|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#1
|
|||
|
|||
|
Physics of T-boning
I've been curious to know what T-boning is, precisely, from a physics standpoint, and what factors are involved.
In a situation where Robot A (with, say, a standard four rubber wheel drivetrain) is getting T-boned by Robot B (but not pinned), is it appropriate to define the T-bone as a situation where Robot B's drivetrain is applying a force that causes Robot A to lose traction with the floor (therefore only having the benefits of the coefficient of kinetc friction) and therefore not being able to generate enough force to escape laterally? Does this imply that Robot A's drivetrain would be more resistant to T-boning if it had a higher coefficient of static friction? |
|
#2
|
||||
|
||||
|
Re: Physics of T-boning
T bones occur when the usual dynamic of friction in FRC is switched. Usually, friction between the ground and the wheels is static, or rolling, and the friction between bumpers is dynamic (as robots slide off each other, etc). When the bumper-bumper friction becomes static, and the wheel friction of the robot being defended becomes dynamic, then theres a T bone pin going on.
The pinned robot can't escape because they can't move sideways relative to the defending robot (because the bumper friction outweighs the sliding friction on the tires) and it can't move forwards of backwards relative to the pinning robot because it's wheels don't move that way. Its wheels are in constant dynamic friction because it is being pushed from the side, so it's always sliding (whether or not it's wheels are rotating). As soon as the pinned robot stops getting pushed sideways, it can usually get out of the pin. Interestingly, one of the things we look for in tread (low sideways COF) which makes it easy to turn makes it particularly difficult to get out of T bone pins. We found VersaWheels were just terrible in this regard this year. |
|
#3
|
||||
|
||||
|
Re: Physics of T-boning
Now, omni wheels do not slip when pushed from the side, so they would be good for these situations, right?
|
|
#4
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
*Ellen Green and 33 are exempt from this |
|
#5
|
||||
|
||||
|
Re: Physics of T-boning
Quote:
If it's a head to head pushing match, you're right, a omni drive would get creamed, because the rubber on omnis is no match for roughtop. On the other hand, if you're a robot getting defended, you shouldn't really be getting into many head on pushing matches, especially if you're an all omni drive (or butterfly drive). I'd argue that all omni drives are better for anti-T bone pinning purposes than half omni half traction (or drop down casters, etc.) as they're even less sideways friction, and give the defended robot more degrees of freedom to roll off in. |
|
#6
|
||||
|
||||
|
Re: Physics of T-boning
Vex gives these values for CoF:
Omni: 1.1 Traction: 1.1 Versa: 1.2 Versa DT: 1.0 There isn't that much more traction with any of them. I don't know what roughtop would get using the vex method, but seeing as when you push sideways on a robot with omnis you don't get much normal force or friction (unless you are pinning, which is different), I would think they would work pretty well. |
|
#7
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
How would
Last edited by brennonbrimhall : 25-05-2014 at 23:05. |
|
#8
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
|
|
#9
|
||||
|
||||
|
Re: Physics of T-boning
Quote:
|
|
#10
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
The height of the bumper itself doesn't matter - it's the point of contact. Bumpers that contact each other more have more friction between each other. If both teams have their bumpers at the lowest possible point, then there is more friction between the bumpers. If one has their bumpers at the highest point, and another at the lowest point, there is less bumper friction and is therefore more difficult to pin solely due to bumper friction. What this also does is makes it easier for the robot with the lower bumpers to get under the bumpers of the robot with the higher bumpers, thereby lifting the pinned robot off the ground lessening their normal force (and their friction), and increasing their own normal force and friction, making their pinning strength a lot more powerful (and it's completely legal since it's not within the frame perimeter). Bumper material definitely does play into the pin, since the coefficient of friction between two bumpers is dependent on the two materials. Teams have recently started making smooth leather bumpers to decrease this coefficient of friction and make slipping out of pins a lot easier. A robot's center of mass will change where a robot rotates around when getting pinned, or if it will fall over when hit too hard. It is an option to put your center of mass off to one side making rotating out of pins through rotating that side a very viable option. Last edited by Andrew Lawrence : 25-05-2014 at 23:24. |
|
#11
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
|
|
#12
|
||||
|
||||
|
Re: Physics of T-boning
Quote:
Relatively Bumper Height won't play too big of a role in prevent t-bones. Friction is a function of the surface material and the force involves. Limiting the surface area wouldn't do anything. However, mounting your bumpers too high could let a particularly low defender get under your bumpers, which isn't good either. Bumper Material is definitely an interesting idea, and something that immediately came to mind when this thread popped up. The going theory is that if your bumper cover reduces friction, then you're on the right track. However, in my opinion, you'd need to not only show that your material is (a) low-friction on most other bumper material used in FRC and (b) makes a significant enough difference to actually matter. COG is another interesting point. If you look on the three axis, "up and down" positioning should not matter in a pin situation (aside from the obvious instability issues). When considering where on the base your COG lies, this could be a difference. You'd have to consider the moments involved, which include the moments caused by your pinner, your wheels, etc. Ultimately, there's two things to note about this; you have to balance your free performance with anti-pinning performance and if a defender pins you head on your COG, you're both gonna get to know each other well for a few seconds. - Sunny G. |
|
#13
|
||||
|
||||
|
Re: Physics of T-boning
Quote:
|
|
#14
|
||||
|
||||
|
Re: Physics of T-boning
Quote:
It is my understanding, that's why team 33 was successful with their DT this past year (along with some fancy software). - Sunny G. |
|
#15
|
|||
|
|||
|
Re: Physics of T-boning
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|