Go to Post Due to risk of unforseeable consequences, teams may not initiate a wormhole for the purpose of scoring ringers from past or future matches. - Richard Wallace [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 26-08-2014, 13:56
Dillon Carey's Avatar
Dillon Carey Dillon Carey is offline
6wd swerve, it has been done
AKA: TinyHippo
FRC #1625 (Winnovation)
Team Role: Alumni
 
Join Date: Jun 2008
Rookie Year: 2007
Location: Winnebago IL
Posts: 93
Dillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond reputeDillon Carey has a reputation beyond repute
Bumper Zone Limitations

Bumpers have been around for quite a while now, and the Bumper Zone has pretty much always stayed the same. The main rule I would like to address is the height limitations on the bumper zone. It has been 2"-10" off the ground for as long as I remember. This may have been a good height when bumpers were introduced (2006 I believe), however, since then the average wheel size has shrunk dramatically. Mounting bumpers 2" off the ground is extremely inconvenient in many cases and I don't see a reason the rule shouldn't be changed to 1" off the ground.

On a side note, forcing the bumpers to start/stay in the bumper zone really limits a teams creativity when it comes to flop bots or other interesting configurations. (check out team 16 in 2008 for a good example)
__________________
"More power 'till it breaks or you win."
- Keith Carey
Reply With Quote
  #2   Spotlight this post!  
Unread 26-08-2014, 14:04
jee7s jee7s is offline
Texan FIRSTer, ex-frc2789, ex-frc41
AKA: Jeffrey Erickson
FRC #6357
 
Join Date: Nov 2007
Rookie Year: 1997
Location: Dripping Springs, TX
Posts: 317
jee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond reputejee7s has a reputation beyond repute
Re: Bumper Zone Limitations

The bumper zone was higher in 2010 to accommodate the soccer balls, as I recall. Though, I don't recall the exact height range.

I'm not the GDC or anything, but....IMHO the whole point of the bumper spec is to make sure that two robots both have a deformable surface (the bumper) at the same height for interactions. This way, the energy of the impact goes into the bumper and not into metal. Allowing teams to move the bumpers outside of the bumper zone really defeats this purpose. And, from my past experience with FRC, I can assure you that a bumper-to-bumper interaction is much friendlier to a frame than a metal-to-metal one.

So, yeah, the whole bumper zone could come down an inch or so, but GDC would still need to preserve the requirement that the bumper-to-bumper interaction occurs.
__________________

2013 Alamo Regional Woodie Flowers Finalist Award Winner
2012 Texas Robot Roundup Volunteer of the Year
Texas Robot Roundup Planning Committee, 2012-present
FRC 6357 Mentor, 2016-
FRC 2789 Mentor, 2009-2016 -- 2 Golds, 2 Silvers, 8 Regional Elimination Appearances

FRC 41 Mentor 2007-2009
FLL Mentor 2006
FRC 619 Mentor 2002
FRC 41 Student 1998-2000
Reply With Quote
  #3   Spotlight this post!  
Unread 26-08-2014, 14:40
NickCrispie's Avatar
NickCrispie NickCrispie is offline
Registered User
FRC #0971 (Spartan Robotics)
Team Role: College Student
 
Join Date: Mar 2012
Rookie Year: 2009
Location: Mountain View, California
Posts: 5
NickCrispie is an unknown quantity at this point
Re: Bumper Zone Limitations

In 2010, the bumper zone was 10-16 inches, much higher than it has been the past couple years.

Moving the bumper zone to 1 inch above the floor is not necessarily a bad idea, but if the change were to take place, the bumper zone upper limit would likely have to be simultaneously moved down to 9 inches (or lower). Bumpers are constructed to be 5 inches tall, and the bumper zones are so spaced such that there will be a minimum of 2 inches of overlap no matter where each team puts their respective bumpers, limiting robot-bumper contact and instead ensuring safer bumper-bumper contact. While flexibility in the rules allows for innovative designs to be developed, if the bumper zone was given too much freedom, the safety objectives that the rules are meant to ensure would likely be compromised.
Reply With Quote
  #4   Spotlight this post!  
Unread 26-08-2014, 14:54
qnetjoe qnetjoe is offline
Registered User
AKA: Joe Daily
no team
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2003
Location: Austin
Posts: 51
qnetjoe is on a distinguished road
Send a message via AIM to qnetjoe Send a message via MSN to qnetjoe Send a message via Yahoo to qnetjoe
Re: Bumper Zone Limitations

One of the reasons for having it 2" off the ground might have to do with the cog of robot(s) during a moderate speed collision.

If you set the bumper zone too low then any contact with a moving bot would more than likely result in the tipping of at least one of the bots involved.

Although that would really create options for interesting strategy if G27 was not around.

Just my two cents....
Reply With Quote
  #5   Spotlight this post!  
Unread 26-08-2014, 15:20
BBray_T1296's Avatar
BBray_T1296 BBray_T1296 is offline
I am Dave! Yognaut
AKA: Brian Bray
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Rockwall, TX
Posts: 947
BBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond repute
Re: Bumper Zone Limitations

Also, many bumpers wear over time. You see teams, probably including your own, when the bumpers are fresh and brand new they sit perfectly and look great, but after a regional or two, you look at them and they sag, if you put your hand on them, they seem kind of loose and are not what they once were. Some teams make bumpers really really well and this does not happen, but a large quantity of teams do not [see teams that have to rebuild their bumpers at regional]. with the bumpers 2" off the ground, this sag has clearance before the bumpers are being dragged around. If they were lower, teams with reversible bumper flaps or drape cloths for changing colors may effectively "trip on their own shoe laces" as it were. Yeah, if the bumpers sag they are technically against the rules at that point, but recall that they check your bumpers during initial inspection, but (so long as you don't modify them) you never get the bumpers reinspected, even if one side falls off in one match.
In 2011 we had our bumpers at the lowest point, 2" and we had one of those red skirts that wraps around the blue cloth, to change bumpers, and we had to be super careful to keep that thing velcroed down so we didnt run ourselves over.
__________________
If molecular reactions are deterministic, are all universes identical?

RIP David Shafer: you will be missed


Reply With Quote
  #6   Spotlight this post!  
Unread 26-08-2014, 15:30
Oblarg Oblarg is offline
Registered User
AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Philadelphia, PA
Posts: 1,104
Oblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by BBray_T1296 View Post
Also, many bumpers wear over time. You see teams, probably including your own, when the bumpers are fresh and brand new they sit perfectly and look great, but after a regional or two, you look at them and they sag, if you put your hand on them, they seem kind of loose and are not what they once were. Some teams make bumpers really really well and this does not happen, but a large quantity of teams do not [see teams that have to rebuild their bumpers at regional]. with the bumpers 2" off the ground, this sag has clearance before the bumpers are being dragged around. If they were lower, teams with reversible bumper flaps or drape cloths for changing colors may effectively "trip on their own shoe laces" as it were. Yeah, if the bumpers sag they are technically against the rules at that point, but recall that they check your bumpers during initial inspection, but (so long as you don't modify them) you never get the bumpers reinspected, even if one side falls off in one match.
In 2011 we had our bumpers at the lowest point, 2" and we had one of those red skirts that wraps around the blue cloth, to change bumpers, and we had to be super careful to keep that thing velcroed down so we didnt run ourselves over.
No matter how well you make your bumpers, unless you have a source for ridiculously sturdy pool noodles (if you do, please share it) they will take significant damage if you drive aggressively. That foam can only take so many collisions before the compression becomes permanent.
__________________
"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"

Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
Reply With Quote
  #7   Spotlight this post!  
Unread 26-08-2014, 16:50
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 803
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: Bumper Zone Limitations

Interesting thought. I could see doing a 1"-9" bumper zone for a game with a flat field. For a game with a non-flat field (and possible incentives for bigger wheels), I think 2-10" has worked out well enough.
Reply With Quote
  #8   Spotlight this post!  
Unread 26-08-2014, 20:19
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,801
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Bumper Zone Limitations

That's my thought too--non-flat fields require bumpers to be placed higher for design purposes; Aerial Assist was the first game with a truly flat field since 2007 (robot ramps not included) or 2002. All the games in between had something that would make you want higher bumpers or larger wheels if you could get away with it. Ramps, steps, bumps, carpet-covered plates in the field, you get the idea.

But, if you place the bumpers too high, you get a case of high hits/easier tipping (longer lever arm). Too low, and you hit those obstacles or the bumper isn't an obstacle to tipping, you just tip over the bumper.


I think it's best in the general area of where it is. High enough to clear obstacles, low enough to help keep the robot upright and not drag.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #9   Spotlight this post!  
Unread 26-08-2014, 22:28
BBray_T1296's Avatar
BBray_T1296 BBray_T1296 is offline
I am Dave! Yognaut
AKA: Brian Bray
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Rockwall, TX
Posts: 947
BBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by Oblarg View Post
No matter how well you make your bumpers, unless you have a source for ridiculously sturdy pool noodles (if you do, please share it) they will take significant damage if you drive aggressively. That foam can only take so many collisions before the compression becomes permanent.
I am pretty sure that all of our bumpers now feature pool noodles that are cracked in half along the vertical diametral plane
__________________
If molecular reactions are deterministic, are all universes identical?

RIP David Shafer: you will be missed


Reply With Quote
  #10   Spotlight this post!  
Unread 26-08-2014, 22:51
Oblarg Oblarg is offline
Registered User
AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Philadelphia, PA
Posts: 1,104
Oblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by BBray_T1296 View Post
I am pretty sure that all of our bumpers now feature pool noodles that are cracked in half along the vertical diametral plane
Our first set of pool noodles this past season was exceptionally flimsy for some reason. After our first regional, the ones on our front bumper were permanently compressed to about an inch thick.

The frame behind that bumper, incidentally, also developed some surprising curvature (we eventually had to swap it out with another, steel-reinforced piece).
__________________
"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"

Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
Reply With Quote
  #11   Spotlight this post!  
Unread 27-08-2014, 10:08
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,628
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Bumper Zone Limitations

Quote:
Originally Posted by EricH View Post
That's my thought too--non-flat fields require bumpers to be placed higher for design purposes; Aerial Assist was the first game with a truly flat field since 2007 (robot ramps not included) or 2002.
*2009
Reply With Quote
  #12   Spotlight this post!  
Unread 27-08-2014, 10:37
Oblarg Oblarg is offline
Registered User
AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Philadelphia, PA
Posts: 1,104
Oblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by Lil' Lavery View Post
*2009
2008, too. There was a big barrier in the middle of the field, but the actual driving surface was completely flat with no obstructions.
__________________
"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"

Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
Reply With Quote
  #13   Spotlight this post!  
Unread 27-08-2014, 10:40
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,102
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by Oblarg View Post
2008, too. There was a big barrier in the middle of the field, but the actual driving surface was completely flat with no obstructions.
Games like 2008, 2011, & 2013 were technically on flat fields but around the bases of the 2008 wall, 2011 minibot poles, & 2013 pyramids they were raised up close to half an inch due to the field elements below the carpet.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
Reply With Quote
  #14   Spotlight this post!  
Unread 27-08-2014, 20:30
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,801
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Bumper Zone Limitations

Quote:
Originally Posted by Lil' Lavery View Post
*2009
Not going from the regolith to the carpet. And even the regolith could deform a bit, going into the carpet that was under it.

I draw a distinction between "flat" and "truly flat" for a reason. A "flat" field includes 2005, 2007*, 2008, 2009, 2011, and 2013; every single one of those had plates under the floor to support something, which affected the flatness (Exception: the loading zones in 2005, which were above the carpet), or a transition from one surface to another (2009). 2007 also had ramps, though those were on robots. Those shallow transitions MUST be accounted for when designing ground clearance, or you'll get slowed down/stopped. (I remember someone at AZ 2010 was a little annoyed at the transition plates next to the bumps--they'd been mentioned in the Manual all along.)

A "truly flat" field does not have those plates underneath or other irregularities, just floor, tape, and robots. 2002 and 2014 are both in that category; 2009 is not because of the regolith/carpet transition.

*This one is on a technicality--the floor base for the Rack was in a place no robot could be expected to come even close to it. But the robot-mounted ramps tip it to just flat, or even out of that altogether.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #15   Spotlight this post!  
Unread 27-08-2014, 20:52
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,707
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Bumper Zone Limitations

Quote:
Originally Posted by EricH View Post
Not going from the regolith to the carpet. And even the regolith could deform a bit, going into the carpet that was under it.
Every field has tape on it, so therefore it's not flat, right?

The regolith was no more than 1/8" thick. At this point saying a field with a 1/8" depression "isn't flat" is just being pedantic. The miscellaneous hardware and debris that people build ground clearance into drivetrains in order to avoid is generally more than 1/8" tall. You would have to try very, very hard to design a drivetrain that would be issue free on a "truly flat" field that wouldn't work on a 2009 field (ignoring the wheel rules). 2009 is flat.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 09:02.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi