|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#16
|
|||
|
|||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
Code:
Match type Q Year Total Points Foul Points % Foul 2012 255330 19194 7.5% 2013 778520 41320 5.3% 2014 1576037 188080 11.9% Match type E Year Total Points Foul Points % Foul 2012 92904 3876 4.2% 2013 242568 9031 3.7% 2014 404948 33670 8.3% Match types Q & E Year Total Points Foul Points % Foul 2012 348234 23070 6.6% 2013 1021088 50351 4.9% 2014 1980985 221750 11.2% Every way I've broken it down, foul scoring was a significantly bigger factor in the 2014 data set than it was in 2012 and 2013 ones. |
|
#17
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
On another note, if the ref is unsure of whether something is a foul, their default call should be no foul, just like in every other sport. |
|
#18
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
As for 2013, I (and my team) found it frustrating that there were many matches where the final score was dramatically different than what was on the scoreboard at the end of the match. I don't know that our strategy was necessarily changed all that much, but twice we thought we had wins and lost, and one thought we lost when we won. I am not arguing that Aerial Assist was without flaws. In many ways I think the flaws were more irritating to me than they might have been because there were some simple fixes that could have greatly improved things. I took a team to Crossroads and the Championships, and I was a referee at Queen City, so I saw the game from two different perspectives. I think the single biggest issue was having the referees both calling fouls and scoring the match. Two dedicated scorekeepers would have greatly improved game play. If the referees didn't have to toggle between screens and were only calling fouls their would have been far fewer missed assists and the like. A close second as far as issues was the pedestal. I think the game would have been better if there was a foul for entering a ball into play before the other was scored, rather than having to depend on a sometimes glitchy pad to pedestal system. As for 2011, I think the perspective on how annoying the towers were depends on whether your team got short changed. I had two friends whose teams lost a match (or two) that would have left them top 8 in which their minibot clearly reached the top first but was not credited with a score. If your team didn't make eliminations or were eliminated in that way, it would probably make you less favorably inclined to the game as a whole. |
|
#19
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
My druthers resolution? Have an official signal and/or a button (because we all so love buttons) that calls it up on the projector. I prefer the former, but I could see the latter for the crowd. Make it a driver's meeting topic.I can't believe I've never talked about this before. This is why Carol rocks. Quote:
Queen City - Queen City was the same week a 2nd of 3 ref gigs, and while I would've loved more refs, we were never toggling screens if we were a scoring ref. (Actually, I never did this, thouh at NYC we had 8 refs.) If I was a foul ref, I'd sit on the possession screen to cross-check, and only flip to the foul screen after I'd signaled one and was otherwise clear--no robots in my zone of responsibility, and my cycle either had all 3 assists already or at least wasn't about to end. Otherwise, we'd radio for entry. I had a truss ref come over and punch fouls for one or both of us a couple times. How was it done a QC? Different places I reffed or played under had better ideas for different tasks, but there didn't seem to be a lot of cross-event consistency even in logistics. Pedestal - yes, there were a lot of things that worried me about the rules on kickoff (and since), but they seemed to have trade-offs. The pedestal on Kickoff Sunday was my first 'what the heck is the point of that?' moment. The trashcan's only purpose in this game was to make coaches mad at refs, make refs feel bad, upset the audience, raise the responsibility and failure rate of field reset, induce replays, slow down game play, and make dead balls suck more for all parties. So, in retrospect it actually had a pretty expansive purpose. If I never have to spend hundreds of dollars staring at an unlit trashcan again, it'll be too soon. Quote:
|
|
#20
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
I had the same thoughts about the pedestal on kick-off day. I told one of the mentors I know "I hope the pedestal lights don't turn out to be 2014's version of the minibot towers." We are changing the rules for CORI. Not having to watch the pedestal should also make refereeing easier. At QCR we tried as much as possible to (after autonomous) have the near side referees do all the scoring entry and the far side referees do all the foul entry. We had a bunch of post match huddles, but most of the time those did not result in scoring changes. When they did it was not always added fouls. I would say that the most common change was adding assists. A lot of the time we would hit a second or third possession followed by a score and submit it quickly and one possession would not register. Almost every time a team came up and asked us about a missed assist we either said "Yes we know, it is being corrected" or "Team xxx didn't get into the white zone before they took the truss shot." At our event I am trying to recruit four scorekeepers who will watch just for possessions, trusses, catches and goals as well as a complement of referees. |
|
#21
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
I think that in the case of realtime scoring of fouls, the refs should just make the best judgment call on the field, and if another ref saw the same thing but had a different opinon on what should be assessed, then a post match huddle should insue. But unless another ref saw something different or had reason to question, the foul should be signalled then immediately scored, or not scored if it indeed it wasn't a foul.
|
|
#22
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Realtime scores will change an alliance's strategy in a match. It is a product of the matches being so short. This is not like a football game, where you can do one play and stop to think about your next action, based on what happened on the last down. I think that the GDC needs to look into the effect of penalties on a match. 50 pt penalties can change who wins a match. 5-15 yards in a football is insignificant in the grand scheme of things, but in the moment it changes your next play.
Just like football has rules that change coaches challenges under 2 minutes, maybe FRC needs rules about the value of penalties in the last 30 seconds. Make technicals 50 pts for the first few minutes. Then in the final 30 seconds decrease the value of a technical to something more manageable, like 30 pts. This makes penalties more manageable, based on the time left on the board. |
|
#23
|
|||||
|
|||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
|
|
#24
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
FOUL value = 10*(# of ASSISTS that the opposing alliance currently has) TECHNICAL FOUL value = 20 + 10*(# of ASSISTS that the opposing alliance currently has) Given, this would have made the game even more complex, but I think the grand majority of teams would have preferred this since it likely would have reduced the penalty points considerably. Also, some values would have to be worked out for autonomous and autonomous balls. |
|
#25
|
|||||
|
|||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
Quote:
Now, here's the thing: The refs would have to enter the foul quickly. No waiting until the end of the match, and hopefully no scores in between calling and entering. That's kind of the tricky part. A button to enter the foul on the scoring screen would work--dunno why this wasn't incorporated in the first place other than maybe lack of room. That said: I really like this one. FMS already tracked assists automatically, why not allow it to vary fouls based on assists? One tweak is that I'd have a "base" foul score--thus, if no possession established, or in automode, it still hurts. Let's say that the base foul score is 10 points. The other is that I'd call fouls based off of one alliance's assists, and technical fouls off of all assists on the floor at the time--that is, both alliances' assists. (Translation: Commit a technical at the wrong time and OUCH! to the OUCH!--I can see something like a 70-point foul being possible there.) |
|
#26
|
|||
|
|||
|
The current score really does change the entire strategy that an alliance plays by. There were numerous times during strategy talks that we'd have a backup plan in case we started falling behind or if we got a good lead.
|
|
#27
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
I agree fouls do change strategy in the middle of a match, and its always a good idea to have a back up plan,but if the refs just made the call on the feild and then either they log that foul or have somebody do it for them and the call stays then that would have significantly changed some of the matches. Because of the inconsistancies in the way the fouls were called on the field, the way they were logged, and the way they were scored you could never really know for sure wether or not something was or wasn't a foul. This year fouls played an even more important roll than recent years in changing the outcome of a match. The problem rested in the number of points award for each foul, the numbera were way to high. For example in orderto make up one technical foul you needed a 3 assist cycle with a truss just to break even woth that penalty. The points awarded for fouls should never have been that high to begin with.
|
|
#28
|
|||||
|
|||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
A twist on Carol's question:
Most refs can decide if something was a foul or not. But what about that sliding scale - was it a foul or a tech foul? - for those many infractions we had this year where both penalties were possible. Would you rather the ref entered the tech foul and it was downgraded after talking to the head ref, or enter the foul and it was upgraded later? In the ideal world, we would decide that during the game. But this year while I was talking to one of my refs during the match, we missed a score and the pedestal didn't light for a significant time. Oops - replay. |
|
#29
|
||||
|
||||
|
Re: Fouls that "Didn't Affect the Outcome of the Match"
I wholeheartedly agree with everything said on this thread. At the same time I would also like to point out how incredibly difficult it would be to count fouls as they occur in a match. As others have said; the refs had a huge amount of work to do for the 2014 games. There were rules that called for subjective decisions and others that needed a lot of situational attention. If there was even more to give the refs their penalty accuracy would drop tremendously. For example: at one of the competitions my team went to, there was a last second 40 point shot that changed the outcome of the game. Great, whatever. But they forgot to count it. It took about 45 minutes just for the refs to agree on weather or not it actually happened. Point is, there's only so much detail that can go into score counting as the game is being played.
|
|
#30
|
|||
|
|||
|
Quote:
As for the foul points, I believe it was said earlier that the high points are there to provide encouragement to not commit a foul. If I recall correctly, there was never a foul called against my team this year except one in Hartford, but because I questioned it there was a rematch. But there were a lot of fouls called against alliance members that they never questioned, even at Worlds. A part of the fouls system relies on teams being willing to question it when something is called on them, but some students just seem to be intimidated by the refs. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|