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Unread 27-04-2014, 16:11
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Re: How To: Xbox Controller Vibration

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Originally Posted by GuyM142 View Post
Can I use the XInput DLLs to send controller data to the robot?
You can send any data you want to the robot. You can get that data any way you want (subject to robot rules).

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Will it be as responsive as the joystick library of WPIlib?
Your custom data will be as responsive as you want to make it (subject to bandwidth limitations). The joystick data provided by the standard WPI library functions is part of the Driver Station communication which occurs 50 times per second.
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Unread 27-04-2014, 22:13
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Re: How To: Xbox Controller Vibration

Quote:
Originally Posted by GuyM142 View Post
Can I use the XInput DLLs to send controller data to the robot?
Will it be as responsive as the joystick library of WPIlib?
Why would you want to do that if I may ask... is there something XInput offers that the joystick library does not?

I know about the analog trigger buttons (direct input issue), and some limitation of the POV's (WPIlib issue). Hopefully that's all of them.
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Unread 26-06-2014, 15:43
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Re: How To: Xbox Controller Vibration

I got a tricky question...

If there are two Xbox controllers connected do they both vibrate?
(We don't have two controllers to check it out in our lab...)
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