sure I fully understand the timing of when the timeout can be called.
Can someone run through the following 2 cases
1) quarterfinals robot breaks down in match 1 --How long can a team wait before calling the timeout
2) Robot breaks down in match 2 --how long can a team wait to call timeout
Thanks
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Unread 08-04-2014, 20:50
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Re: Game Manual - Team UPDATE 2014-04-08

Section 5.5.6 has the best description and a graphic. The backup coupon is valid until 2 minutes before the match is supposed to start. T17 through T21 give the full details.
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Unread 08-04-2014, 20:55
RufflesRidge RufflesRidge is offline
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Re: Game Manual - Team UPDATE 2014-04-08

Quote:
Originally Posted by Mr. B View Post
I am not sure I fully understand the timing of when the timeout can be called.
Can someone run through the following 2 cases
1) quarterfinals robot breaks down in match 1 --How long can a team wait before calling the timeout
2) Robot breaks down in match 2 --how long can a team wait to call timeout
Thanks
In every case it's 2 min after the lights go green after the end of the match before the one you are supposed to play in. Examples:

1. You play in Quarterfinal 1-1 and a robot breaks. a few matches go by, Quarterfinal 4-1 ends and the lights go green to reset the field. You now have 2 min. to turn in your timeout card to the Head Ref.

2. You play in Quarterfinal 3-2 (intentionally different example from example 1). A robot breaks. Quarterfinal 4-2 ends and the three other Quarterfinals were decided in 2 matches so your match (QF3-3) is up next. You have 2 min. from the the green lights coming on after QF4-2 ended.

Does that help?

Figure 5-3 of the manual shows the various timelines with the Y-axis line being the time the lights go green after the match preceding the one you are in (in some cases, "the match preceding" is also a match you played in such as in Finals).
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