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#1
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Re: Advice for new strategist?
Karthik has given a talk for several years now called Effective FIRST Strategies. It's definitely worth a watch: https://www.youtube.com/watch?v=smWy7FQ8jLE
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#2
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Re: Advice for new strategist?
The best things you can do as a strategist in my opinion are:
-Analyze multiple ways to play the game and make sure your design team builds to be able to play multiple ways. -know the limitations and abilities of all six robots on the field before a match. -Try to be the team that goes to strategy meetings with a plan, instead of the team that just goes with whatever an alliance partner says, and don't be afraid to stand up for your opinion if an alliance partner wants to run a strategy that you don't like. -Make a pick list no matter where you are seeded. Also know enough about every robot at the event to make a good judgment call during alliance selections -Make sure you have scouting data that you will be able to easily look at and compare teams with. |
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#3
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Re: Advice for new strategist?
Take both subjective and non-subjective scouting data to strategy meetings. It helps verify what teams are capable of and prevents over/ under estimation of teams capabilities.
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#4
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Re: Advice for new strategist?
Drive teams matter more then you would ever think. And reliability and redundancy are a great thing over would work like gods but only 2/3 times.
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#5
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Re: Advice for new strategist?
Quote:
Additionally, I would also recommend that you take as much relevant data as you can during scouting. Its better to have it and not need it than need it and not have it. Lastly, make sure your scouters are having fun. I know that some years, the lead strategists have made scouting horrific for some rookies. It shouldn't be that hard, but just make sure you are catering to their needs some and not working them around the clock. Good luck! |
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#6
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Re: Advice for new strategist?
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Also, some advice I can give: - "Checking the robot every step of the way to make sure it complies with the rulebook." I certainly don't know how your team operates, but it's probably best if everyone is familiar enough with the rules and regulations enough that this isn't a needed responsibility. Of course, checking again can't hurt, so I suppose this is a partially garbage point. - General Scouting/Strategy: Get a team and, go over the match scouting sheets with the people that will be scouting with you beforehand, so they can ask questions, like: "If they pick it up, drop it, and pick it up again, do we count that as two intakes?". Also, take some time after kickoff to analyze the rulebook and design strategies before you design a robot to fulfill those strategies. - Pit Scouting: Do not scout functions. Or rather, do not scout functions with a finality in mind. Simply asking (using this year as an example) if they can shoot, how many points they score in auto, and if they can intake the ball is pointless. Your match data will tell you this. Pit scouting can be used for a variety of other purposes, and is best when filling in gaps that the match data can't. Some I've tried include scouting the drive team (not really successful as I've tried it), scouting strategy (diagrams work wonders), or scouting drive train (a function, but good to know. It's hard to scout this during matches). However, early in the event, it's the best data you have. Try not to exceed one page, there's a lot of teams to talk to. - Match Scouting: Make a sheet and print it out beforehand. Number them beforehand as well. In fact, print out two copies of each and label them both. The worst possible thing for a scout is to think they have enough sheets printed for each team at the event, and then try desperately to find a printer at the competition while chicken-scratching data for three different robots onto the back of scrap paper (So much gratitude towards 708 right now). It should be one sheet, 12 x whatever-you-think-is-necessary. Be sure to add in attempts as well as successes for functions. Looking at a sheet and seeing that team xxxx shot (n) high goals in one match is good, but looking and realizing they missed (2n) in the same match might shed a new light on that data. |
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#7
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Re: Advice for new strategist?
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Make your pick list the night before alliance selection. You'll almost definitely be too busy to do it the morning of, and by that time you should already have a pretty good idea of what everybody can do and how well. This also means you can lighten up on the work for your scouters: reduce your scouting team to 2 or 3 people, give them a list of who's most important to watch, and have them just write down notes on any relevant happenings on field. Then, look their notes over briefly before alliance selections and adjust your picks accordingly. As said above, always make a pick list no matter where you're ranked; if you're picked in the first round you can help out your alliance captain with the third pick. Also mark off the teams who are captains/are being picked during selections, because picks move fast and your captain might not be sure who's left. Compiling the list will also help reinforce in your memory who can do what, which helps a ton if you have to do some analysis on the fly. |
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#8
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Re: Advice for new strategist?
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There is a huge difference between a mechanically complex robot and a strategically-- most teams can't pull off a mechanically complex robot well, but the more you can do with a simple mechanism the better off you are. True flexibility is something I think is often undervalued, and even less achieved. |
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#9
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Re: Advice for new strategist?
Regarding being the "rules manager", I agree with RunawayEngineer here. Each person on the team (at least those involved with designing and building the robot) should understand the rules and the importance of following them.
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#10
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Re: Advice for new strategist?
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Nah, I'll respectfully agree with both you at the same time... pabeekm is correct that focus on building a mechanically simple robot that excels at one role is a key to success. Assuming you can properly identify a need that you can excel at. For example: this year your average 4xxx team was not going to excel at scoring compared to top teams at the event. [Cue the plethora of NUH UH TEAM 4YYY WAS THE TOP SCORING TEAM AT THEIR EVENT that I really don't care about so save me the hassle of ignoring you] but the inbounding/trussing roles were pretty open. And what's more, they both required similar systems (notably, an intake) ... In this case (and in ones similar to it) cadandcookies is correct. Identifying key mechanisms that can enable you to play multiple roles and focusing on them being reliable and effective is important. Many games have mechanisms like that. Usually they involve active control of game pieces. Focus on minimizing driver line up and timing. Big wide rollers work wonders, forklifts suck. [Cue the plethora of NUH UH TEAM ZZZZ WAS THE TOP SCORING TEAM AT THEIR EVENT AND THEY HAD A FORKLIFT that I really don't care about so save me the hassle of ignoring you AGAIN]. I'll leave the exercise of finding these mechanisms over the years to you, but I'll give you a hint: It's almost always involved in possessing the game piece. (I also don't care about the counterexamples someone is going to try to prove me wrong with). Want the TL;DR of it? Keep it simple, effective, and easy to use. |
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#11
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Re: Advice for new strategist?
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Which brings me to the second point - be prepared to give up your "favorite" function to join a successful alliance. 1640 had an excellent offensive robot, but we asked them to play inbounder and defender at which they were equally successful. |
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#12
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Re: Advice for new strategist?
Actually, building the 2008 mechanism isn't the problem, the problem is when you get that nasty urge to "improve" that mechanism-- a trap my team and many others fell into.
Other than that, I should probably have mentioned in my post that oft repeated advice that you can have the best idea, but if you can't execute you're worse off than someone who executed a "poorer" idea. I like Schreiber's description: simple, effective, easy to use (and achievable!). |
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#13
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Re: Advice for new strategist?
Thank you all so much for the help, I can tell I'm going to be checking this thread pretty much the entire year. I'll talk to my president and get someone assigned to rule compliance/inspection.
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#14
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Re: Advice for new strategist?
Assuming your that your head strategist I assume you will be at meetings with drive teams to discuss strategy. When you are there you should know the limits of your robot, I found that even at champs there were teams that said they could do things that they ended up not being able to do reliably. Also when training drivers it's best to put them under pressure, if you train them in a calm environment they won't be prepared for when they get to their first event. If you are going to an off-season event you should let any student get the chance to be on drive team.
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