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  #61   Spotlight this post!  
Unread 11-06-2014, 16:23
seanthompson seanthompson is offline
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Re: Team 2067 Swerve Drive Game

For passing, you should probably go with a button near the pinky of your left hand or near the thumb of the right hand.
Or on second thought, you could pick any button in the middle bottom of the keyboard because you want need to shoot (with the space bar) while passing. So maybe a c,v, or b?
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Unread 11-06-2014, 16:25
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Re: Team 2067 Swerve Drive Game

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Originally Posted by seanthompson View Post
For passing, you should probably go with a button near the pinky of your left hand or near the thumb of the right hand.
Or on second thought, you could pick any button in the middle bottom of the keyboard because you want need to shoot (with the space bar) while passing. So maybe a c,v, or b?
Anything on the right hand. My right hand doesn't do enough now, just direction*.

*not right control though, Mac problems.
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Unread 11-06-2014, 16:53
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Re: Team 2067 Swerve Drive Game

I suggest that before you make them able to pass and score you could add friendly AI that tries to block your defenders.
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Unread 11-06-2014, 17:15
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Re: Team 2067 Swerve Drive Game

In that case, I'll probably do both shifts so you could use either hand depending on your preference.

And counterdefense bots is also a good idea
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Unread 11-06-2014, 17:16
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For passing I'd say just use the shoot button with the harvester up (on robots that would function like that).
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Unread 11-06-2014, 19:48
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Re: Team 2067 Swerve Drive Game

I like lining the bot up in front of the goal, then moving the rotation point down the field so if I just hold down the right arrow key, the bot will move in a semicircle back down the field to a position right in front of the HP. Then you just hold left arrow key and the bot moves in a semicircle back up the field right into the perfect shooting position. Takes out the ability to truss, but looks pretty cool if you line it up correctly.
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Unread 11-06-2014, 20:07
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Re: Team 2067 Swerve Drive Game

Oh, you could also have a look at the physics in contact, the bots tend to get inside you and get a bit bugged when they push you against a wall.
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Unread 11-06-2014, 21:30
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Re: Team 2067 Swerve Drive Game

Can someone explain how to open the desktop version? I downloaded it, and when I try to open it, nothing happens.
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Unread 11-06-2014, 21:52
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Re: Team 2067 Swerve Drive Game

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Originally Posted by 3175student17 View Post
Can someone explain how to open the desktop version? I downloaded it, and when I try to open it, nothing happens.
Do you have java installed?
And if you can't get it to work, hopefully my cpu limit on the web version will have reset by tomorrow.
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Unread 12-06-2014, 10:33
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Re: Team 2067 Swerve Drive Game

Button Configuration would be cool in the future for Controllers so we can customize the buttons
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Unread 12-06-2014, 18:35
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Re: Team 2067 Swerve Drive Game

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Originally Posted by Branden2648 View Post
Button Configuration would be cool in the future for Controllers so we can customize the buttons
Button Config for Keyboard would be cool too

Also, I would prefer the intake open/close button to be a simple toggle, rather then two different buttons.

My high score is 160, but I haven't played the new version yet.
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Unread 13-06-2014, 02:15
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Re: Team 2067 Swerve Drive Game

I totally love the game; but one *major* suggestion is this:
Make the New Game button different from the Shoot button. I've missed seeing three (probable) high scores just tonight because I was trying to get a last-second shot off and the game ended, went to the score screen for an instant, and then restarted because I'd hit space.

Fix that, and add a high scores list, and it's a game I'll spend even *more* ridiculous amounts of time on
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Unread 13-06-2014, 18:27
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Re: Team 2067 Swerve Drive Game

I have spent way too much time on this. WAY too much.
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Unread 13-06-2014, 19:56
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Re: Team 2067 Swerve Drive Game

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I have spent way too much time on this. WAY too much.
Wow, how is that even possible?
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Unread 16-06-2014, 20:12
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Re: Team 2067 Swerve Drive Game

AI is slightly smarter. It will try to avoid pinning, and they are more resistant to getting stuck on each other.
Per David8696's request, you now use the enter key to select/confirm things instead of the spacebar.
Use either shift to pass the ball when the harvester is up. Not really useful for anything as of now.

What next...
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