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#1
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Re: Galileo team drive-train info and ranking
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for simplicity's sake there are many variable that were cut from calculations, or they were placed in as a constant. its hard enough getting the gearbox reduction ratio from 100 teams, and frankly most just do not know much about their robot. EDIT: also i would like to factor in weight as it is noticeably the biggest area of error in this chart; however, there is no calculation that even needs the weight of the robot as it is only used in the friction calculations. Last edited by LoneGhostOne : 30-04-2014 at 12:26. |
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#2
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Re: Galileo team drive-train info and ranking
While CoF is pretty important, I would argue that most teams can simply swap out their tread for blue nitrile or another high-CoF tread to get good results.
Drive efficiency is pretty variable, but it's almost negligible. A spur gear gearbox will have around 94% efficiency, so it really comes down to chain vs. belt drive. Even with that, the difference is less than 10%. Drivetrain efficiency is extremely hard to calculate accurately anyway because of manufacturing tolerances. Of course, this is not something that can be taken to heart, but for reference purposes it seems to do the job pretty well. Last edited by asid61 : 30-04-2014 at 23:04. |
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#3
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Re: Galileo team drive-train info and ranking
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#4
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Re: Galileo team drive-train info and ranking
The answer is all of them. The more time you spend in pushing matches the less time you're spending scoring or helping your partners score, unless you're delaying your opponent in which case there are more efficient defensivemaneuvers than direct pushing in most cases anyways. Frankly I don't get the obsession with pushing matches that people seem to have. This year we ignored "pushing match" scenarios and went for speed and maneuverability. Even though we seeded lower than the last two years at both our tournaments, I'd still say that our robot at North Star was probably the best the team has ever produced.
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#5
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Re: Galileo team drive-train info and ranking
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Although, once you start getting 2v1'd and it becomes very difficult to maneuver through two bots zoning you out, sometimes it's helpful to be able to just push through towards the goal. |
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#6
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Re: Galileo team drive-train info and ranking
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In the beginning of the season (Southfield/Escanaba) pushing power took a lot more priority as the defensive strategy then maneuverable hitting of the shooter/blocking, mainly because the teams were not so experienced, along with almost a third of the robots at those competitions being rookies, who would only try to push you backwards. My drivers weren't as experienced as they were later on when we used maneuverability, so getting around opponents wasn't the easiest thing for them to do. The data let me see who I could push into the low goal and shoot over (Which is what you saw 254 doing on Einstein), or who I could simply just shut down (again, we weren't as good at the maneuverable defense at this time, we got better later on) while the ball was in my teammates zones, often we would just pass the ball, or finish it, then go back to shutting down a single opponent. When my robot was decided to be a finisher, I needed to know which robots had stronger drive trains, which when I compared to the other data that I got from my scouts, would determine who would be playing defense, I had to make the decision for my team on how to get around the defense. Could we push them to the wall and shoot over them? Or should we try to be more maneuverable, and attempt to hug the wall until we got to the goal. Basically, early on, the data told me who to avoid and who we could easier defend. Later on, such as the Bedford competition. We became a target for teams to try to defend. This scale would along with watching how they played, would tell me how they would play defense, and how to beat them at it again. Whether I had to get around them, or push through them. By MSC and Galileo, I used this quite a bit less, mainly for when I knew a team would be playing defense on my team, or the other team, and how to best utilize that. In summary, this is useful for multiple things, depending on what your strategy is, not just the "pushing matches". It really is just more information that you can use in your matches. The more you know about your opponents, the better you could prepare to beat them. Now, this isn't the only data that I used, I also used Dragonking's data that he would collect for me, along with LoneGhost's data: http://www.chiefdelphi.com/forums/sh...d.php?t=127040 |
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