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Unread 28-04-2014, 13:03
Edxu's Avatar
Edxu Edxu is offline
Strategy/Scouting Mentor
AKA: Edwin Xu
FRC #4476 (W.A.F.F.L.E.S Robotics)
Team Role: Mentor
 
Join Date: Jan 2013
Rookie Year: 2013
Location: Toronto, Canada
Posts: 190
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Re: Was Aerial Assist Better than Ultimate Ascent?

I personally feel that Ultimate Ascent was better because the game was simpler to play, with less running around and debating strategy.
"Do you start middle? Yes? Alright, we'll start on the right. You have a 5-disc Auto? Fantastic, go ahead and take middle."

With this game, it's a logistical nightmare having to run around the pits, gather drive teams and talk about strategy, especially when you have 3 or even 2 match turnarounds because of scheduling.

As a member who does match strategy, I definitely enjoyed working with teams and finding out about each of their robot capabilities, and then working out a strategy together, but I think that the game eventually became stale, with the eventual strategy being Inbounder -> Outtake to Trusser -> Truss -> HP -> Score.

In Ultimate Ascent, I loved seeing different types of robots come together, such as an alliance with 2 Full-Court Shooters and a pickup. That was really fun to watch, with discs raining into the goal, and the pickup scoring any missed discs.

I also think that defense was far too powerful in this year's game, due to the presence of only one game piece. With my very limited experience in FRC (2 Years so far), I found that defense was healthy and viable in Ultimate Ascent, as there were ways to escape defense and keep the flow of the game going.

In Aerial Assist, due to there being one game element, the robot with the ball is immediately targeted, and due to the lack of a hardstop to escape around, the robot is forced into a pushing match, or a game of back-and-forth until you can fake out the opposing alliance robot.

Lastly, in Ultimate Ascent, the strength of schedule didn't matter as much, because a strong robot would've been able to carry their team to victory. In Aerial Assist, even the strongest robot would've been limited if their alliance partner's weren't equally powerful or responsive.

tl;dr:
I didn't like the game because defense was too powerful, strategy was kinda stale in Qualifications, and SoS was too influential in pick positions.
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