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#181
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Re: 2015 Game
...a flying water game...
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#182
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Re: 2015 Game
clouds are made of water
clouds fly in the air How about a mist covering the entire field Code:
PS. I know this is a bad idea |
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#183
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Re: 2015 Game
I'd like to see a game involving a field covered in 6 inches of sand.
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#184
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This is nearly as sadistic as a water game.
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#185
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Re: 2015 Game
I want Roombas as game pieces.
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#186
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Re: 2015 Game
How about a game about trying to collect tennis balls your alliance's "base". The entire playing field would be covered in a layer of corn 1-2 feet thick.
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#187
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Re: 2015 Game
Quote:
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#188
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Re: 2015 Game
Thinking about them from an I-don't-know FIRST perspective, I've always been inclined to agree, and conversations with spectators anecdotally reinforces my inclination. The "pick stuff up and put them down" games are not as exciting for spectators as the "throw stuff into goals" games--but I do think AA suffered for lack of an end-game for the exact same reason.
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#189
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Re: 2015 Game
Quote:
I think that the lack of an endgame was beneficial to AA. In the past, the endgame field components have always created an obstruction in the field. Admittedly, these obstructions often added to the challenge of the game (i.e. fitting under the pyramids in 2013). However, because of the zone-based rules and the speed required to score effectively, AA benefited a wide open field. (though climbing the truss would have been fun) |
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#190
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Re: 2015 Game
The best idea I've ever heard.
FIRST, make this happen. Last edited by Philip Arola : 02-07-2014 at 12:43. |
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#191
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Re: 2015 Game
Eventually, I would like to see an FRC game where you can either build a flyer or a ground robot, and both would have benefits and challenges in moving and scoring. I think it would be interesting to see the competition and strategy for the game.
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#192
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Re: 2015 Game
While we're on the topic of what we'd like to see, I'd like to see something that's not a shooting game. I've had three consecutive years of starting on your side of the field, shooting a preloaded game piece into a goal above your opponents heads, then driving around, picking up projectiles from the ground or from humans and repeating. That being said, frisbees are by far my favorite game piece we've ever had.
The winning alliances from the past three years have all had flywheel shooters. I also like games that have very unique elements to them. This year, on the first day after kickoff, I could have told you that the winning alliances will shoot 3 balls in autonomous with wheeled/catapult shooters, people will pick up balls will claws (that won't work well) and rollers (which will work well), obtain assists to increase scoring, then use a catapult or a wheel to launch the ball into the goal and score points and that defense on an open, unobstructed field will be rough. The same goes for 2013 and 2012. If you showed me a video of the winning robots from 2014, 2013, and 2012, I wouldn't have been surprised at the strategies used, except possibly cheesyvision. The same is not true for all games. Some years, there are robot designs that are extremely 'different'. When you get to competition and you see the number of crazy solutions that you didn't think of(think 118's field blocking wall in 2003, 71 in 2002, wildstang's bump climbing swerve from 2004, massive double tetra arms in 2005, flop bots, detaching parts blocking goals, 469 in 2010...etc), it's very exciting. |
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#193
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Quote:
(JK) |
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#194
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Re: 2015 Game
I think a great FRC game would be one in which the gamepiece is so big that it can't be placed in the robot. The ball is quite hard to shoot or accelerate because it is so large. Now, the robots need to basically shoot the balls at each other constantly and keep it in air. The longer span of time it is in air, the more points will be scored, using a algorithm so the first few seconds have a decent value. Then, the value diminishes. Finally, the value comes back up quite high and tons of points are scored.
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#195
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Re: 2015 Game
Quote:
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