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Unread 27-04-2014, 23:00
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Re: What are your thoughts of Aerial Assist now?

I don't know why people say this game has strategic depth, especially when it comes to elims. It was more or less 3 typecasted robots trying to do the same thing over and over as fast as possible with defense inbetween. Some neat assisting techniques involving passing the ball back to the human player came out, but they were just a way to speed up the same old process.

As far as excitement goes, sure, if a match stays neck and neck until the buzzer it's going to be exciting, but if a team misses a cycle shot or two it's over. If a team misses two or three balls in auto they're easily down 100 points before they get their first teleop ball into play. This game is immensely punishing and there's no way to get a big swing in the score. You can usually call the winner of a match off of the RTS unless the leading alliance makes a big mistake or penalties come out. I don't see why spectators would find it exciting. From what I saw in the stands, people were cheering for mistakes more than anything else.
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Unread 27-04-2014, 23:12
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Re: What are your thoughts of Aerial Assist now?

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Originally Posted by connor.worley View Post
I don't know why people say this game has strategic depth, especially when it comes to elims. It was more or less 3 typecasted robots trying to do the same thing over and over as fast as possible with defense inbetween. Some neat assisting techniques involving passing the ball back to the human player came out, but they were just a way to speed up the same old process.
As far passing back to the human player, I'm not sure why that took so long to occur. We did it at SVR during our elimination matches, but that was the earliest I saw it.

Anyways-
The depth is in how flexible alliances had to be at times. Every moment in the match had to be accounted for. Strategies had to flexibly adapt to how the opposing alliance chose to react. (I can't help but think of 254 and 1114's autonomous chess game.)
Last year the average pre-match strategy was "Where are you loading, and where are you shooting from?" Everything had to be coordinated this year, and continuously updated mid-match.
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Unread 27-04-2014, 23:23
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Re: What are your thoughts of Aerial Assist now?

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Originally Posted by wasayanwer97 View Post
Last year the average pre-match strategy was "Where are you loading, and where are you shooting from?"
I guess that's true in quals. I feel like the variety of robots in eliminations last year was much better. Cyclers, ground pickup types, full court shooters, FCS supporters (keeping the defense off them), standard defenders, climbers and dumpers. We spent a lot of time thinking about how the offensive matchups between robot types would go last year. Would a FCS / Ground pickup / Support be able to beat a pair of Ground pickups and a Defender? What about two Ground pickups and a Cycler vs two Cyclers and a Defender?

This year it felt more like you just needed to get the best possible robot for each of the 3 roles.

I agree that in quals this year, teams needed to be more fluid and quickly adapt to situations. I think that's more of a matter of execution though.
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Unread 28-04-2014, 13:24
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Re: What are your thoughts of Aerial Assist now?

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Originally Posted by connor.worley View Post
I don't know why people say this game has strategic depth, especially when it comes to elims. It was more or less 3 typecasted robots trying to do the same thing over and over as fast as possible with defense inbetween. Some neat assisting techniques involving passing the ball back to the human player came out, but they were just a way to speed up the same old process.
In 8 years, I've never understood how people attribute strategic depth to games at all. In my mind, strategic depth is a function of the teams; any year* can be a high-speed grandmaster chess game in the right hands. I'd pay to see Paul Copioli and Karthik develop deep strategy for competitive phone book reading.

As far as the actual pre-match exchanges, they're always very patterned. That's not to say they're not creative, but I didn't find this year to be particularly spectacular in terms of cooperation. Positions/flexibility? Inbound (direction, load vs floor range)? 3rd assist as inbound or post-truss (kiss, 12d, bounceback, floor)? 2 assist and truss skip guidelines? Auto balls, spots, cleaner(s)? Defense keys by position (range/spot and angles, forcing drops/misses, pass/HP bottlenecks)? There's more to the decisions and details, but the strategic vocabulary isn't stand-out to me this year.

I feel like people who recall last year as not being collaborative have forgotten, e.g., what it took to get really fast and robust traffic flow. The communication and field reading required this year are very similar to what ensured the most synergistic 2013 alliances were cycling such that the right robot was in the right place as the right time for defense that makes opponents lose more than you do for the time commitment...in the middle of your own offense, while simultaneously not inhibiting your other 2 teams doing the same. And that's just if it was 3 cyclers (for example).

Games don't require or provide strategic depth; they allow for it. How much they overtly encourage it may vary, but the actual payoff doesn't change much. Synergistic strategies with feasible executions will always be trump cards in the arena.


*any year, you know, e.g. 2008, 2010, 2011...
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Unread 28-04-2014, 13:46
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Re: What are your thoughts of Aerial Assist now?

Most alliances in eliminations at World Champs were using 50 point cycling strategies with only minor variations (pass back to the inbounder vs. kiss pass, etc.) The 2485/1918/51 alliance did something a little bit different with the static finisher (something our alliance discussed doing with 469, as well), and several alliances incorporated autonomous goalies, but that about covers it.

I think that the hardest thinking that we ever did regarding strategy was in qualification matches. How do we get several 3-assist cycles with our robot, alliance partner A, and alliance partner B? That is the question that frequently kept me up at night.
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Unread 28-04-2014, 19:06
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Re: What are your thoughts of Aerial Assist now?

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Originally Posted by Jared Russell View Post
Most alliances in eliminations at World Champs were using 50 point cycling strategies with only minor variations (pass back to the inbounder vs. kiss pass, etc.) The 2485/1918/51 alliance did something a little bit different with the static finisher (something our alliance discussed doing with 469, as well), and several alliances incorporated autonomous goalies, but that about covers it.

I think that the hardest thinking that we ever did regarding strategy was in qualification matches. How do we get several 3-assist cycles with our robot, alliance partner A, and alliance partner B? That is the question that frequently kept me up at night.
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