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  #271   Spotlight this post!  
Unread 13-04-2014, 22:40
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Rangel(kf7fdb) View Post
What's funny is that doesn't change the outcome of the match since its only game winning shots.
Shhh. That's the secret within the secret endgame.
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Unread 14-04-2014, 09:23
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Re: The Not So-Secret Secret End-Game

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Originally Posted by TKM.368 View Post
Last 10 seconds hot goals.
This one is interesting on the surface. May be right in line with a truss-shot bonus in the last 10 seconds.
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Unread 14-04-2014, 11:25
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Re: The Not So-Secret Secret End-Game

Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.
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Unread 14-04-2014, 11:34
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Re: The Not So-Secret Secret End-Game

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Originally Posted by ToddF View Post
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.
20 is the max it can be changed to. That said, I expect catches to move up to 15 or 20, but would not be surprised if they stayed the same.

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Originally Posted by Scoring Blue Box
As competition at the FIRST Championship is typically different from that during the competition season, FIRST may alter each scoring value at the FIRST Championship by up to ten (10) points.
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Unread 14-04-2014, 11:36
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Re: The Not So-Secret Secret End-Game

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Originally Posted by ToddF View Post
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.
It is the one scoring aspect that is totally out of line with risk to reward. However I don't know if it was intentional or not, like shooting into the pyramid goal last year or climbing up to the third rung in a time longer than 25-30 seconds.
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Unread 14-04-2014, 15:58
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Re: The Not So-Secret Secret End-Game

End game:

1) Get the other Alliance's ball and shoot it into your hot goal.
2) All the balls are put into play by the Field Personnel, and shots into the Hot Goal are worth x points.
3) One ball of a different color is put into play. The ball can only be bulldozed (can't load the ball into your bot). Score the ball in your low goal for 75 points.

Last edited by rich2202 : 14-04-2014 at 16:06.
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Unread 14-04-2014, 16:15
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Re: The Not So-Secret Secret End-Game

Sorry if this was mentioned in the last 20 pages but. St Louis has a really big arch. Truss/arch? Arch/truss?
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Unread 14-04-2014, 16:20
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Re: The Not So-Secret Secret End-Game

You know... in pinball there was a multi-ball mode... that would be a cool ending... that would be easy to implement... say 2 or 3 balls to score per alliance in the last 15 seconds.
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Unread 14-04-2014, 17:02
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Re: The Not So-Secret Secret End-Game

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Originally Posted by JamesTerm View Post
You know... in pinball there was a multi-ball mode... that would be a cool ending... that would be easy to implement... say 2 or 3 balls to score per alliance in the last 15 seconds.
Great idea! The refs seem to be standing pretty idle all match so maybe giving them 3 times the balls, possession, and scores to keep track of would help them stay busy
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Unread 15-04-2014, 14:36
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Re: The Not So-Secret Secret End-Game

Quote:
Originally Posted by FrankJ View Post
Sorry if this was mentioned in the last 20 pages but. St Louis has a really big arch. Truss/arch? Arch/truss?
So, for the finals on the Einstein Field, the Truss is replaced by a replica of the St. Louis Arch.

Or,

During the last 30 seconds of a match, a replica of the St. Louis Arch is lowered onto the field. Bots are able to drive onto (and fall off of) the arch. X points for each bot that ends the match on the arch. Bonus points if you shoot a ball into a goal while on the arch.

Last edited by rich2202 : 15-04-2014 at 14:39.
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Unread 15-04-2014, 14:54
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Re: The Not So-Secret Secret End-Game

A white coopertition ball introduced for the last 30 seconds which gives all alliances on the field an additional 2 quality points if one colored alliance throws it over the truss and the other color catches it.

Before everyone piles on...I'm kidding...just trying to stir up the anti 2012 crowd!
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Unread 15-04-2014, 15:22
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Re: The Not So-Secret Secret End-Game

294 has been practicing and getting ready for the end game.
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Unread 22-04-2014, 04:16
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Re: The Not So-Secret Secret End-Game

Any robot that, in the last 5 seconds of the game, bounces the ball off the truss, catches it, and scores it in the high goal immediately wins Einstein.
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Unread 22-04-2014, 07:52
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Re: The Not So-Secret Secret End-Game

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Originally Posted by Joe Ross View Post
294 has been practicing and getting ready for the end game.
Bold strategy, Cotton. Let's see how this pays off for them.


Not an end game but how about the catch gives you 10 points and a hot goal or something of the sort. Maybe 2x on the base score of the goal (without assists)?
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Unread 22-04-2014, 09:17
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Re: The Not So-Secret Secret End-Game

The end game should have been like the golden snitch in quidditch (sp?):
(1) Start with a yellow game piece sitting top center of the truss
(2) It may get knocked off during teleop, but cannot be "manipulated" by either team. Could be a penalty if "clearly" manipulated.
(3) At 20 seconds remaining in teleop, the snitch can be manipulated. Get points for passing if desired like regular game pieces. THEN 50 pts if scored high and 20 pts scored low.

OR
(1) Each alliance can introduce thier own snitch at 20 sec remaining.
(2) Passing points apply, scoring points apply
(3) Both snitches are available to both teams


The snitch option could have significantly changed the strategy as the end game approached. Seeing refs and human players occasionally getting whacked by the regular game pieces sure remind me of the bludgers (sp?).

One can dream. . . .
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