Go to Post Nascar was one of the first things i though when the unveiled this years competitions...... silly left turns... they hurt right turns feelings :rolleyes: - Miniflash [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #41   Spotlight this post!  
Unread 28-04-2014, 18:42
zendergo2's Avatar
zendergo2 zendergo2 is offline
Registered User
AKA: Jackson Babb
FRC #0068 (Truck Town Thunder)
Team Role: Alumni
 
Join Date: Nov 2011
Rookie Year: 2012
Location: Brandon
Posts: 2
zendergo2 is an unknown quantity at this point
Re: Was Aerial Assist Better than Ultimate Ascent?

Quote:
Originally Posted by JohnSchneider View Post
Because UA and AA are so vastly different in the way that seeding affects outcome.

Many rookie and inexperienced teams still contributed nothing to the alliance in AA, and brought down their partners instead. At least in UA, they weren't holding back partners.

In UA the better robots usually won because there was little to no interaction amongst teammates. A powerhouse could overcome having two inexperienced partners and the better team won.

In AA, better robots could lose because they had two boxes on wheels with them due to random seeding.

You're implying AA is better because powerhouse teams got punished for no reason, and I just can't understand how anyone could support that.
Keep in mind I'm not trying to argue with you, just add to the "glass half full" perspective in some small way by responding to you.

I think the "punishment" of powerhouse teams is a side effect of not letting the box on wheels rely on luck to seed reasonably well. My observations of a fairly limited and perhaps more competitive subset of events were that the best teams were still fairly consistently on the top of the charts. I also noticed that as more teams understood the game and the underlying mechanics, the less they put rookie teams in a corner or on defense. This is taking those people who are normally outcast and finding a productive and integral part for them to play because they are needed.

My and Keegan's team had our fair share of disappointing matches, believe me, but I think that the ranking system of AA might actually be one of the better ones. It pretty much removes the chance of having a powerhouse team on your alliance carrying the match, because the results reflect the combined effort of all alliance members*. The asset you bring to your matches is yourself, but you cannot expect to carry or be carried in your attempt to seed high. Great examples of success from Michigan are 2337 and 1718. They seemed to beat the odds every match, in part due to their ability to find the most effective use for everyone on their alliance. I admire these and other teams who understood the game so well and raised the level of gameplay for all of us.

I think that despite the frustration and pitfalls, some of which were overcome, this game should be an inspiration for the kind of gameplay FIRST needs to offer more of in the future.

*It isn't perfect, but at least it seems to sort the teams out of the top 20% more effectively.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:20.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi