Go to Post To me, the changing rules are a big part of the fun. If the rules stayed the same year to year, robots would start to look the same. That would be boring. - Richard Wallace [more]
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Unread 30-04-2014, 10:46
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Re: IRI Rule Changes

More referees.
Or current number of referees, and additional people with a new/distinct role: scorekeeper
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Unread 30-04-2014, 12:18
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Re: IRI Rule Changes

If an alliance tries to throw the ball over the truss to the human player, truss points are only given if the ball stays inbounds or is caught by the human player.

This would keep teams from blindly launching over the truss out of bounds for a quick 10 points and move the ball forward.
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Unread 30-04-2014, 12:21
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Re: IRI Rule Changes

Partial credit for missed catches. Give out 5 points if a trussed ball contact an alliance partner before hitting the ground, regardless of whether or not that robot gains possession.
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Unread 30-04-2014, 12:22
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Re: IRI Rule Changes

I really don't think lots of teams were intending to blindly throw the ball out of bounds and hoping for truss points and the volunteers placing the ball in their favor. I think almost every team intended for the HP to receive the ball but had to play around relentless defense. Adding yet *another* rule punishing teams for the actions of defenders is not how I would want to improve the game.
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Unread 30-04-2014, 13:11
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Re: IRI Rule Changes

I've seen multiple comments about allowing more balls during auto. I think it would be fun if more matches looked like this: http://youtu.be/ZJhH6ZNl5mA

This video was taken during a practice field match at CMP with our friends 1318 (Issaquah Robotics Society) and 494 (Martians)
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Unread 30-04-2014, 13:14
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Re: IRI Rule Changes

Quote:
Originally Posted by ScourgeDragon View Post
I've seen multiple comments about allowing more balls during auto. I think it would be fun if more matches looked like this: http://youtu.be/ZJhH6ZNl5mA

This video was taken during a practice field match at CMP with our friends 1318 (Issaquah Robotics Society) and 494 (Martians)
As a capable Goalie Bot. I say yes please!
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Unread 30-04-2014, 13:18
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Re: IRI Rule Changes

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Originally Posted by AdamHeard View Post
As a capable Goalie Bot. I say yes please!
You already were a nightmare against 3 balls in auto. With this rule change playing against you would be catastrophic haha
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Unread 30-04-2014, 13:12
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Re: IRI Rule Changes

Just gotta say based on all of the ideas shown here by people who've seen and played the game I give props to the GDC for being able to come up with a game from scratch year after year with never fully seeing the game played.

I would agree with the rule of sending out of bounds balls to return to 1st HP if not past the truss. It made no sense to me that you would get the ball advanced for missing.

Also G11 should be called if the ball doesn't hit the truss, pole, or HP. Shooting the ball way over the head of the HP only to have a field person quickly hand the ball (or sometimes a different ball) to the HP anyway made no incentive for teams to actually be accurate with their truss shot.
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Unread 30-04-2014, 14:21
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Re: IRI Rule Changes

Quote:
Originally Posted by Chris is me View Post
I really don't think lots of teams were intending to blindly throw the ball out of bounds and hoping for truss points and the volunteers placing the ball in their favor. I think almost every team intended for the HP to receive the ball but had to play around relentless defense. Adding yet *another* rule punishing teams for the actions of defenders is not how I would want to improve the game.
Many a times the ball was going everywhere but to HP. If a robot is defended, the team can decide whether to risk a penalty, its no different than shooting into a goal. When shooting into a goal, if opponent robot defends and the ball does not make it into the goal, it will land either into field or outside (in few instances back into robot). When it lands outside alliance is auto-penalized in terms of time. So if you are not confident that you can shoot to HP and he/she can reach out or catch the ball expect some penalty. Got to pay the price for scaring refs and field setup crew.
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Unread 30-04-2014, 18:14
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Re: IRI Rule Changes

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Originally Posted by neshera View Post
More referees.
Or current number of referees, and additional people with a new/distinct role: scorekeeper
Are you saying the 9 referees used at each field at Championship weren't enough?
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Unread 01-05-2014, 14:38
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Re: IRI Rule Changes

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Originally Posted by cgmv123 View Post
Are you saying the 9 referees used at each field at Championship weren't enough?
I think there is a broad opinion that the number of referees and the tasks they were given at the Regionals resulted in many problems.

I'm pretty certain there were less than 9 referees on the field at a time at the Regionals. From video I watched, 7 referees (including the Chief Ref) on the Archimedes field. Refereeing was good (but not perfect, of course) on that field.
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Unread 02-05-2014, 17:56
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Re: IRI Rule Changes

Quote:
Originally Posted by neshera View Post
I think there is a broad opinion that the number of referees and the tasks they were given at the Regionals resulted in many problems.

I'm pretty certain there were less than 9 referees on the field at a time at the Regionals. From video I watched, 7 referees (including the Chief Ref) on the Archimedes field. Refereeing was good (but not perfect, of course) on that field.
Each field had 4 referees in charge of scoring, 2 referees on the far side looking for infractions and the Head Referee. (Although if the possession refs saw something, ie G12, then they can make a call and let the HR know.) There would be two spare referees to help provide breaks to everyone. For elims and Einstein there was 4 referees strictly scoring, 4 referees strictly for infractions, and then the Head Referee.

During the regionals, significantly less. Originally it was 4 referees with a spare ref to provide breaks. Obviously not enough. Some events pulled off 5 referees on duty and 1 on break after an update from HQ came out. Whatever FIRST recommends, I try to push VCs to get 2 more than that.
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