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#16
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Re: Custom Gearboxes
This year CV Robotics did our first custom gearboxes since 2008, because we wanted a more durable and flexible to our design option. When I calculate the speed for gearboxes I design, I usually just do a rough calculation (eg. stoichiometry to get from CIM RPM [5000ish] to feet per second). Using this I can compare it to previously used gearboxes to see about how fast we would be going. This year's gearbox was calculated at around 18ft/s:
https://www.youtube.com/watch?v=feS_KxnsZ8s You can see our robot on the far side in red here: https://www.youtube.com/watch?v=3UlV...DIBcQ&index=61 The robot may not be going 18ft/s, but next year if we want a faster robot, we can change the gearing so that our calculated value is a little larger, maybe 21ft/s. Hope this helps, Michael |
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#17
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Re: Custom Gearboxes
We did custom gearboxes on our 2013 west coast drive and were very happy with the results of it. We went about finding our gear ratios by looking at what other teams had done for speeds in the past as well as analyze how our own drive trains had preformed in the past. It looks like a "fast speed" is around 18 feet per second theoretical (free speed * gear ratio * wheel dia in inches * π / ( 12 * 60 ) and low gears usually run ~ 2 - 2.5 times lower that a gearbox's high gear. The highest high gear that I have ever seen was 24 fps theoretical on 3061's machine this year and in talking to them they said that they felt that their high gear was too high because they couldn't accelerate to top speed on the field and they found it difficult to control.
Last edited by rnewendyke : 01-05-2014 at 18:02. Reason: accuracy |
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#18
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Re: Custom Gearboxes
In finals 2 at SVR they blew the main breaker: http://www.youtube.com/watch?v=fi68AQWPtCw
I believe they said this was pushing in high gear by accident or something along those lines. They can give better clarification than I, though. ![]() Edit: Found it! Talks about blowing the breaker: http://www.chiefdelphi.com/forums/sh...d.php?t=128530 Last edited by VioletElizabeth : 01-05-2014 at 00:37. Reason: Found it! |
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#19
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Re: Custom Gearboxes
Truck Town Thunder has built their own transmissions for 16 years and 2014 was the first year we bought them. I guess you can say we were experts at designing and building the strongest transmissions out there but it turns out WCP does exactly the same thing. Buying was difficult for us to do because we had never liked what reductions and speed they gave us, but those WCP 2 speed trannys are pretty sweet. We had a low speed of 5 (strictly for pushing) and a high of 15 (which I think could have been higher but we wanted a lower low speed). Buying them saves a ton of time (like 3 weeks for us) and a lot of resources. If you are set in your ways, then good luck to you, but I strongly suggest a store-bought transmission.
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#20
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Re: Custom Gearboxes
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That said, it was fun to be able to get across the field in just over two seconds when there was nobody in the way. I wouldn't recommend going higher than 18 theoretical. |
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#21
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Re: Custom Gearboxes
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![]() I don't think that's the word you wanted... Last edited by Oblarg : 01-05-2014 at 10:12. |
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#22
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You are not calculating reactant amounts, but the process is the same
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#23
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Re: Custom Gearboxes
In both situations, the process is called dimensional analysis.
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#24
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Re: Custom Gearboxes
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Generally, when doing actual speed calculations you should use a good calculator like the JVN one. I can't comment on it's accuracy, but at least it provides a general estimate of what to expect with the tread you are using. |
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#25
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Re: Custom Gearboxes
Well, I hope you're not calculating your robot speed strictly by dimensional analysis, because on these scales a factor of, say, 2pi is important.
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#26
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Re: Custom Gearboxes
All I am saying is that using dimensional analysis can be a quick and easy way to compare speeds of gearboxes to previous designs assuming there is not a drastic change in speed. For example, our robot last year ran at a dimensionally calculated speed of 20 fps so by gearing a gearbox for 18 fps we get a slightly slower gearbox.
For me at least, 18 fps means nothing because I cannot actually visualize how fast that is just from the number. Using a previous reference point has been useful for me at least. If there is another way to visualize this I would really appreciate the information. JVN's design calculator is great and I still use it occasionally, but I find that a quick calculation proves just as useful in many cases. Sorry for the confusion, Michael |
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#27
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Re: Custom Gearboxes
Minus drive gearboxes (since WCP WCD Gbs are so nice and basically the same thing I would build), I usually do custom gearboxes everywhere.
I just started with this team this year (2485) and apparently this is the team's first custom gb. http://www.chiefdelphi.com/forums/sh...17&postcount=5 |
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#28
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Re: Custom Gearboxes
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#29
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Re: Custom Gearboxes
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How do you know there is to much reduction? If you read the thread in entirely I believe I commented on it was on the slow side, but worked beautifully. We are using 1/4-20s to hold the gb together (pretty standard in FRC AM uses it a lot), since that's what we had and they were alum bolts so they weighed nothing compared to the steel ones. I am sure 10-32s would have worked fine but what we had is what we had. Why does the pocketing have to contour the spacers? It got a little weird since we needed to throw in all the slots which is what bolts it to the robot. And honestly I didn't really care much in the terms of aesthetics; it could have been pocketed more heavily but the mentors on the team wanted to be on the safe side. And the weight difference would have been in the grams. |
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#30
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Re: Custom Gearboxes
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