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  #211   Spotlight this post!  
Unread 12-08-2014, 03:45
nydnh01 nydnh01 is offline
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Re: 2015 Game

How about a game similar to quidditch? 3 robots on each side working together to get each game piece in the goals located on each side of the wall. The goals would be in the form of the FIRST logo and alliances would work together to earn assist points.
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Unread 12-08-2014, 11:33
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Re: 2015 Game

Here's my two cents:

Stacking game, but with the aerial assist methodology of extra points for assists. Either boxes or tetras; likely boxes as tetras were used most recently, and we've already had "ring-on-peg" games. Plus shipping container cranes give me an engineering boner.

Endgame? steal the other team's boxes in the last 30 seconds. each stolen box is worth extra points.

Optional twist- boxes cannot touch the ground during transit/extra points for not touching ground

Last edited by SgtMartian : 12-08-2014 at 12:12.
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Unread 15-08-2014, 14:50
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Re: 2015 Game

Seeing as how 2015 is the release of Star Wars VII. I would like to see a game where the robots have to reflect lasers at targets to get points. (think lightsaber training drones similar to what Luke used on the Millennium Falcon)
This would give the defense opportunity to reflect lasers from the opponent into their own goals as well with some properly angled redirection.

Played in the dark of course!
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Unread 15-08-2014, 15:09
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Re: 2015 Game

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Originally Posted by c.shu View Post
This would give the defense opportunity to reflect lasers from the opponent into their own goals!
and then straight into someones eyes
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Unread 15-08-2014, 15:53
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Re: 2015 Game

Quote:
Originally Posted by c.shu View Post
Seeing as how 2015 is the release of Star Wars VII. I would like to see a game where the robots have to reflect lasers at targets to get points. (think lightsaber training drones similar to what Luke used on the Millennium Falcon)
This would give the defense opportunity to reflect lasers from the opponent into their own goals as well with some properly angled redirection.

Played in the dark of course!
I could see a static beacon with multi-colored LEDs that flash in a spread-spectrum sort of way (for security) and robots have to manipulate something large in the middle of the field with a mirror on top that redirects the light from the beacon to a goal. You get points based on how long the light is redirected toward the goal.
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Unread 18-08-2014, 13:59
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Re: 2015 Game

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Originally Posted by SgtMartian View Post
Here's my two cents:

Stacking game, but with the aerial assist methodology of extra points for assists.
I like this idea a lot.

You could have it such that stacks of game pieces receive significant bonus points if the pieces in the stack were placed there by different robots. Stacking lends itself naturally to providing an easier "intro-level" job for less-capable teams that, regardless, is crucial for success - namely, placing the first object in the stack.

To be really tricky, you could have an end-game which involves removing a piece from the middle/bottom of the stack while keeping the rest of the stack intact.

I'd also like to see the trend of small numbers of game pieces continue - it makes it much easier to keep track of what's going on and makes defense way more important.
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Last edited by Oblarg : 18-08-2014 at 14:02.
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Unread 18-08-2014, 21:07
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Re: 2015 Game

Maybe you all will feel this is counter to FIRST's ideals but an idea that's been floating around my head is this: uneven alliances. Instead of the usual 3v3 go 2v3 or 2v4. This would force teams to have different strategies based on whether they have the advantage. Just a thought
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  #218   Spotlight this post!  
Unread 19-08-2014, 18:08
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Re: 2015 Game

Here's my idea for a cool FRC game

Name: ???

Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees

Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.

Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, and a 12' x 1' medium goal on their sides of the field. Frisbees may be used to add points.

Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.

Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points, and each one scored in medium goal will give an alliance 5 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.

Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.

ALL Frisbees an alliance chooses to have on their side of the field must be scored for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)

If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.

End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.

Opinions?

Last edited by thatprogrammer : 19-08-2014 at 18:47.
  #219   Spotlight this post!  
Unread 19-08-2014, 18:13
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Re: 2015 Game

Quote:
Originally Posted by thatprogrammer View Post
Here's my idea for a cool FRC game

Name: ???

Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees

Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.

Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, and a 12' x 1' medium goal on their sides of the field. Frisbees may be used to add points.

Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.

Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points, and each one scored in medium goal will give an alliance 5 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.

Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.

ALL Frisbees an alliance chooses to have on their side of the field for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)

If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.

End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.

Opinions?
Well, this is most certainly a very well thought out idea, nice job. It would be a very challenging game for sure, considering the large variety of features to do different operations for different game pieces. Or maybe one feature to do all of them? Although I doubt this will be the 2015 game, I think it would be an interesting idea. One problem is that it would be very chaotic, and therefore the referees would have a difficult time, trying to keep track of everything occurring.
  #220   Spotlight this post!  
Unread 19-08-2014, 18:45
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Re: 2015 Game

Quote:
Originally Posted by GrifBot View Post
Well, this is most certainly a very well thought out idea, nice job. It would be a very challenging game for sure, considering the large variety of features to do different operations for different game pieces. Or maybe one feature to do all of them? Although I doubt this will be the 2015 game, I think it would be an interesting idea. One problem is that it would be very chaotic, and therefore the referees would have a difficult time, trying to keep track of everything occurring.
Thankfully goal keeping for balls could be done with sensors instead of humans, and the amount of frisbees on the field could also be measures by a sensor *checking how many frisbees were initially placed on the field*. I'll look into amending some of this to make it easier to referee.
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Unread 19-08-2014, 18:51
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Re: 2015 Game

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Originally Posted by thatprogrammer View Post
Thankfully goal keeping for balls could be done with sensors instead of humans, and the amount of frisbees on the field could also be measures by a sensor *checking how many frisbees were initially placed on the field*. I'll look into amending some of this to make it easier to referee.
Yes, that would work. Loading station would also be a bit difficult however. Big enough for a ball, but a frisbee shouldn't be able to fit through or that would be dangerous, and then a separate slot for frisbees. And then of course there would be the netting used in Ultimate Ascent. However, overall, combining game pieces would be new and unique.
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Unread 19-08-2014, 19:07
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Re: 2015 Game

Quote:
Originally Posted by thatprogrammer View Post
Here's my idea for a cool FRC game

Name: ???

Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees

Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.

Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, a 12' x 5" medium goal, and a 12' x 10" low goal on their sides of the field. Frisbees may be used to add points.

Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each Frisbee shot into the low goal gives an an alliance 1 point. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.

Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points. Balls that are dumped/shot into the low goal will give an alliance 3 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.

Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.

ALL Frisbees an alliance chooses to have on their side of the field must be scored for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)

If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.

End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass on a pressure sensor during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.

Opinions?
Bold is new.

What these additions mean.

1. Ball can now be scored in only the low or the high goals, meaning a pressure sensor can now be used to detect ball scoring.

2. A pressure sensor is used on the overpass, removing human reffing errors from the end game.

3. The medium goal is now used only for frisbees, meaning this is now automatically scored.

4. There is now a low goal for beginner or weaker teams to work with.

Opinions
  #223   Spotlight this post!  
Unread 29-08-2014, 22:15
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Re: 2015 Game

Death Race 2000.

Just sayin.
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Unread 03-09-2014, 08:11
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Re: 2015 Game

Quote:
Originally Posted by thatprogrammer View Post
Bold is new.

What these additions mean.

1. Ball can now be scored in only the low or the high goals, meaning a pressure sensor can now be used to detect ball scoring.

2. A pressure sensor is used on the overpass, removing human reffing errors from the end game.

3. The medium goal is now used only for frisbees, meaning this is now automatically scored.

4. There is now a low goal for beginner or weaker teams to work with.

Opinions
I was looking at the trends of game pieces, and because of the trends I've come to believe that the game piece will be not spherical.

Trends:
2014- Aerial Assist- Perfect sphere
2013- Ultimate Ascent- Disks, irregular
2012- Rebound Rumble- Perfect sphere
2011- Logomotion- Irregular, inner tubes
2010- Breakaway-Perfect sphere
2009- Lunacy- Imperfect spheres
2008- Overdrive- Perfect sphere
2007- Rack n' Roll- Inner tubes, irregular
2006- Aim high- Perfect sphere
2005- Triple play- Irregular, triangular
2004- First Frenzy - Perfect Spheres
2003-Stack Attack- Squares, irregular
2002- Zone Zeal- Perfect Spheres

And after that, poof goes the trend, with Diabolical Dynamics being perfect spherical objects again of a variety of sizes. With such a long and consistent trend, it's fair to say that this year is presumably going to be an irregular shaped object, and that's why I strongly believe that it will be football. FIRSTly, it's an all american sport. It has to be done eventually, and people will love it. Second, intaking would be difficult. I would imagine that there would be lots of problems with clogged intakes. Also, shooting perfectly with the right spin would be important yet difficult.

Last edited by g_sawchuk : 03-09-2014 at 08:16.
  #225   Spotlight this post!  
Unread 03-09-2014, 12:15
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Re: 2015 Game

Quote:
Originally Posted by nydnh01 View Post
How about a game similar to quidditch? 3 robots on each side working together to get each game piece in the goals located on each side of the wall. The goals would be in the form of the FIRST logo and alliances would work together to earn assist points.
I think FIRST wouldn't put assists in FRC games two years in a row... Good idea though.
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