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  #46   Spotlight this post!  
Unread 12-06-2014, 17:52
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Re: MidKnight Mayhem II - June 28, 2014

I just got my vacation days approved and a train ticket booked. I'll be there volunteering doing...uh, something!
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Unread 13-06-2014, 08:40
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Re: MidKnight Mayhem II - June 28, 2014

Any word on offseason rule changes?

Also, is there a Friday load-in?
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Unread 13-06-2014, 13:35
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Re: MidKnight Mayhem II - June 28, 2014

Yes, there will be a friday load-in! 5-8pm. Connection tests/practice matches depending on how ready the field is.

(Team event info packets go out on Saturday, and all of that info is contained there as well.)

Rule changes TBD - but as soon as we make a decision, we'll post it here, on the website, and in the event packets.

Hope that helps!
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Last edited by Libby K : 13-06-2014 at 13:38.
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  #49   Spotlight this post!  
Unread 16-06-2014, 09:56
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Re: MidKnight Mayhem II - June 28, 2014

Apologies for the double-post, but we just sent out our info packet to teams with the agenda and rule changes, so I wanted to take a moment to post them here as well.

Agenda:
Friday 6/27:
5-8pm Pits available for load-in

Saturday 6/28:
8am: Doors Open to teams
8:30am: Opening Ceremonies
8:45am-12:45pm: Qualifying Matches
1:00pm: Alliance Selections
1:15pm: Lunch, with Mentor Match rounds!
2:00pm-4:30pm: Elimination Rounds
5pm: Closing Ceremonies

Rule Changes:
(these may look somewhat familiar)

1. 4-Team Alliances for Elimination Rounds. Top ranked teams will select 1-8, 8-1, 1-8 for alliance pairings. Each eliminations alliance will have four teams, and the goal is for all four teams to play at least once during the elimination tournament. The alliance must notify the field staff of the three teams they choose to play in each match, and one member from the non-playing team may be part of the drive team group and considered a Coach.

2. There is no zone requirement for possession.

3. A 4th ball may be used for autonomous during both qualification and elimination rounds. If the 4th ball is used, another robot is not required to touch that ball. All other autonomous rules are unchanged.

4. The basic foul of G21 is removed. Continuous/repeated violations will still be a technical foul. Contact outside of the safety zone will still be enforced.

5. G12 will be modified so that an immediately rectified possession of the opposing alliance ball (from a truss shot, human player, or field crew action) will not be penalized.

6. To Be Announced: The "Mayhem Rule!". Much like other offseasons, we're planning on incorporating something fun and different in the game - but for the moment, we're leaving it a surprise. Don't worry - nothing we choose will require robot modification - this extra bit will be able to be played with your existing machines.

Less than two weeks to go, and we're really looking forward to it. Hope you are too!

New Edit: Back down to 35 teams.
3607 Technologic had to back out. This does leave one open spot for any teams still looking to register.


11- MORT, Mt. Olive NJ
25- Raider Robotix, North Brunswick NJ
87 - RV Robotics, Mt Holly NJ
102 - Gearheads, Somerville NJ
191 - X-Cats, Rochester NY
193 - MORT Beta, Mt. Olive NJ
224 - The Tribe, Piscataway NJ
225 - Tech Fire, York PA
303 - TEST Team, Bridgewater NJ
316 - LuNaTeCs, Carneys Point NJ
329 - Raiders, Medford NY
369 - High Voltage, Brooklyn NY
484 - RoboForce, Havertown PA
810 - Smithtown Mechanical Bulls, Smithtown NY
869 - Power Cord, Middlesex NJ
1089 - Team Mercury, Hightstown NJ
1257 - Parallel Universe, Scotch Plains NJ
1403 - Cougar Robotics, Skillman NJ
1626 - Falcon Robotics, Metuchen NJ
1640 - Sab-BOT-age, Doenigtown, PA
1796 - RoboTigers, Long Island City NY
1922 - The MidKnight Marauders, Plainsboro NJ * (1923 'beta' team)
1923 - The MidKnight Inventors, Plainsboro NJ
2016 - Mighty Monkey Wrenches, Ewing NJ
2495 - Hamilton West Robotics, Hamilton, NJ
2590 - Nemesis, Robbinsville NJ
2607 - Fighting Robo Vikings, Warminster PA
3015 - Ranger Robotics, Spencerport NY
4361 - Roxbotix, Succasunna NJ
4454 - Artisinal Rocketeers, Philadelphia PA
4575 - The TIN Mints, Ridley PA
4954 - 4H Palindrome Robotics, Middletown DE
5113 - Combustible Lemons, Moorestown NJ
5123 - Mechadogs, Yonkers NY
5202 - Huguebots, New Rochelle NY
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Last edited by Libby K : 16-06-2014 at 13:33. Reason: I accidentally a whole rule :)
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Unread 16-06-2014, 15:51
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Re: MidKnight Mayhem II - June 28, 2014

Quote:
6. To Be Announced: The "Mayhem Rule!". Much like other offseasons, we're planning on incorporating something fun and different in the game - but for the moment, we're leaving it a surprise. Don't worry - nothing we choose will require robot modification - this extra bit will be able to be played with your existing machines.
I smell a Secret endgame
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Unread 18-06-2014, 11:55
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Re: MidKnight Mayhem II - June 28, 2014

I signed up as a CSA or FTAA but I haven't received any emails about MKM.

What time is field setup?
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Unread 18-06-2014, 12:22
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Re: MidKnight Mayhem II - June 28, 2014

Quote:
Originally Posted by simpsonboy77 View Post
I signed up as a CSA or FTAA but I haven't received any emails about MKM.

What time is field setup?
You'll be getting emails tonight. Thanks!
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Unread 23-06-2014, 10:37
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Re: MidKnight Mayhem II - June 28, 2014

5 days until MidKnight Mayhem! Here's an updated team list (a few teams are no longer able to join us):

11- MORT, Mt. Olive NJ
25- Raider Robotix, North Brunswick NJ
87 - RV Robotics, Mt Holly NJ
102 - Gearheads, Somerville NJ
191 - X-Cats, Rochester NY
193 - MORT Beta, Mt. Olive NJ
224 - The Tribe, Piscataway NJ
225 - Tech Fire, York PA
303 - TEST Team, Bridgewater NJ
316 - LuNaTeCs, Carneys Point NJ
329 - Raiders, Medford NY
369 - High Voltage, Brooklyn NY
484 - RoboForce, Havertown PA
810 - Smithtown Mechanical Bulls, Smithtown NY
869 - Power Cord, Middlesex NJ
1089 - Team Mercury, Hightstown NJ
1257 - Parallel Universe, Scotch Plains NJ
1403 - Cougar Robotics, Skillman NJ
1626 - Falcon Robotics, Metuchen NJ
1640 - Sab-BOT-age, Doenigtown, PA
1796 - RoboTigers, Long Island City NY
1922 - The MidKnight Marauders, Plainsboro NJ * (1923 'beta' team)
1923 - The MidKnight Inventors, Plainsboro NJ
2016 - Mighty Monkey Wrenches, Ewing NJ
2495 - Hamilton West Robotics, Hamilton, NJ
2590 - Nemesis, Robbinsville NJ
2607 - Fighting Robo Vikings, Warminster PA
3015 - Ranger Robotics, Spencerport NY
4361 - Roxbotix, Succasunna NJ
4454 - Artisinal Rocketeers, Philadelphia PA
4575 - The TIN Mints, Ridley PA
4954 - 4H Palindrome Robotics, Middletown DE
5113 - Combustible Lemons, Moorestown NJ
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2006-2009: Founder, Captain, Operator, Regional Champion.
2010-Always: Proud Alumni, Mentor & Drive Coach. 2015 Woodie Flowers Finalist Award.

-
229: Division By Zero / 4124: Integration by Parts
2010-2013: Clarkson University Mentor for FLL, FTC & FRC

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Unread 23-06-2014, 14:30
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Re: MidKnight Mayhem II - June 28, 2014

Quote:
Originally Posted by Libby K View Post
5 days until MidKnight Mayhem! Here's an updated team list (a few teams are no longer able to join us):

11- MORT, Mt. Olive NJ
25- Raider Robotix, North Brunswick NJ
87 - RV Robotics, Mt Holly NJ
102 - Gearheads, Somerville NJ
191 - X-Cats, Rochester NY
193 - MORT Beta, Mt. Olive NJ
224 - The Tribe, Piscataway NJ
225 - Tech Fire, York PA
303 - TEST Team, Bridgewater NJ
316 - LuNaTeCs, Carneys Point NJ
329 - Raiders, Medford NY
369 - High Voltage, Brooklyn NY
484 - RoboForce, Havertown PA
810 - Smithtown Mechanical Bulls, Smithtown NY
869 - Power Cord, Middlesex NJ
1089 - Team Mercury, Hightstown NJ
1257 - Parallel Universe, Scotch Plains NJ
1403 - Cougar Robotics, Skillman NJ
1626 - Falcon Robotics, Metuchen NJ
1640 - Sab-BOT-age, Doenigtown, PA
1796 - RoboTigers, Long Island City NY
1922 - The MidKnight Marauders, Plainsboro NJ * (1923 'beta' team)
1923 - The MidKnight Inventors, Plainsboro NJ
2016 - Mighty Monkey Wrenches, Ewing NJ
2495 - Hamilton West Robotics, Hamilton, NJ
2590 - Nemesis, Robbinsville NJ
2607 - Fighting Robo Vikings, Warminster PA
3015 - Ranger Robotics, Spencerport NY
4361 - Roxbotix, Succasunna NJ
4454 - Artisinal Rocketeers, Philadelphia PA
4575 - The TIN Mints, Ridley PA
4954 - 4H Palindrome Robotics, Middletown DE
5113 - Combustible Lemons, Moorestown NJ
33 is a nice number to work with.
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Unread 23-06-2014, 16:49
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Re: MidKnight Mayhem II - June 28, 2014

32 now. Just lost 1796.

11- MORT, Mt. Olive NJ
25- Raider Robotix, North Brunswick NJ
87 - RV Robotics, Mt Holly NJ
102 - Gearheads, Somerville NJ
191 - X-Cats, Rochester NY
193 - MORT Beta, Mt. Olive NJ
224 - The Tribe, Piscataway NJ
225 - Tech Fire, York PA
303 - TEST Team, Bridgewater NJ
316 - LuNaTeCs, Carneys Point NJ
329 - Raiders, Medford NY
369 - High Voltage, Brooklyn NY
484 - RoboForce, Havertown PA
810 - Smithtown Mechanical Bulls, Smithtown NY
869 - Power Cord, Middlesex NJ
1089 - Team Mercury, Hightstown NJ
1257 - Parallel Universe, Scotch Plains NJ
1403 - Cougar Robotics, Skillman NJ
1626 - Falcon Robotics, Metuchen NJ
1640 - Sab-BOT-age, Doenigtown, PA
1922 - The MidKnight Marauders, Plainsboro NJ * (1923 'beta' team)
1923 - The MidKnight Inventors, Plainsboro NJ
2016 - Mighty Monkey Wrenches, Ewing NJ
2495 - Hamilton West Robotics, Hamilton, NJ
2590 - Nemesis, Robbinsville NJ
2607 - Fighting Robo Vikings, Warminster PA
3015 - Ranger Robotics, Spencerport NY
4361 - Roxbotix, Succasunna NJ
4454 - Artisinal Rocketeers, Philadelphia PA
4575 - The TIN Mints, Ridley PA
4954 - 4H Palindrome Robotics, Middletown DE
5113 - Combustible Lemons, Moorestown NJ

All other teams are confirmed. We'll still welcome anyone who wants to join us and increase the team count! As long as we stay above 32 we'll be running 4-team alliances for elimination rounds.
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Unread 23-06-2014, 16:56
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Re: MidKnight Mayhem II - June 28, 2014

Quote:
Originally Posted by Libby K View Post
32 now. Just lost 1796.

11- MORT, Mt. Olive NJ
25- Raider Robotix, North Brunswick NJ
87 - RV Robotics, Mt Holly NJ
102 - Gearheads, Somerville NJ
191 - X-Cats, Rochester NY
193 - MORT Beta, Mt. Olive NJ
224 - The Tribe, Piscataway NJ
225 - Tech Fire, York PA
303 - TEST Team, Bridgewater NJ
316 - LuNaTeCs, Carneys Point NJ
329 - Raiders, Medford NY
369 - High Voltage, Brooklyn NY
484 - RoboForce, Havertown PA
810 - Smithtown Mechanical Bulls, Smithtown NY
869 - Power Cord, Middlesex NJ
1089 - Team Mercury, Hightstown NJ
1257 - Parallel Universe, Scotch Plains NJ
1403 - Cougar Robotics, Skillman NJ
1626 - Falcon Robotics, Metuchen NJ
1640 - Sab-BOT-age, Doenigtown, PA
1922 - The MidKnight Marauders, Plainsboro NJ * (1923 'beta' team)
1923 - The MidKnight Inventors, Plainsboro NJ
2016 - Mighty Monkey Wrenches, Ewing NJ
2495 - Hamilton West Robotics, Hamilton, NJ
2590 - Nemesis, Robbinsville NJ
2607 - Fighting Robo Vikings, Warminster PA
3015 - Ranger Robotics, Spencerport NY
4361 - Roxbotix, Succasunna NJ
4454 - Artisinal Rocketeers, Philadelphia PA
4575 - The TIN Mints, Ridley PA
4954 - 4H Palindrome Robotics, Middletown DE
5113 - Combustible Lemons, Moorestown NJ

All other teams are confirmed. We'll still welcome anyone who wants to join us and increase the team count! As long as we stay above 32 we'll be running 4-team alliances for elimination rounds.
Hopefully no one gets terrifically broken so we can pull it off.
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Unread 23-06-2014, 18:19
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Re: MidKnight Mayhem II - June 28, 2014

Quote:
Originally Posted by Libby K View Post
32 now. Just lost 1796.
There goes one of the best autonomous modes at the event
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Unread 24-06-2014, 12:05
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Re: MidKnight Mayhem II - June 28, 2014

The "MidKnight Mayhem GDC" is working on its last versions of the Mayhem Rule.

Get excited! It's gonna be crazy.


Since we're at 32 teams (with one question-mark), we are still leaving event registration open to any teams that might want to sign up, even this late in the game. This includes existing MKM teams that might want to bring a practice bot (as long as it functions with the field) for extra hands-on experience. As long as it hooks up to the field & has competition-legal bumpers, we're all for it. Register on the site or email midknightmayhem@gmail.com if you're interested.
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2006-2009: Founder, Captain, Operator, Regional Champion.
2010-Always: Proud Alumni, Mentor & Drive Coach. 2015 Woodie Flowers Finalist Award.

-
229: Division By Zero / 4124: Integration by Parts
2010-2013: Clarkson University Mentor for FLL, FTC & FRC

-
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#TeamUnither | facebook, twitter & instagram | @unitherFIRST

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questions? comments? concerns? | twitter: @libbyk | about.me/libbykamen
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Unread 25-06-2014, 12:24
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Re: MidKnight Mayhem II - June 28, 2014

3 days left to go, and we have two updates that we think merit a double-post.
(Sorry!)
Just sent out an email to all confirmed MKM team contacts with some event info, but here are the two big things:

#1: Power distribution in the Pit area: We request that each team bring their own 14-gauge, 50-foot extension cord (at least one). Please label it with your team number so that we can get it to its rightful home at the end of the day. MAR is not supplying power distribution equipment this year for off-seasons, and our generous sponsors at Princeton Plasma Physics Lab (PPPL) have donated a generator and all the necessary equipment to power our pit area, but we will need teams' help in routing power to each individual pit in the gym. If you cannot provide one for your team, please let us know, and we'll work to accommodate you.

#2: The "Mayhem Rule": As dictated in the rule changes document in our last update, we are adding our own flair to the event. The 2014 "Mayhem Rule" is as follows:

The "Mayhem Ball": One marked MAYHEM BALL will be placed on the truss prior to each match. The MAYHEM BALL will be put into play at whichever point during the match it falls or is knocked off the truss. Once a MAYHEM BALL is put into play, it is fair game to be carried by either alliance, and may change possessions between alliances if it is so manipulated by the robots. (note: All Aerial Assist robot contact rules will be enforced, and stealing your opponent's MAYHEM BALL by damaging them or contacting them inside the bumper zone will be heavily penalized.)

When the MAYHEM BALL is scored in an alliance's goal, the alliance will receive a 20 point bonus (to be added to the score at the conclusion of the match). The MAYHEM BALL does not accrue assist/truss/catch points. If a MAYHEM BALL goes out of play without being scored, it is returned to the nearest human player from where the ball exited the field. Once the MAYHEM BALL is scored, it is no longer available to the teams in that match -- so grab it while you can!
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Re: MidKnight Mayhem II - June 28, 2014

I assume the Mayhem Ball is 20 points in addition to the point value of the goal it is scored in? (I.e. 30 points total for a high goal, 21 for a low goal?)

And isn't 20 points just a little low? I know that that can turn the tides of a match, but this late in the season the match scores seem to be able to go much higher.

The whole idea does sound awesome, though!
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Last edited by Johnbot : 26-06-2014 at 15:45. Reason: Unfinished.
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