|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Once I open the Jar file, it says 'Press A to start'. Pressing A doesn't seem to do anything. I can select all the drop down menus and searched the read me file to see if I was missing anything. Any thoughts?
|
|
#2
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Quote:
I have been able to get a logitech gamepad f310 to work. |
|
#3
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Keyboard for now.
|
|
#4
|
||||
|
||||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
I remember looking at this robot. It is so cool. This was one of my favorite drive systems at championships.
|
|
#5
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
The program must be finding a joystick or gamepad attached. I can add a way to disable it in the future. For now you can go to control panel (if on Windows) and see what it thinks is a joystick. If you can unplug it. Otherwise I guess trey to disable it? I'm not sure.
|
|
#6
|
||||
|
||||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Had the pleasure of inspecting this team swerve drive IRL yesterday, it is a beauty!
|
|
#7
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Quote:
|
|
#8
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Try pushing space, it worked for me.
|
|
#9
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
And it still says "Press A to start"? What devices do you get when you go to control panel, then devices and printers?
|
|
#10
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Quote:
|
|
#11
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
To all, I have uploaded a new version here.
Quote:
|
|
#12
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
The new version works great, thanks.
|
|
#13
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Could you include the Linux and Mac binaries for Jinput also to make it easier for people?
Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller: Code:
controller.getComponent(Component.Identifier.Axis.X); |
|
#14
|
|||
|
|||
|
Re: Team 2451 - Pwnage - Swerve Simulation Game
Quote:
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|