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  #121   Spotlight this post!  
Unread 30-04-2014, 17:09
E Dawg E Dawg is offline
... is not done with FRC yet.
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Re: 2015 Game

I'd like to see more of the teamwork aspect from AA in next years game. AA could have been much better had it not been so poorly executed, and a game that is as awesome as RR or UA with the teamwork of AA would be phenomenal.

My current idea involves the tower of hanoi, but I have a feeling that could wind up being another Lunacy.
  #122   Spotlight this post!  
Unread 30-04-2014, 17:54
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Re: 2015 Game

I hope the 2015 game incorporates human players as much as AA did. Although, I also hope there aren't as many score-crippling fouls that can be caused by human players either.

But then again, AA may prove to be an incentive for human players in week 1 competitions to really learn fouls beforehand.
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  #123   Spotlight this post!  
Unread 01-05-2014, 08:40
carlgrass32 carlgrass32 is offline
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Re: 2015 Game

Quote:
Originally Posted by Tim Lehmann4967 View Post
STAR WARS Pod Race
If that's the case I'll definately be at championships! Winner!
  #124   Spotlight this post!  
Unread 01-05-2014, 08:51
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Re: 2015 Game

Quote:
Originally Posted by tindleroot View Post
Agreed. The ball inflation killed our accuracy at Purdue and may have been a problem at Nationals, too.
Is that a new regional? I don't remember hearing about that one. Where is it at? /sarcasm

Please call it World Championships. It hasn't been a national competition in quite some time. FIRST is a global program.
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  #125   Spotlight this post!  
Unread 01-05-2014, 08:54
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Re: 2015 Game

I would love to see human player interaction like there was this year, as well as alliance partners helping each other for "assist" What I don't really like and hope they never do again is what they did in 2012 with the alliance partners helping the other team with the coop bridge.
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  #126   Spotlight this post!  
Unread 01-05-2014, 20:53
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Re: 2015 Game

It might be interesting to have a game based off a board game, like having colored squares that act like cards and change the game in some way.
  #127   Spotlight this post!  
Unread 01-05-2014, 22:38
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Re: 2015 Game

Lifting other robots! (safely)
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  #128   Spotlight this post!  
Unread 02-05-2014, 14:02
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Thumbs up Re: 2015 Game

Quote:
Originally Posted by BBray_T1296 View Post
Lifting other robots! (safely)
They did that in 2007. Some teams used ramps others used hydraulics It was actually really fun
  #129   Spotlight this post!  
Unread 02-05-2014, 14:11
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Re: 2015 Game

Quote:
Originally Posted by BBray_T1296 View Post
Lifting other robots! (safely)
Throwing other robots! (Okay, maybe not.)

Seriously, I just want another arm game. I'm sick of having to watch for flying moon rocks/soccer balls/basketballs/frisbees/exercise balls while in the queueing area. We almost had a student get his head taken off by a frisbee last year.

I'm ready for another Logomotion. The game pieces were light, difficult to manipulate, and impossible to throw with any accuracy. Plus, the game allowed for some pretty sick manipulator combinations.
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  #130   Spotlight this post!  
Unread 02-05-2014, 14:13
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Re: 2015 Game

Quote:
Originally Posted by Leo1oser View Post
Paper airplane game. We've already started.
Lol
  #131   Spotlight this post!  
Unread 02-05-2014, 14:31
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Re: 2015 Game

Some kind of modified version of 2009's game. It's next in line. That was an awesome game! Slippery surface, moving targets! Fun fun!
  #132   Spotlight this post!  
Unread 02-05-2014, 14:32
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Re: 2015 Game

Quote:
Originally Posted by Whippet View Post
Throwing other robots! (Okay, maybe not.)

Seriously, I just want another arm game. I'm sick of having to watch for flying moon rocks/soccer balls/basketballs/frisbees/exercise balls while in the queueing area. We almost had a student get his head taken off by a frisbee last year.

I'm ready for another Logomotion. The game pieces were light, difficult to manipulate, and impossible to throw with any accuracy. Plus, the game allowed for some pretty sick manipulator combinations.
I think this is what we really need. We've had pretty much all shooting games, a manipulation game is in order. Combining the premise of Logomotion with the simplicity/strategy/design of Aerial Assist, and I think we could have the best FRC game ever.
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  #133   Spotlight this post!  
Unread 02-05-2014, 15:27
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Re: 2015 Game

I don't like the way the feel of most non-shooting games is more like that of a game than of a sport. Most sports involve some form of projectile being shot or thrown or hit or kicked, because that's more exciting to most people than just watching a person or robot pick something up and put it down again. I personally think a football game, one which made catching a more necessary, (and feasible) part of the game, would be incredibly fun.
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  #134   Spotlight this post!  
Unread 02-05-2014, 19:01
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Re: 2015 Game

I really liked the teamwork aspect of AA. It provided more of a challenge for "all-star" teams that were used to being a powerhouse. The only problem was when the FMS would assign a match of very strong teams against either teams that can't shoot or one functional bot and two, Butterfingers as I call them. I'd like to see another game based on teamwork but finding a way to make it so that if only one robot is working then they have an advantage instead of having absolutely no chance, without having a way for "all-stars" to take advantage of this.
  #135   Spotlight this post!  
Unread 02-05-2014, 21:54
jamesmcip jamesmcip is offline
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Re: 2015 Game

A game with all the awesome parts of RR and UA and the teamwork of AA with an endgame of flying autonomous mini multicopters having to land onto movable platforms. The end game would actually multiply the existing score, and the smaller the platform, the greater the multiplier!
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