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#76
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Re: IRI Rule Changes
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Well, all that work (done with the help of a mentor who works in image analysis) was scrapped for 254's driver side CheesyVision. Because of a communication error. I mean, its fine that its within the rules but just frustrating when you spent time trying to make a truly autonomous robot using technology that applies to an increasingly popular real world field, and such a simple yet entirely legal solution comes along. |
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#77
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Re: IRI Rule Changes
Dreaming about significant game changes is fun. I think it would be best, however, to take an opportunity to pore through all of the rules that made the refereeing so difficult and find places to simplify life a bit. Maybe IRI can create a model for FRC penalty rules that could influence future official game rules.
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#78
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Re: IRI Rule Changes
Not really a rule change as much as just pointing out a loop hole that I haven't seen posted about anywhere.
Quote:
A MATCH is indicative of any match regardless of if the robot is suppose to be in it. Given the 4 team alliances in elims each alliance should be allowed to place up to 4 auto balls on the field at the very minimum with the rule as it is now. I'm envisioning a particular blue robot being able to pull a 4 ball auto off with the help of some "corny vision" or was it "cheesy vision"??? ![]() That would make for some exciting autonomous periods. |
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#79
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Re: IRI Rule Changes
More referees.
Or current number of referees, and additional people with a new/distinct role: scorekeeper |
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#80
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Re: IRI Rule Changes
If an alliance tries to throw the ball over the truss to the human player, truss points are only given if the ball stays inbounds or is caught by the human player.
This would keep teams from blindly launching over the truss out of bounds for a quick 10 points and move the ball forward. |
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#81
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Re: IRI Rule Changes
Partial credit for missed catches. Give out 5 points if a trussed ball contact an alliance partner before hitting the ground, regardless of whether or not that robot gains possession.
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#82
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Re: IRI Rule Changes
I really don't think lots of teams were intending to blindly throw the ball out of bounds and hoping for truss points and the volunteers placing the ball in their favor. I think almost every team intended for the HP to receive the ball but had to play around relentless defense. Adding yet *another* rule punishing teams for the actions of defenders is not how I would want to improve the game.
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#83
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Re: IRI Rule Changes
I've seen multiple comments about allowing more balls during auto. I think it would be fun if more matches looked like this: http://youtu.be/ZJhH6ZNl5mA
This video was taken during a practice field match at CMP with our friends 1318 (Issaquah Robotics Society) and 494 (Martians) ![]() |
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#84
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Re: IRI Rule Changes
Just gotta say based on all of the ideas shown here by people who've seen and played the game I give props to the GDC for being able to come up with a game from scratch year after year with never fully seeing the game played.
I would agree with the rule of sending out of bounds balls to return to 1st HP if not past the truss. It made no sense to me that you would get the ball advanced for missing. Also G11 should be called if the ball doesn't hit the truss, pole, or HP. Shooting the ball way over the head of the HP only to have a field person quickly hand the ball (or sometimes a different ball) to the HP anyway made no incentive for teams to actually be accurate with their truss shot. |
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#85
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Re: IRI Rule Changes
Quote:
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#86
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Re: IRI Rule Changes
You already were a nightmare against 3 balls in auto. With this rule change playing against you would be catastrophic haha
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#87
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Re: IRI Rule Changes
Quote:
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#88
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Re: IRI Rule Changes
Are you saying the 9 referees used at each field at Championship weren't enough?
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#89
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Re: IRI Rule Changes
Quote:
Truss catch = 20 to 25 points Catching on one bounce = 5 points |
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#90
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Re: IRI Rule Changes
I really don't know why you don't make autonomous "smoke 'em if ya got em", especially at a place like IRI. How much of a risk are you willing to take in autonomous? 6? 9? 12?
I do also like the idea of changing the high goals to endzone field goal posts like JVN suggested. The ability for anyone to become a "finisher" can make this game a very fun kind of chaotic. |
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