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#91
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Re: IRI Rule Changes
I like a change where if the ball leaves the field it enters back into the field at that point. Dropped in by field personnel if it did not go out over a human player. Balls shot over the goals are re-entered at ends (sides). If the area the ball is being re-entered has a matching color human player ... they get the ball to re-enter. If not... a drop ball by the field personnel.
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#92
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Re: IRI Rule Changes
I like this change. This will make autonomous more interesting at IRI ! Autonomous got boring this year after almost all top alliances put up 60-70 pts.
Here are a couple simple suggestions without drastically changing the game. 1. 25 point catch 2. remove G40 3. in the last 30 seconds: 20 point truss shot |
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#93
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Re: IRI Rule Changes
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I'm pretty certain there were less than 9 referees on the field at a time at the Regionals. From video I watched, 7 referees (including the Chief Ref) on the Archimedes field. Refereeing was good (but not perfect, of course) on that field. |
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#94
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Re: IRI Rule Changes
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During the regionals, significantly less. Originally it was 4 referees with a spare ref to provide breaks. Obviously not enough. Some events pulled off 5 referees on duty and 1 on break after an update from HQ came out. Whatever FIRST recommends, I try to push VCs to get 2 more than that. Last edited by LightWaves1636 : 05-02-2014 at 05:59 PM. |
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#95
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Re: IRI Rule Changes
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#96
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Re: IRI Rule Changes
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Unlimited ball auton, nice idea. All those balls need to be cleared before assists can start though. I also like the idea of some risk in shooting the ball outside of HP's reach, weather foul points, or inbounded back at the original inbound location. If HP needs to leave the box, the ball goes back to the start and assist points are removed. Also, human inbounding to opponent's robot should not be a foul for the robot. Last edited by TOTCoach : 05-02-2014 at 10:21 PM. |
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#97
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Re: IRI Rule Changes
I am going to go out on a limb here and say, the game really does not need that many changes. By the end of the year, the game was very exciting to watch. There are a lot of different ways to play it, and a lot of interesting elements to it.
For IRI, the quality of players will be quite high. I suspect that a lot of the issues that this game has suffered with will not be there. A couple of big items: I would like a count for G12.D just like pinning. I would let others decide on the count amount, but I think a 3-5 second visual count (IE punching the air) would be beneficial for "isolation". Pinning needs the 5 count tomahawk so that drivers can tell when the count is starting, and when they need to let up. Isolating the ball should get the same. I like a 3 count for strategic reasons, but a 5 count would be consistent relative to pinning. G40: Touch a robot, you get a technical....Reach into the field, you get a foul. I would also request removal of G21. I don't like that robots could be designed to reach 20" past the frame perimeter and the the ability then for these to reach over safety zone. This seems like a mistake to me. My change requests to G40 & G21 do add some safety concern though for human players as there is a definite interaction zone, and I would hate to give a technical to someone that got injured by a robot ramming into them. My choice of re-interpreting those fouls was mostly due to inconsistency of calls during the season. |
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#98
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Re: IRI Rule Changes
I want to see the game play as is with the penalties dialed down. If we add extra balls to the field them the strategy element will be lost and you'll see teams doing the same thing they do every year, doing their own thing and not working together. I really think this game can shine at IRI as is.
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#99
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Re: IRI Rule Changes
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#100
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Re: IRI Rule Changes
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#101
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Re: IRI Rule Changes
Add a G14A.
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#102
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Re: IRI Rule Changes
For consistency, it would be G14-1 (cf. G26-1).
And I'd change it from "Forcing" to "Causing". But other than that, this is the rule we needed all season. We didn't have an effective "but he made me do it" rule. Optional: Since you were supposed to design your robot so it couldn't deliberately or inadvertently possess an opponent's ball, G12 might be exempt from G14-1. |
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#103
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Re: IRI Rule Changes
Literally impossible if you also wanted to posses your own ball.
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#104
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Re: IRI Rule Changes
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#105
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Re: IRI Rule Changes
Yes--this would fall under a 'no call' rule (the proposed G14-1). It's utterly ridiculous that this was omitted this year. I didn't expect it to change until IRI (at least not after stop build), but I really was pushing for it. I hated calling G12s and G21s like that, not to mention an almost-G12 in autonomous on a missed opponent shot.
Also, I still don't understand offensive G12ds when I'm not 'attempting to shield my ball' (from whom?)...but IRI can easily ignore that the same way the GDC has. |
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