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Unread 12-05-2014, 12:23
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Re: IRI Rule Changes

Posted in another thread on the lack of an end game this year, but maybe Chris can get some yellow covers:

The end game should have been like the golden snitch in quidditch (sp?):
(1) Start with a yellow game piece sitting top center of the truss
(2) It may get knocked off during teleop, but cannot be "manipulated" by either team. Could be a penalty if "clearly" manipulated.
(3) At 20 seconds remaining in teleop, the snitch can be manipulated. Get points for passing if desired like regular game pieces. THEN 50 pts if scored high and 20 pts scored low.

OR
(1) Each alliance can introduce thier own snitch at 20 sec remaining.
(2) Passing points apply, scoring points apply
(3) Both snitches are available to both teams


The snitch option could have significantly changed the strategy as the end game approached. Seeing refs and human players occasionally getting whacked by the regular game pieces sure remind me of the bludgers (sp?).

One can dream. . . .
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Unread 12-05-2014, 12:28
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Re: IRI Rule Changes

Quote:
Originally Posted by Shifter View Post
Rather than increase the points for a stand-alone catch, perhaps add a bonus for the "perfect" cycle (three robot possessions + truss + catch + high goal, all with the same ball). Under the original scoring system such a cycle is worth 60 points. Applying a 40-point bonus for each perfect cycle would encourage the excitement of robot catches while providing trailing alliances the potential for a come-from-behind-last-second win.
Love this one because this year in particular a team that was down coming out of auton. really did not have a huge chance of coming back during teleop. I would love to see teleop. have a larger impact since it is so large of a portion of the game.
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Unread 13-05-2014, 11:09
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Re: IRI Rule Changes

Quote:
Originally Posted by Shifter View Post
Rather than increase the points for a stand-alone catch, perhaps add a bonus for the "perfect" cycle (three robot possessions + truss + catch + high goal, all with the same ball). Under the original scoring system such a cycle is worth 60 points. Applying a 40-point bonus for each perfect cycle would encourage the excitement of robot catches while providing trailing alliances the potential for a come-from-behind-last-second win.
This is an interesting thought. It rewards teams for catching, but it does so in a way that creates a new way to play the game, rather than just a bonus on a normal cycle.

I don't know about a 40-point bonus though. Seems a little too much. Perhaps 20 points extra.
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