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#136
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Re: 2015 Game
Curling
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#137
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Re: 2015 Game
So Triple Play? (tic-tac-toe with tetrahedra)
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#138
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Re: 2015 Game
Although it would be traditional at this point to move for a Logomotion style game, for the world at large people would like to see another shooting game. What's more exciting, seeing some robots hang some inflatable rings like awkward tall people, or see robots shoot frisbess with incredible repeatability time after time again?
I liked Aerial Assist because it appealed to a lot of people. A non-FIRSTer could walk in and comfortably watch the game after a 30-second rundown of how the game works from a specatator. I dread the year when we have to throw footballs. Heavy and hard to design for. Hockey seems interesting. Some kind of ball or field hockey might work, but there would likely be a limit on stored energy like pneumatics. |
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#139
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Re: 2015 Game
The rules and easy scoreing of 2013 with alliances working together more, like in 2014.
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#140
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Re: 2015 Game
Quote:
When footballs (or rugby balls, or something weird) finally comes our way, we'll all figure something out. |
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#141
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Re: 2015 Game
How about having different sized and shaped weights on the field. some small and light some heavy and bulky. they must be picked up and placed on a huge scale (one for each alliance). or removed by an opponent.
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#142
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Re: 2015 Game
Quote:
What if the GDC monitors this thread, then does the opposite? That would be sad. ![]() |
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#143
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Re: 2015 Game
Quote:
At kickoff, the GDC begins work on the next year's game. A game, while logistics can change, is not highly variable on how well the last game did |
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#144
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Re: 2015 Game
Even if they started making the new game in January, they could just look at last year's, "2014 game" thread.
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#145
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Re: 2015 Game
My one thing against a football game is, football shooters already exist and so everybody would just copy them is the game involved "throwing" a football. I personally think the new game will have obstacles that either move around te field, or plates or some other device like a spike strip that will only let robots move in certain directions in certain areas of the field.
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#146
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Re: 2015 Game
I think anything with a Bumble Ball would be hilarious to watch and design for.
http://en.wikipedia.org/wiki/Bumble_Ball |
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#147
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Re: 2015 Game
There's probably no way to do this sort of game in the real world without major fouling risks (in both senses of the word), but I can't stop giggling when I watch it: Push Me Pull You
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#148
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Re: 2015 Game
Last weekend, I was at a particular place with an odd floor covering. Suffice it to say that I decided that if that particular floor covering were ever in FRC, the game would potentially be worse than Lunacy, unless it was on a rather small area. The covering was slickish, but stickyish at the same time, smooth, pretty flat, came in square tiles as nearly as I could tell, and could be found in multiple colors. And, it was fairly comfortable to walk on (and, on occasion, land on when falling down). To protect us all, I will not say the type of place, or the type of floor covering (not that I know the latter, or took any pains to find out).
If the GDC is able to figure out what the covering was and uses it, you all have permission to hold me responsible. |
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#149
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Re: 2015 Game
Quote:
I think the GDC will shy away from making another wheel/ carpet different game, because Lunacy seems pretty unpopular to me. Although I was not there for Lunacy so I can't speak on it. |
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#150
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Re: 2015 Game
I was thinking more like Candy Land.
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