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Unread 24-04-2014, 06:21
mr. giggums mr. giggums is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

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Originally Posted by Navid Shafa View Post
Once I open the Jar file, it says 'Press A to start'. Pressing A doesn't seem to do anything. I can select all the drop down menus and searched the read me file to see if I was missing anything. Any thoughts?
The program must be finding a joystick or gamepad attached. I can add a way to disable it in the future. For now you can go to control panel (if on Windows) and see what it thinks is a joystick. If you can unplug it. Otherwise I guess trey to disable it? I'm not sure.
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Unread 24-04-2014, 06:43
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Had the pleasure of inspecting this team swerve drive IRL yesterday, it is a beauty!
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Unread 24-04-2014, 06:47
Navid Shafa Navid Shafa is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Quote:
Originally Posted by mr. giggums View Post
The program must be finding a joystick or gamepad attached. I can add a way to disable it in the future. For now you can go to control panel (if on Windows) and see what it thinks is a joystick. If you can unplug it. Otherwise I guess trey to disable it? I'm not sure.
No gamepad or joystick attached. Tried disabling other devices too. Still no luck...
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Unread 24-04-2014, 08:40
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Re: Team 2451 - Pwnage - Swerve Simulation Game

This is awsome. Really helpful to get the basic feel of a swerve. The only problem I was having was getting a ball in the corner since I would just keep going instead of ramming against the side.
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Unread 24-04-2014, 09:16
Canon reeves Canon reeves is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Quote:
Originally Posted by Navid Shafa View Post
No gamepad or joystick attached. Tried disabling other devices too. Still no luck...
Try pushing space, it worked for me.
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Unread 24-04-2014, 22:46
mr. giggums mr. giggums is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Quote:
Originally Posted by Navid Shafa View Post
No gamepad or joystick attached. Tried disabling other devices too. Still no luck...
And it still says "Press A to start"? What devices do you get when you go to control panel, then devices and printers?
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Unread 24-04-2014, 23:24
Navid Shafa Navid Shafa is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

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Originally Posted by mr. giggums View Post
And it still says "Press A to start"? What devices do you get when you go to control panel, then devices and printers?
Yes. See attached screenshot.

Click image for larger version

Name:	Devices.png
Views:	124
Size:	154.9 KB
ID:	16921
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Unread 25-04-2014, 07:42
mr. giggums mr. giggums is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

To all, I have uploaded a new version here.

Quote:
Originally Posted by Navid Shafa View Post
Yes. See attached screenshot.

Attachment 16921
Try the new version. It now has a use keyboard button (under settings).
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Unread 25-04-2014, 11:46
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Quote:
Originally Posted by mr. giggums View Post
Try the new version. It now has a use keyboard button (under settings).
The new version works great, thanks.
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Unread 25-04-2014, 16:03
Ben Wolsieffer Ben Wolsieffer is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Could you include the Linux and Mac binaries for Jinput also to make it easier for people?

Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller:
Code:
controller.getComponent(Component.Identifier.Axis.X);
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Unread 27-04-2014, 01:11
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Thanks, I actually have been looking around for something like this

Very cool though.
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Unread 01-05-2014, 08:55
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Re: Team 2451 - Pwnage - Swerve Simulation Game

I have been playing this with my keyboard and an xbox controller, and i noticed when I use the controller, there is a noticeable drift on the rotation, but none on the keyboard. Has anyone else noticed this? Is it the controller?
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Unread 01-05-2014, 12:17
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Re: Team 2451 - Pwnage - Swerve Simulation Game

I remember looking at this robot. It is so cool. This was one of my favorite drive systems at championships.
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Unread 03-05-2014, 00:32
mr. giggums mr. giggums is offline
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Re: Team 2451 - Pwnage - Swerve Simulation Game

Quote:
Originally Posted by dubiousSwain View Post
I have been playing this with my keyboard and an xbox controller, and i noticed when I use the controller, there is a noticeable drift on the rotation, but none on the keyboard. Has anyone else noticed this? Is it the controller?
This would be because the joystick is not centered.

Quote:
Originally Posted by lopsided98 View Post
Could you include the Linux and Mac binaries for Jinput also to make it easier for people?

Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller:
Code:
controller.getComponent(Component.Identifier.Axis.X);
Thank you for this information. The identification feature will be in my next release. I will try to work on the binaries when I have time.
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