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#1
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Re: Continuous Floor Loading?
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Just to clarify, I consider roller grippers from 2011 continuous mechanisms, not hybrid, as the gripper is the final storage mechanism for the gamepiece. The thing is that hybrid mechanisms solve many geometrical problems that make designing continuous floor loaders, storage elevators, and feeding systems difficult at times. Primarily it allows you to lift the gamepiece over the bumper without a complex system of belts. 67's 2012 floor loader was a roller and a bar that the balls were squeezed against. The only time I can see this not being superior to a continuous mechanism is in cases where there are a large number of gamepieces. To the point where your mechanism can't hold a full load of gamepieces or can't transfer the contents of the mechanism before it's time to pick up more. |
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#2
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Re: Continuous Floor Loading?
I would call our 2014 bot's intake a good example of a 'hybrid' pickup. We use a roller to grip the ball, but once the ball goes through the roller the roller needs to go back up to load the ball into the shooter. We can also hold one ball inside the roller while another is loaded into the shooter, which we used during autonomous. There's a good video of the pickup sequence on our prototype robot here.
In our case it was successful in spite of being fairly slow because there was only ever one game piece to pick up. Once our bot got the ball in the roller and off the ground, we could be driving down the field while it loaded the rest of the way. If the game were more similar to 2013 or 2012 where there were many game pieces in play at the same time, it likely wouldn't have worked out as well. The pickup sequence is also automated, so the drivers do not need to be concerned with the multiple actuations needed to pick up a ball. I would say that that automation is essential to any complicated form of pickup mechanism to ease the load on the driver. |
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#3
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Re: Continuous Floor Loading?
The last time I can think of a "non-continuous" mechanism being the most effective solution was 2005. Since then, as others have mentioned, roller systems have been most effective, as they make it much easier to pick up an object because they reduce the required accuracy.
Interestingly, end game manipulators tend to be what you'd call "non-continuous." |
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#4
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Re: Continuous Floor Loading?
It depends on the application, of course. However, in general, there are also two types of applications.
1) Precision Placement. 2005, 2007, 2011 come to mind, as well as the 2008 endgame. In this, you're trying to place something on something else with a reasonable degree of accuracy. 2) In the Big Hole. Shooting-type games tend to land in this category, just put a lot of projectiles on the target. Generally, precision placement games will lend themselves for a gripper-type pickup. (If you're going to lump roller claws into "continuous", you need to make sure that you're ONLY lumping the rollers in to use your own definition consistently. I'd consider them hybrid; it's a gripper with a continuous in-feed.) And yes, some of the best pick-and-place robots out there have used gripper-type claws without any sort of continuous component. On the other hand, "big hole" games will tend to call for a continuous pickup to acquire ammunition for the massive shot at the target. Aerial Assist, due to only one gamepiece, was a slight exception, but most of the successful teams tended to use continuous. And then there are the hybrids. Often, a given challenge will call for something that neither grippers nor continuous can completely provide. That's when life gets interesting, as you try to figure out whether to add a continuous to a gripper or vice versa, and automate the whole thing... I'll pick on 1197 this last year as having a hybrid. The initial intake was continuous, but if the storage/secondary intake wasn't in the right place the ball was then useless, putting it more in a gripper class. (Some clever code made the positioning automatic, or very nearly automatic, when the driver pressed the right button.) If both were in the right place, everybody within 15 feet of the sides of the field knew when they hit a ball they wanted as it smacked into the back of the storage... |
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#5
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Re: Continuous Floor Loading?
One other way that you could classify pickup systems is by whether they handle more than one of the item in the same part at the same time or if they must be dealt with in a sequence. This is orthagonol to whether they're dealt with continously or in a batch.
I agree the previous posters that continous is usually better. I am especially inclined to agree with Joe G.'s reasoning that they're easier to control. Often it's trivial: just turn it on and let it run. |
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#6
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Re: Continuous Floor Loading?
Don't forget about 1986's 2013 pickup, with the "thumbs" for indexing and the arm. I would classify that as hybrid, although the argument could be made that it was purely passive or noncontinuous.
https://www.youtube.com/watch?v=uKy-IKDq_6o |
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#7
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Re: Continuous Floor Loading?
In my opinion, the choice between a continuous pickup and a singular pickup comes down to one factor- how many game pieces your robot can possess.
If you can ever possess more than one game piece, I would always go for the fastest pickup possible, which is always going to be a continuous pickup. If you are limited to possessing one piece at a time, then you can consider a singular pickup, but this isn't necessarily always the best option. When it comes to acquiring and possessing gamepieces, the fastest and most reliable loader is the best loader. |
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#8
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Re: Continuous Floor Loading?
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#9
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Re: Continuous Floor Loading?
How about the mechanism for lifting the scoop from the floor to the hopper?
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