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#16
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Re: Introducing: Colonial Robotics Championship Series
Is there any reason an off season event has to opt-in to count for points? If they're all about the same can't you just score any team that goes to any conventional off season?
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#17
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Re: Introducing: Colonial Robotics Championship Series
Minimum/maximum matches played, number of teams at an event, how that number of teams affects alliance selections and elimination play, and the most bovious are scoring changes. I'm sure there is an acceptable range of variation allowed, they just need to make sure that range is intact.
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#18
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Re: Introducing: Colonial Robotics Championship Series
We left it up for event organizers to decide. Some events decided that they did not want to add the extra competitive goal to their event and wanted to keep a completely fun atmosphere. We want to respect that decision. Some off season events like to modify the rules a bit more than others also, we don't want them to change the way that they run their events.
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#19
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Re: Introducing: Colonial Robotics Championship Series
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#20
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Re: Introducing: Colonial Robotics Championship Series
Frankly, this just doesn't make any sense. All 3rd round selection teams should obviously recieve less points than the final 2nd round selection team. As it stands, there are teams selected in the 3rd round that will earn more alliance selection points than teams selected before them. Not to mention that certain events (like Ramp Riot) randomize the back-up/4th partners.
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#21
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Re: Introducing: Colonial Robotics Championship Series
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We have never randomized the 4th partner at Ramp Riot. Last year, for the first time, we had direct "on-field" selections for the 4th partner. In previous year's we automatically assigned the top 8 unselected teams in their order of ranking. Last year, we switched to on-field selections to give the alliance captains more freedom in the formation of their alliance. No worries, just wanted to clarify. Sorry to take the thread off topic. |
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#22
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Re: Introducing: Colonial Robotics Championship Series
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#23
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Re: Introducing: Colonial Robotics Championship Series
The organizers of the championship series acknowledge the issue and are discussing it.
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#24
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Re: Introducing: Colonial Robotics Championship Series
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On question 2: Still working on the fourth robot matter. Chris has valid points, and we're trying to figure out the best way to handle the various scenarios (Championship-style or backup-style) uniformly. |
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#25
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Re: Introducing: Colonial Robotics Championship Series
Are all events going to allow in-picking within the top 8 seeds? I know Monty Madness has traditionally not allowed alliance captains to pick each other, not sure if that's changing this year.
If that continues, it makes the alliance selection points a bit distorted, especially with fewer matches at offseason events. |
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#26
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Re: Introducing: Colonial Robotics Championship Series
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#27
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Re: Introducing: Colonial Robotics Championship Series
Any chance Roboticon will be in on this? With that event in Tampa, and Panther Prowl many Florida teams would be able to compete in this.
Sounds like a great idea! |
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#28
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Re: Introducing: Colonial Robotics Championship Series
We don't have that event on our list of events that have been contacted. Do you have contact information for the event that you could pass our way?
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#29
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Re: Introducing: Colonial Robotics Championship Series
Ohio isn't exactly "Colonial", but I do wonder if the Mahoning Valley Robotics Challenge on 9/20 in eastern Ohio, about 10 miles away from the PA state line, would be a good fit for CRC?
I'd appreciate a PM from CRC planners to discuss further. I've informed our planning committee of this thread so we can discuss locally. Thanks! |
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#30
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Re: Introducing: Colonial Robotics Championship Series
PM sent
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