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#31
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Re: IRI Rule Changes
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#32
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Re: IRI Rule Changes
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#33
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Re: IRI Rule Changes
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This actually opens up a lot more strategy options. Do you do a double inbound conga line and let one partner truss to hp and score? Do you do the "standard" inbound / truss / score 3 robot cycle? Do you do a "death cycle" where a downfield inbounder and scorer with rear pickup park permanently in front of a goal, ready to feed the ball into the goal from an HP? Lots more viable options this way. I would also enjoy playing with Zondag's proposed rules. The "second" and "third" ball would need to be marked in some way (think white dots like Overdrive) to ensure no repeat trusses, but I'd have a ball playing that game. |
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#34
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Re: IRI Rule Changes
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#35
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Re: IRI Rule Changes
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Fun fact about tracking possessions, if a robot gets a ball inbounded a ball in the red zone, drives fully through the white zone and into the blue zone, and deposits the ball into the blue low goal, the referee needs to press FIVE buttons on their tablet. |
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#36
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Re: IRI Rule Changes
If Jim wants to go crazy and change the game completely, I have my own proposal in the complete opposite direction.
There is only one ball on the field ever, and there is a 20 second shot clock. All assist rules remain. If you put the ball on the floor and the other team steals it - it's now their possession. In other words, basically basketball with robots. |
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#37
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Re: IRI Rule Changes
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Perhaps up to two assists can occur in any zone in a cycle, instead of just one? Or split the field in half, eliminating the white zone. You'd still mark off neutral colored lines to maintain an autonomous lineup reference. To get three assists, you need at least one assist to take place on each side of the truss per cycle. |
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#38
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Re: IRI Rule Changes
these are pretty funny.
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#39
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Re: IRI Rule Changes
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#40
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#41
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Re: IRI Rule Changes
Would infinite trussing/catching be permitted? Cuz keeping track of which of the three balls on the field were trussed already in their cycle would be....problematic.
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#42
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Re: IRI Rule Changes
Then let's make the low goal worth 10 points as well. Seriously.
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#43
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Re: IRI Rule Changes
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#44
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I think it's also time for the truss-hanging endgame we all know FIRST was planning. |
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#45
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Re: IRI Rule Changes
I'd do low goal 10 and high goal 15. You need to give some incentive for high goal scoring or it won't be worth the potential miss and loss of time. If its 10 & 10 the high goal would see little use unless its by teams like 33 who have a great running shot down field.
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