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#33
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Re: A Vision Program that teaches itself the game
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Given this context... the AI foundation for our game code we wrote , and the robot code are 100% identical. I think your context of AI includes the details of the goals themselves... assuming this to be true, it should be abstracted away to not be a part of the AI... so let's take 2011 logomotion as an example, and only just the autonomous part as an example to illustrate my point: goals drive forward 10 feet raise arm to 9 foot mark drive forward one more foot open raptor claw lower arm 6 inches drive backwards a few feet In this example these are high level goals that I could have used in the game, the details of how to do the goals would have been different, and FWIW... driving forward *straight* is not as easy as it sounds. ![]() |
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