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  #166   Spotlight this post!  
Unread 08-05-2014, 01:06
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Re: 2015 Game

Quote:
Originally Posted by Austin1018 View Post
Seen as half the US is under a foot+ of snow, I feel that most people on CD right now are just trying to pass the time until they can get with their teams and actually build.
So basically Canada?

All jokes aside though, I think a water game would be totally legit. Too bad it's never going to happen XD

I feel like a placement game (moar hoops and long arms?) might be next, since 2013 and 2014 both involved high-energy trajectory/firing games.

Just me though. I never really found the placement games very interesting, but that's just from me watching videos online, having never participated in one myself.
  #167   Spotlight this post!  
Unread 12-05-2014, 23:01
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Re: 2015 Game

If you are interested in an underwater game, you should look into the NURC program (National Underwater Robotics Competition) I, myself, have had some trouble finding videos and such relating to it but i do know it is out there! Just sharing because i too would love to see a water game, but have a feeling NURC is why FRC is staying away from it....that and the liability
  #168   Spotlight this post!  
Unread 12-05-2014, 23:20
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Re: 2015 Game

i would like to see the same amount of teamwork that we had this year. i mean look at Rebound Rumble: most you could do is defend for an alliance mate or push game pieces to them, ultimate accent: same thing pretty much. (not to say i didn't enjoy those games, because i did enjoy them quite a bit) But not only was it a challenge, but i also made friends that i would have never made if it had not been for having to talk with the other teams as much as we did.

*inserts two pennies*
  #169   Spotlight this post!  
Unread 13-05-2014, 16:14
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Re: 2015 Game

Quote:
Originally Posted by mechlectrician7 View Post
but [i] have a feeling NURC is why FRC is staying away from it....that and the liability
I don't think it's a competition thing, FIRST just realizes that a water game is so incredibly impractical. The first obstacle that is impossible to tackle is the field. If robots will be submerged or even swimming, you're going to need a water-tight swimming pool of sorts, which will be so difficult to assemble (as you can't cart the whole thing into most venues, let alone store it. Then there's the issue of getting enough clean, fresh water. Areas like Cali and Israel would no doubt have to spend huge bucks to get that much fresh water; salt water, despite being readily available, would ruin robots.

If you could somehow get past the fact that the field isn't obtainable in the slightest (or if water was merely a game element instead of the field), robots would be pretty much impossible to build. To water-tight electrical boards and components would be so difficult. Veteran teams could probably do it, but rookies would be screwed. A game has to be easy enough for a rookie to actually get on the field, which a water game prevents right off the bat. Plus if you need to access your electrical system at all, you'd have to reseal the whole thing. And if somebody messed up, that would be disastrous for the robot and potentially a person.

(I wasn't trying to rip on you specifically, just wanted to point out why a water game is a definite no as opposed to a "well maybe in the future, right???" kinda thing)
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  #170   Spotlight this post!  
Unread 19-05-2014, 18:18
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Re: 2015 Game

Quote:
Originally Posted by ErvinI View Post
I'd love to see either a suction ball game (it's a shame I can't find any greater than two inches... but can you imagine having a target to aim at with these things?), phlat ball (you thought Frisbees had a weird geometry?), or some kind of partnership with Nerf for some Nerf dart shooting game (would be great publicity for both parties).

And that's my reminiscence of childhood for a day.
+1. There needs to be more of a unique aspect. Everything now uses a shooter.
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  #171   Spotlight this post!  
Unread 28-05-2014, 15:01
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Re: 2015 Game

Since last year the game was "Ultimate Ascent" and this year was "Aerial Assist", it would make sense that next year's game has to do with coming down. I propose "Diabolical Descent".
  #172   Spotlight this post!  
Unread 29-05-2014, 17:53
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I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.

Rugby Reverse

Start in teleop (rugby "reverse" )-2:30
Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover.

When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out.

Transition -0:20
The ball goes dead, but whoever posesses it may shoot it in autonomous. Each team gets fed a total of six balls, from their end zone.

Autonomous -0:20
After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points.

Overtime
In the event of a tie,(ties are likley because points are all multiples of 5) teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur.

Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously.

Rankings are as follows

Total Record
Number of Overtime Matches
Autonomous points
Teleop points Allowed
Teleop points scored
% of successful throwoffs

Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.

Thanks to those of you who actually read all of that.
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Last edited by SpaceBiz : 29-05-2014 at 20:50.
  #173   Spotlight this post!  
Unread 29-05-2014, 18:30
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Re: 2015 Game

Quote:
Originally Posted by SpaceBiz View Post
The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul.

(snip)

Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.

Thanks to those of you who actually read all of that.
There is a problem I can see with this, and that is that teams could build very strong drivetrains with the purpose of pushing teams into the 3ft zone, in order to get 50 points. If teams were to employ this strategy, a powerhouse team could get disqualified, even if they were the best goal accomplishing robot, due to problems with defense. Cue mass hysteria throughout FRC.
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  #174   Spotlight this post!  
Unread 29-05-2014, 18:49
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Re: 2015 Game

Quote:
Originally Posted by SpaceBiz View Post
I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.

Rugby Reverse

Start in teleop (rugby "reverse" )-2:30
Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover.

When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out.

Transition -0:20
The ball goes dead, but whoever posesses it may shoot it. Each team gets fed a total of six balls, from their end zone.

Autonomous -0:20
After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points.

Overtime
In the event of a tie, teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur.

Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously.

Rankings are as follows

Total Record
Number of Overtime Matches
Autonomous points
Teleop points Allowed
Teleop points scored
% of successful throwoffs

Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.

Thanks to those of you who actually read all of that.
This sounds like it'd be a ton of fun to watch (although probably extremely difficult to scout) once you learn all the rules and whatnot. I feel like there's only so many teams that would be able to build a robot that could fluently play this, though.

Other than that it sounds like an extremely interesting game to follow.
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  #175   Spotlight this post!  
Unread 29-05-2014, 20:06
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Quote:
Originally Posted by 3175student17 View Post
There is a problem I can see with this, and that is that teams could build very strong drivetrains with the purpose of pushing teams into the 3ft zone, in order to get 50 points. If teams were to employ this strategy, a powerhouse team could get disqualified, even if they were the best goal accomplishing robot, due to problems with defense. Cue mass hysteria throughout FRC.
I would agree. The rules should be written so teams intentionaly causing technicals, inflict them on themselves, allong with possible disqualification. The 3 feet zone is only there to prevent a team from just standing in the goal and preventing teams from going through. Still, Powerhouse teams would not Likley be on goal defense, so I can't see them getting pushed in anyway.
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  #176   Spotlight this post!  
Unread 29-05-2014, 20:56
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Re: 2015 Game

Space game.
  #177   Spotlight this post!  
Unread 02-06-2014, 10:49
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Re: 2015 Game

A flying game, definitely. We can call it Game of Drones.

And when you play the game of drones, you win or you die.
  #178   Spotlight this post!  
Unread 05-06-2014, 00:08
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Re: 2015 Game

Quote:
Originally Posted by jjja380 View Post
Since last year the game was "Ultimate Ascent" and this year was "Aerial Assist", it would make sense that next year's game has to do with coming down. I propose "Diabolical Descent".
Diabolical Downfall has a much better ring, especially since Ascent (obviously the opposite of Descent) was just used a few years ago. Plus it would keep with the alliteration trend.
I actually kind of like the human player input Lunacy had, although not Lunacy itself. Maybe robots that climb up a ramp, feed something down to HP, which throws it into an opposing robots scoring area, all while the robot goes back down the ramp to get another game piece?
Although then you have the issue of the game being dependent on the HP's aim, so maybe two-robot alliances with one scaling up/down something like they pyramid from UA for game pieces and one shooting. Just add a small pond in the middle and it's a water game, too.
  #179   Spotlight this post!  
Unread 06-06-2014, 21:07
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Re: 2015 Game

With championships adding possibly 4 new fields, the answer is obvious:
4 current fields
4 new fields
8 total fields
Oxygen is element number 8
In four molecules of water there are:
4 oxygen atoms
8 hydrogen atoms

The solution: Water Game!!!
#watergame2k15
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  #180   Spotlight this post!  
Unread 07-06-2014, 12:24
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Re: 2015 Game

I've noticed something about FRC games in recent years: they tend to fall into these categories, and cycling through until all the categories have been fulfilled:

Tubes and Pegs: Rack n' Roll, Logomotion, etc.
Large Balls: Overdrive, Aerial Assist, etc.
Small Balls: Breakaway, Rebound Rumble, etc.
Something Completely Different: Ultimate Ascent, Triple Play, etc.

Recently, we've had the "Something Completely Different," "Large Balls," and "Small Balls" games. I have a feeling that we're going to have a "Tubes and Pegs" game next year.
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