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| Breakaway from the madness and go through the tunnel of love with me! |
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#16
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Re: Students, Time put into start of build - end of season?
174 hours during build season. (Class time, lunch time, after school, saturdays)
80 hours during pre season. (class, after school) |
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#17
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Re: Students, Time put into start of build - end of season?
probably around 300 hours during build season, another 250 after season, and at least 100 pre season on programming exercises that our mentor had us do so that we had good programming techniques (good variable names, descriptive comments, strong logic, etc.,) and still logging hours! Gotta make sure the code is perfect for St. Loo-wey.
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#18
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Re: Students, Time put into start of build - end of season?
My school would be upset if they knew. On paper, everyone was there from 5 to 9 every day, and from 10 to 10 on Saturdays. Around 40 students makes that about 8,000. I believe that accounts for about 70%. So Definitely at least 10,000 Man hours. Highest individuals...about 498. There were about 3 students like that. (None of our grades are great...) I think all of those calculations are neglecting Sundays.
P.S. All of these are just build season hours. |
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#19
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Re: Students, Time put into start of build - end of season?
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Thanks roger |
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#20
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Re: Students, Time put into start of build - end of season?
Its nearly impossible to get a >90% average with that many hours, my marks dropped nearly 10% last year, i tried to limit myself this year but still have done over 500. There are only 2 students on our team with over 500 hours ( clocked by me not the team sign in sheet). This includes me, the next highest amount is 180 (this is of the team sign in sheet as i only accounted for the two of us but team sign in is fairly accurate). Only a few people on our team got over 100 hours and even fewer put there time to good use. It ridiculous how one of your teams has had all of there member put in at least 180 hours.
Also my recording started right when the game was released, ide estimate another 40 hours in little pre-season things. Connerd, what was your reason for keeping track, mine was in order to actually be able see quantitatively the amount of time put in by the captain and I compared to everyone else. |
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#21
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Re: Students, Time put into start of build - end of season?
Hahaha, just kidding.
Just reviewed my hour list, and realized that I included transit times inside that 700 hours (I live over 40 miles from my school, and take public trains and busses to and from school, it takes a loooooong time). So, that lowers it ~250 hours. Sorry for not noticing it. ![]() Last edited by Connerd : 11-04-2014 at 22:20. |
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#22
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Re: Students, Time put into start of build - end of season?
Our team clocks in and out for the purpose of tracking time. I had 84 hours. The next highest had 64 hours.
I love robotics, but I don't think that I could imagine myself doing 700+ hours of robotics. I know that it would be fun, but between work and school, I don't think that I had that much time even! That 84 hours doesn't count any home stuff at all. |
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#23
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Re: Students, Time put into start of build - end of season?
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PM me if you want more details. I would love to help you guys out. |
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#24
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Re: Students, Time put into start of build - end of season?
We have a custom web app to track the time that students spend in the lab. Here's a screenshot showing the top few contributors.
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#25
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Re: Students, Time put into start of build - end of season?
Wait, the top one is less than 300? I'd assume these are students, not mentors...
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#26
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Re: Students, Time put into start of build - end of season?
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) and we made barcodes with a label maker, and beep the bar codes, which stores a timestamp on the beepy thing, and one of our parent-mentors does something with the data and excel to make our hours spreadsheet. So I'm not sure that's quite what you're looking for, but I hope it helps.Last edited by VioletElizabeth : 12-04-2014 at 04:36. Reason: Spelling error |
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#27
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Re: Students, Time put into start of build - end of season?
We have a fingerprint scanner to clock in and out for emergencies and hour tracking. I'm at about 250 right not, not including competition time and the time I spent working on Chairman's at home (probably putting me way above 300, but I'm not sure exactly).
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#28
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Re: Students, Time put into start of build - end of season?
This comes out to 11.9 - 14.3 hours a day if you worked every day this build season.
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Now, I'm not one to deny the time we give to the program, but I don't believe any of you. Personally, I'm staring down the barrel at around 114 hours spent in the shop during build season. - Sunny G. Last edited by ttldomination : 12-04-2014 at 10:03. |
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#29
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Re: Students, Time put into start of build - end of season?
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I know this year i was at robotics from usually 3-8,9,10 weeknights and later of Fridays, along with 11am until the early ams the next morning ( we pulled 1 all nighter on week 2 or 3 that was a 22 hour shift). and usually from 11 or 12 until 5, 6 or 7pm on Sundays. I know it is a stretch for 500 hours during build season but i think its possible because i know last year, i didn't even go home on weekends usually it was Friday until 3-5 in the morning and back the next morning sometimes before 11, same with the Saturday night and Sunday morning. And btw u cant look at an average because you are not going to work the same number of hours on a weekday as a weekend. I know my longest shift this season was 22 hours. Whatever work you do on the weekend will push your average up greatly especially if you spend all your time at robotics when you are not at school. |
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#30
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Re: Students, Time put into start of build - end of season?
Always too much, and never enough. I'm not gonna count the hours, but during the build season I spent more hours daily in the shop than I did in my own home. And my time at home was spent on CAD.
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