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  #106   Spotlight this post!  
Unread 28-04-2014, 13:57
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Re: 2015 Game

I really dont want another shooting game we have had them for the last three years and I have only been on my team during these years.
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  #107   Spotlight this post!  
Unread 28-04-2014, 16:59
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Re: 2015 Game

Quote:
Originally Posted by DanielPlotas View Post
a game where you choose the starting positions and orientation of the opposing alliances' robots
I actually enjoy that idea, which is very weird for me. I hate autonomous, it is the bane of any non-programmers (and even some programmers) existence. (It's quite difficult to work on a robot while autonomous is being done!)

That would require you to think very creatively and differently to make an autonomous work every time, and throw off your strategy at the very beginning, because the robot would be in a different place each time. It will probably never happen./
  #108   Spotlight this post!  
Unread 28-04-2014, 18:45
NotInControl NotInControl is offline
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Re: 2015 Game

Why does everyone request watergames?

As an Engineer who works on Submarines, even I would vote against a water game.

Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail.

Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request?

Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment.

--confused,
Kevin

P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game!
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Last edited by NotInControl : 28-04-2014 at 19:04.
  #109   Spotlight this post!  
Unread 28-04-2014, 19:44
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Re: 2015 Game

Quote:
Originally Posted by NotInControl View Post
Why does everyone request watergames?

As an Engineer who works on Submarines, even I would vote against a water game.

Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail.

Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request?

Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment.

--confused,
Kevin

P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game!
The water game is an old joke that comes up every year. We all know it's not going to happen, and I don't think anyone would actually want a water game.
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  #110   Spotlight this post!  
Unread 28-04-2014, 21:14
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Re: 2015 Game

Quote:
Originally Posted by Boe View Post
I really don't want another shooting game we have had them for the last three years and I have only been on my team during these years.
I agree that a non-shooting game would mix things up. The problem with that is the great diversity a shooting game has, because of the multitude of ways you can shoot an object. So most robots can drive, and have a shooter. A non-shooting game, for example, could be a game where the robot must pick up an object, and place it in a storage container of some sort. Even though there would be multiple ways to pick the ball up, I cannot imagine there would be as many possibilities as the shooter. Shooting also gives lots of ways to play the game, this year shooting led to passing, trussing, and the ball going into the high goals. Shooting can be blocked, allowing defensive bots to have a purpose. Shooting requires accuracy which also lets defensive bots knock robots so they will miss.

Overall, shooting allows great diversity in robots, allows many ways to play the game, and encourages defense to be played (something that isn't seen that often in FRC).

Last edited by WillNess : 28-04-2014 at 21:19. Reason: To add more content
  #111   Spotlight this post!  
Unread 28-04-2014, 21:43
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Re: 2015 Game

Anyone remember this?
  #112   Spotlight this post!  
Unread 28-04-2014, 21:52
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Re: 2015 Game

This year's game was really really fun to play and watch since there was a real variety in every robot's design, as well as the strategy involved with controlling the zones, truss, defense etc. Personally, i would love to see either football or hockey make its first appearance, as well as the endgame being brought back. I think minibots deserve to come back for the very reason that it adds a whole new design portion to think about. Its another robot being deployed by your bigger robot and i just think that's insanely cool. What if the minibot had a much harder task for an endgame....maybe it isn't one with wheels and instead has to maybe fly and land somewhere :3 like a quad copter of sorts. I think FIRST has a real opportunity to come back next year with something totally new and exciting. Bringing back an endgame like that would introduce a plethora of new strategies and designs to think about
  #113   Spotlight this post!  
Unread 29-04-2014, 00:08
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Re: 2015 Game

Also, on a side-note, I'd like to see some FIRST-Bots. Maybe some robots that moved around in a pattern and you had to collect the game-piece from your human player and try to score in the moving goal. It'd allow for some awesome defense play, and lots of variety in robot design.
  #114   Spotlight this post!  
Unread 29-04-2014, 00:30
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Re: 2015 Game

I like the idea of large movable objects on the field like 2002 or something. Though hoarding would have to be discouraged
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Unread 29-04-2014, 00:50
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Re: 2015 Game

i wonder if gdc has gotten any ideas from these threads
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  #116   Spotlight this post!  
Unread 29-04-2014, 00:52
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Re: 2015 Game

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Originally Posted by DanielPlotas View Post
i wonder if gdc has gotten any ideas from these threads
You are not alone in your wonderment, my friend. Alas, the inner workings if the GDC remain a mystery for all but a select few.
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  #117   Spotlight this post!  
Unread 29-04-2014, 02:06
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Re: 2015 Game

I don't know what it's going to be, but I've heard some interesting things. As far as sport-themed games go, there's never been a football or hockey themed game, both of which are possible. I personally, however, want to see another game with movable goals, like another Zone Zeal or Lunacy (minus the static).
  #118   Spotlight this post!  
Unread 29-04-2014, 10:39
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Paintball

How about some variation of a paint ball game?

Some obstacles on the field. Some movable by the robots, and some not.

4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.

The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.

End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?

Limit on number of paint balls per robot.
Minimum amount of time between shots.

Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
  #119   Spotlight this post!  
Unread 29-04-2014, 10:51
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Re: 2015 Game

A game with 3 different size/shape plates (plastic?)

The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.

Plates cannot touch the ground while being moved

You cannot touch the other team's plates that are on the scoring platform.

Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)

For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.

place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).

End game: Climb on to the scoring platform.

Last edited by rich2202 : 29-04-2014 at 10:54.
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Unread 30-04-2014, 16:14
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Re: 2015 Game

Quote:
Originally Posted by rich2202 View Post
How about some variation of a paint ball game?

Some obstacles on the field. Some movable by the robots, and some not.

4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.

The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.

End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?

Limit on number of paint balls per robot.
Minimum amount of time between shots.

Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
This would never happen. Paintballs are expendable, something that FIRST wants to avoid for $$$ reasons. Plus it would be such a hassle for teams, and runs into the same issues as a water/ice/whatever substance game; ruining electrical/pneumatic/lubrication systems. Although I like the opaque idea, it probably wouldn't happen either as that would create a mess with spectator viewing.

Quote:
Originally Posted by rich2202 View Post
A game with 3 different size/shape plates (plastic?)

The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.

Plates cannot touch the ground while being moved

You cannot touch the other team's plates that are on the scoring platform.

Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)

For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.

place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).

End game: Climb on to the scoring platform.
I like this one a lot, although the specifics would probably be a lot different if it became a real game. For instance, you have to remember that most alliances will have rookiebots who can't lift anything, thus rendering large plates useless for the most part. Also, the requirement that plates must not touch the ground is REALLY asking for a lot. Again, scoring different sized plates isn't a bad idea but the specifics would change a lot if it were actually a game.
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