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#61
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Re: Swerve Drive vs Mecanum Wheel drive?
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I guess the larger point here is: the primary advantage of an omnidirectional drivebase is you can avoid pushing matches all together by beating the opponent to the position. At that point, if you don't want to move, you lock the wheels in a position so that the robot won't roll in any direction. If you do want to move, you move sideways away from the opponent, a move the tank drive can't make. |
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#62
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Re: Swerve Drive vs Mecanum Wheel drive?
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#63
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Re: Swerve Drive vs Mecanum Wheel drive?
In my experience, it takes almost no time to "master" field-centric control. It doesn't get much easier than point your joystick where you want the robot to go. While Ether has shown field-centric control can be adapted to tank drives, it isn't as natural a control as it is for omnidirectional drives.
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#64
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Re: Swerve Drive vs Mecanum Wheel drive?
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We will be in St. Louis, but I have no interest in setting up an "experiment" where you attempt to buldoze our robot. Quote:
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The robot operates in a robot-centric mode normally, When the driver initiates crab control, the gyro is reset and the robot is "field-centric" from the robot's orientation at that point. This gives the driver a twist input while in crab. If the twist input isn't used, it is the same drive code that we used for years before. If anything, it gives the driver one more thing to think about. It is, however extremely effective once mastered. |
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#65
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Re: Swerve Drive vs Mecanum Wheel drive?
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It was a hoot to drive. Try it some time. efoote868 is right, though: the mecanum/omni "Halo Auto-Rotate" (Halo-AR) version is noticeably smoother. |
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#66
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Re: Swerve Drive vs Mecanum Wheel drive?
The assessment is based in large part on a fairly quantitative measure of scouting assessment data. (In fact we are probably the most empirically data-driven scouting team (for good or bad) in the the state now that I've seen scouting data from most of the top teams.) There are probably exceptional robots, and as Mike mentioned, we focus on offensive ability regardless of drive for our first choice. However, we observe in California that successful implementation of mecanum drives by third tier robotic teams is such a rarity that we focus on tank drives. A team that successfully uses mecanum drive probably will be an alliance captain and therefore not available as a 2nd pick.
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#67
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Re: Swerve Drive vs Mecanum Wheel drive?
Let me address some of the "mecanum has power loss" type comments:
in the forward/backward direction, assuming the same motors/gearbox efficiency & ratio, same wheel diameter, weight, etc: swerve, mecanum, and tank have the same power/acceleration/speed. Assuming they all have the same wheel material, CofM, bumper configuration, etc, then in a pushing contest tank wins, followed by swerve (which gets closer to even as CofM/weight transfer issues are minimized). mecanum is a definite 3rd; however, this has nothing to do with the fact there are rollers (since they don't roll in this case), it is that they reach max force of friction before the others. Also, this does not equate to tank or swerve always having an "easy" time pushing mecanum around, nor does it mean that mecanum must suck at pushing, it just means that mecanum shouldn't be selected if pushing was a main criterion of your design. moving at any other angle relative to the robot mecanum will have power loss due to turning motor power down/off in the code (such as in 45 degree when only 2 motors are driving), and roller friction losses. So in this ranking it goes swerve, mecanum 2nd, then definitely last tank (since it can't strafe at all). the significance of the differences matters on what the game is, and what your goals within the game are. |
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#68
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Re: Swerve Drive vs Mecanum Wheel drive?
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Never built or driven a swerve, but wouldn’t lag depend on how it’s built and programmed? Are you saying it’s impossible to build one with acceptably small lag? In watching swerve used in competitions, I can’t say I’ve noticed lag as a “painful” problem. Hopefully someone with good swerve experience can speak on this. |
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#69
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Re: Swerve Drive vs Mecanum Wheel drive?
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The decrease in traction comes from the fact that the mecanum wheel translates torque to a force at an angle to the plane of the wheel, which means it must necessarily create more force than a regular wheel (with the same input torque) and therefore would reach the maximum force of static friction before a regular wheel (with the same wheel material). Somewhere on CD awhile ago, I saw someone put forth the idea of a mecanum wheel that is 20 or 30 degrees between roller axle and the plane of the wheel. This would give a larger maximum friction force with all other things being equal at the cost of some strafe performance. I wish I had the resources and manufacturing skills to create wheels like this to test... The other option would be to change the roller angle on the fly, but at that point, it's probably easier and more effective to just build an octocanum or swerve. *OK, roller compliance and axial free play have some effect on this, but IMO these effects are not FRC significant enough that I would spend time designing a locking mechanism. EDIT: since I just spent a bunch of posts addressing other posts that seemed to blur fact and opinion, I'll add that this is just my hypothesis for how a lock would behave, and it includes a couple untested assumptions about locked rollers, and I'm open to being disproved! Last edited by lcoreyl : 11-04-2014 at 19:22. Reason: added last paragraph |
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#70
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Re: Swerve Drive vs Mecanum Wheel drive?
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#71
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Re: Swerve Drive vs Mecanum Wheel drive?
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The *consensus* is that mecanum and omni wheels can be pushed around because they have rollers on them as well as already being a wheel in the inherent nature of a ... wheel. This is typically considered their drawback. My favorite drive train are the slide drives because they seem to do just that, they make the field your ice rink and you bounce effortlessly of of other robots and the field. This has been great in previous years due to the existence of safe zones, but now we forward to 2014. No safe zones, and now you find yourself unable to get to your preferred shooting location because you're getting knocked around. That's when the stability of a traction system found on many butterfly and octacanum drives comes in. I have seen brakes on more teams this year than I have before (2848, 1523, 118, etc.). At this point, people like to continue to make the claim that if you have a mecanum drive train, you shouldn't be in any pushing matches anyway, you should just outmaneuver your tank drive opponent. This is true up to a point. You will meet teams that will match your every step with a regular skid steer system, and then not only will you not be able to get around them, you won't be able to do much until the aggressor basically decides to leave you alone. There are times for omnidirectional drives, but I never see a use for a pure mecanum or omni system. |
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#72
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Re: Swerve Drive vs Mecanum Wheel drive?
Or just have a huge sweet spot, the ability to shoot while moving (or being moved) in any direction and fantastic human player loading. This year 33 has provided a text book example of how to take advantages of your drive while masking the weakness. I'm not sure if the pure omni drive was worth it but they certainly maximized it.
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#73
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Re: Swerve Drive vs Mecanum Wheel drive?
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#74
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Re: Swerve Drive vs Mecanum Wheel drive?
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Yes REALLY! Tipping to two wheels is inherent in every design! This is what allows for the wonders of wheelies! This includes cars during acceleration, ATVs, bobcats- most any wheeled or tracked vehicle exerting a force above the level of the surface it is driving on transfers weight to the rear. I would think this is common knowledge. If you have four motors, one driving each wheel of a swerve drive, as you reduce the normal force on your front two wheels during a pushing contest, then YES you are reducing the tractive power of your machine as the front wheels and hence two of your drive motors lose their effectiveness. In a skidsteer/tank- your wheels and drive motors are all daisy chained together so whatever power is sent to one wheel on one side is sent to all the wheels on that side- if the front wheels are in the air, all your tractive power is sent to your rear wheels thus maintaining the use of all your drive motors and 100% of your tractive power. http://en.wikipedia.org/wiki/Weight_transfer Quote:
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#75
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Re: Swerve Drive vs Mecanum Wheel drive?
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Compared to a team like 469 that can plow through teams to get to their smaller sweet spot near the goal, 33 needs the large sweet spot as they cannot depend on getting to a specific location and staying there under defense. 33 was smart enough to understand this and put a lot of time and effort in ensuring their shooter had a huge sweet spot and could shoot fade aways or while being pushed sideways. The same applies to human player loading: 33 cannot depend on getting right next to the human player (and staying there) so they went with the largest possible catch radius. The biggest weakness to an omni drive, the inability to resist being pushed, was down played by 33 because they can still accomplish the game's task without needing to be at one small, specific location. |
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