Go to Post Winning a competition is great, but seeing kids who never thought they had a chance before suddenly discover a brand new future would be the most amazing experience. - MissInformation [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #12   Spotlight this post!  
Unread 30-04-2014, 13:18
Citrus Dad's Avatar
Citrus Dad Citrus Dad is offline
Business and Scouting Mentor
AKA: Richard McCann
FRC #1678 (Citrus Circuits)
Team Role: Mentor
 
Join Date: May 2012
Rookie Year: 2012
Location: Davis
Posts: 991
Citrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond repute
Re: Was Aerial Assist Better than Ultimate Ascent?

Quote:
Originally Posted by Vupa View Post
However, the game is also flawed simply in the way that it restricts the potential of teams that aren't in-bounders, but are not technically capable enough to be a high-level truss shot or finisher. This is the scenario in which you are telling your teammate to avoid picking up the ball and just play defense because you, as an alliance, fear a dead-ball or wasted time. We can see it as restricting the potential of a middle-tier team as their robot is realistically being told to not use the functions they spent weeks designing and building. This scenario is unfortunately repeated time and time again in qualification matches due to teams being unwilling to lose a match due to their alliance partners fumbling the ball. Perhaps an occurrence only seen at the regionals my team attended, it seems that the appearance of only one game piece per alliance has raised viewer-friendliness but at the same time also added restrictions on the other robots playing the game
I think much of this problem can be avoided by a simple solution I suggested elsewhere--that the GDC announce in September whether the game will require interaction among the robots on the field. The stronger teams will then reach out to the midlevel and rookie teams to help design robots, and everyone will know that they need to design for specific roles, not to accomplish every single task. In fact, this may allow the GDC to develop more complex games with even more tasks since no one robot will be expected to accomplish them all. Certainly, we saw in UA that no robot was completely successful at everything, and only a few could even attempt them all, because the combination was too difficult to reach in 6 weeks.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:05.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi