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#1
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Re: IRI Rule Changes
Allow a ball to be taken off a pedestal at any time but penalize an alliance for inbounding the ball early before the assist lights go off.
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#2
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Re: IRI Rule Changes
Quote:
I think the penalty for inbounding should only be applied if it is inbounded before the last ball is physically scored (not when scored by the ref). Rationale: The team has already been penalized for taking a ball off the pedestal. If the ball is inbounded after the last ball has scored, then there really is no harm. It also eliminates the requirement that a team remove the "dead ball" before the next cycle can start. One other possible change is: When the live ball is scored, the dead ball then becomes a live ball, and the cycle starts from there. Again, the team has already been penalized 100 points (50 for removing from the pedestal, and 50 for inbounding before the last ball is scored) so no team would intentionally do it to save a few seconds. |
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#3
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Re: IRI Rule Changes
Absolutely this!! and making sure they only grab 1 at a time.
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#4
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Re: IRI Rule Changes
Really like this. It would take some of the stress off refs and field volunteers, and it would shorten the transition between cycles. The only issue I can think of would be if a human player inbounds a new ball, expecting a robot to score but it misses. I think the extra ball could basically be treated as an auto ball if this occurs.
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#5
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Re: IRI Rule Changes
This would be a foul, because the assist lights won't turn off until a ball is actually scored.
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#6
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Re: IRI Rule Changes
I think having 6 balls in auto might "break" the game and give a disproportionate advantage to multi-ball auto teams; but maybe 4 balls? This introduces an interesting element of making a decision which robot gets an extra ball (if any) without making everyone think they HAVE to have a multi-ball auto.
Also, as a hypothetical, could you imagine 6 balls on each side that all miss? 12 balls on the field would be absolute mayhem. |
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