Go to Post Would FIRST be as amazing if not for CD? I mean it would still be this amazing place for students and mentors to be but the explosion of innovation and gathering of people together across communities has to have been greatly effected by CD. - dodar [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 26-07-2014, 17:10
apples000's Avatar
apples000 apples000 is offline
Registered User
no team
 
Join Date: Mar 2012
Rookie Year: 2012
Location: United States
Posts: 222
apples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant future
Re: High Torque Arm design questions

Okay, I have a few more questions.
I think we're going to be using some gearbox with a single chain reduction.
We are going to drive the arm pivot because we want the arm to be able to rotate 180 degrees.

This transmission can backdrive, so I'm looking for ways to prevent it.

I have three ideas:

Worm gearbox (worm reduction + chain):
I need a single start worm. The goal is (at stall) 180 ft-lbs at the joint, or 43 ft-lbs at the drive sprocket. In in-lbs, that's 518 in-lbs on the worm gear.

At half speed, I have 7.2 rpm at the arm, 30 rpm at the worm gear, and 900 rpm at the worm.

Both of these meet operating specs for 12 pitch ground/hardened worms running with 30 tooth bronze worm gears.

The disadvantage is that it is expensive, and large shock loads could damage it.

Locking gearbox:
I'd use a dog clutch somewhere. My concern is backlash if it's early in the reduction, and force to engage/disengage it if it's near the end.

Also, I could go with something like the robonaut's claw locking thing where they have preset positions it locks in. I'm not sure if I like limiting myself to only a handful of presets though.

Any ideas/suggestions?
  #2   Spotlight this post!  
Unread 26-07-2014, 17:40
EricH's Avatar
EricH EricH is online now
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,693
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: High Torque Arm design questions

Quote:
Originally Posted by apples000 View Post
Okay, I have a few more questions.
I think we're going to be using some gearbox with a single chain reduction.
We are going to drive the arm pivot because we want the arm to be able to rotate 180 degrees.

This transmission can backdrive, so I'm looking for ways to prevent it.
I'll point you to one of the robots from 2005, namely 330's. Large sprocket driving a single pivot, dead-axle (sprocket directly attached to the base of the arm). To get to the sprocket from the FP motors (x2), the power first went through 1 FP gearbox/motor to a common shaft, to a small sprocket, to a medium sprocket on an intermediate shaft via chain, to a small sprocket on the same intermediate shaft, to the big sprocket. No backdriving without a bit of force (>8 lb@5'), and it could lift us under power). Also no lock...

There are a number of methods for reducing force on the chain; try running 2 chain runs in parallel, which will cut the amount of force each chain has to take in half. Also note the counterweight/counterforce suggestions. The counterweights will help stop backdriving.

For purposes of locking an arm, a small pneumatic cylinder fired into holes will do the trick. Or a small servo into a slot. Something like that.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #3   Spotlight this post!  
Unread 26-07-2014, 19:51
DampRobot's Avatar
DampRobot DampRobot is offline
Physics Major
AKA: Roger Romani
FRC #0100 (The Wildhats) and FRC#971 (Spartan Robotics)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2010
Location: Stanford University
Posts: 1,277
DampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond reputeDampRobot has a reputation beyond repute
Re: High Torque Arm design questions

Worm gears all the way!

Worm gears are great. They're nonbackdrivable, and lend themselves to both manual and closed loop control. Basically, where you put them they stay, which means that you can have a much simpler and less finicky control loop. I think we just had a P loop on our worm powered claw tilt this year, and had it not been for the precise angle requirements, open loop control would have worked just fine.

12 DP seems like a reasonable pitch based on my experience, but you could probably get away with as high as 20 DP.

Realistically, whenever I've seen large shock loads running through a worm gearbox, either the spacers around the worm or the thrust bearings on the worm are what get damaged. When the worm gear teeth are 3/16" of hardened steel, and your washers on your thrust bearing are 3/64" of unevenly supported stainless, it's not hard to see what will fail first. Of course, you can bump up the bearings to angular contact bearings, and make all your spacers steel, but at that point, you're likely going to see other things break before the worm gear. We ran a worm gear setup as our claw tilt this year, and shock loads (like stopping the claw suddenly) caused the screw holes holding the sprocket to the claw and the hex on the worm gearbox sprocket to round out before the worm and worm gear were damaged.

If you do go worm, you're going to want to throw a lot of power at it. I'd guess (without having run any numbers) that you'd need at the very least a CIM to power whatever you're describing. We ran a 2 CIM, 1 lead worm + 2 spur reductions gearbox this year, and observed efficiencies in the 6-7% range. That gearbox was the result of a lot of institutional knowledge too, I doubt our earlier versions were even that efficient. Worm gears are great, but they do dump a lot of power.

We've been doing worm gearboxes for about four years now. Let me know if you'd like to see some of our gearbox CAD. I'd be happy to share designs and experience.
__________________
The mind is not a vessel to be filled, but a fire to be lighted.

-Plutarch
  #4   Spotlight this post!  
Unread 26-07-2014, 19:56
Kevin Leonard Kevin Leonard is offline
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,243
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: High Torque Arm design questions

Personally, if I have to lift anything in FRC, I'd prefer a 4-bar lift any day.
#mytwocents
Plus they can be pneumatic, and 20 likes pneumatics.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
  #5   Spotlight this post!  
Unread 26-07-2014, 20:06
Jared's Avatar
Jared Jared is offline
Registered User
no team
Team Role: Programmer
 
Join Date: Aug 2013
Rookie Year: 2012
Location: Connecticut
Posts: 602
Jared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond repute
Re: High Torque Arm design questions

Worm gears are pretty good for this type of application.

We used a two start worm on our climber with decent success. We used a 2 start 16 pitch worm and a 20 tooth worm gear. We must have climbed our practice tower hundreds of times with the setup (2 CIMs direct driving the worm) and we had no issues.

Worm gears aren't indestructible though. We broke two, one bronze, one steel, once we increased our climber to 3 CIMs and doubled the speed.

I think you can do better on efficiency than the previous poster has mentioned.
Our climber, which was two belts, the worm reduction described above, two #25 chains, and a 5 start lead screw, and we saw over 50% efficiency (measured by the amount of time it took the robot to lift itself).

Making sure the worm/worm gear are in the exact right spot is very important. We added .002" extra to the center to center like we do with spur gears. Also, make sure you put plenty of grease on the gears.
  #6   Spotlight this post!  
Unread 26-07-2014, 21:35
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,145
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: High Torque Arm design questions

To the OP,

Chain's do not "handle torque", they handle tension as your rating called out. Chains are excellent for doing what you are looking to do.

With a big enough sprocket, you could make thousands of foot pounds of torque with 25 pitch chain. It just might be a a very big sprocket. As Archimedes said, with a large enough lever, I could move the world.

As far as pivots go, FRC 33 used large bushing for the 2005 and 2007 robot. The joints were really nice to work with and gave smooth operation, though the arm construction could be difficult.

With high torque though can come high forces, and you do need to be mindful of the loads. If you would like help doing calculations and layouts, let me know and we can figure these out as a an open case study.

We would start with calculating the amount of load and how far/fast we wanted to move it, and thus would dictate a minimum motor power. Based off of that, we can pick a motor, and then figure what sort of methods we could use to get the right torque.
  #7   Spotlight this post!  
Unread 26-07-2014, 23:04
the.miler's Avatar
the.miler the.miler is offline
taking a break
AKA: Miles Chan
FRC #0846 (Funky Monkeys)
Team Role: Alumni
 
Join Date: Jan 2011
Rookie Year: 2011
Location: San Jose, CA
Posts: 71
the.miler is a glorious beacon of lightthe.miler is a glorious beacon of lightthe.miler is a glorious beacon of lightthe.miler is a glorious beacon of lightthe.miler is a glorious beacon of light
Re: High Torque Arm design questions

If you're interested in counterbalancing your arm, this year we figured out a way of using surgical tubing to perfectly balance our collector arms throughout their range of motion, which could possibly be upscaled to deal with heavier arms.

I'm hoping that the student who worked on that system will chime in here (I can only tell you that it worked like a charm and integrated into our design quietly, inside a frame tube where nobody ever noticed it without us pointing it out). The value of counterbalancing the arm was that it allowed us to use a much smaller pneumatic cylinder than we otherwise would have, reducing air usage while giving us very quick actuation in both directions. Similar benefits would have been in store if we'd used a motor to actuate the arms.

The links show a mechanism (and components) for counterbalancing a lift gate that works on the same principles. The first link also has an entertaining video that shows it in action:

http://www.northerntool.com/shop/too...BTOWbnB85IBZSh

http://www.etrailer.com/Accessories-...Fc1afgod9HgA3A
__________________
Member 846 The Funky Monkeys 2010-2014

Team 846 Highlights 2014
lynbrookrobotics.com
becauserobots.org

Last edited by the.miler : 26-07-2014 at 23:11. Reason: Had to point out the video :)
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 15:58.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi