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| View Poll Results: How mecanum drive effects a teams position on your pick list | |||
| Automatic DNP |
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34 | 11.07% |
| Moved lower |
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84 | 27.36% |
| Depends on performance |
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161 | 52.44% |
| Nothing (does not effect position) |
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22 | 7.17% |
| Other (please explain in thread) |
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6 | 1.95% |
| Voters: 307. You may not vote on this poll | |||
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#106
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Re: Penalizing mecanum wheeled robots durring alliance selection.
Our first pick and our second pick(1533 and 2068) at Virginia had mechanum wheels as well as our number one robot on our list at Chesapeake(1629) picked us and our second pick also had mechanums(623)
I'm personally not the biggest fan of them, but at both our regionals we were the only bot on our alliance to not have mechanums, so I'd say as long as you can use them they don't affect anything haha. |
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#107
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Re: Penalizing mecanum wheeled robots durring alliance selection.
I've seen one exceptional implementation of Mecanum wheels in all of FRC ever- and that is Team 2052, KnightKrawler, as has already been mentioned in this thread.
I've also seen a few robots where the ability to strafe gives them a marginal benefit over a traction drive- 126 2013, 58 2012- where the ability to strafe gives them an ability they wouldn't have had otherwise. I think all of these robots, barring perhaps 2052, would have been just as good or in some cases better with a traction drivetrain. However, it depends on the strategy and role your robot intends to play on an alliance. If you were a cycler in 2013, a Mecanum drivetrain can be fine, sometimes even a good thing. If you were a full-court shooter in 2013, where your entire strategy revolves around reaching a location and staying there for the match in order to score points, you should have a drivetrain that allows that. In 2014, any robot that could get easily pushed across the field moved down the picklist, purely because that makes it more difficult for them to score. If you drove that same robot like 33, you move back up the picklist because your driving is fantastic and makes up for that to a degree. If your robot exhibits negative qualities in a match, it will get penalized- not because it specifically has a certain mechanism on the robot, but because the robot doesn't do what needs to be done, and that could cost my team the regional. |
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#108
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Re: Penalizing mecanum wheeled robots durring alliance selection.
Quoted for truth
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#109
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Re: Penalizing mecanum wheeled robots durring alliance selection.
At crossroads this year, my team picked 2 mecanum drives (2358, 4085) as the 8th seed. These robots were very strong as defenders because they were maneuverable and tall enough to block the other alliance's shooter. It's about picking a good alliance, not good robots.
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#110
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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#111
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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I also agree that using it just for the perceived maneuverability and without gyro stabilization and other optimized control software can be a recipe for poor performance. |
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#112
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Re: Penalizing mecanum wheeled robots durring alliance selection.
At least in the Capitol Region, many of the teams who did Mecanum drives 2010-2013 had magnificent and beautiful looking drive trains, followed by piecemeal and somewhat functional mechanisms. This tells me that while the Mecanum drive probably works well, the drive team probably had very little practice with using the drive train and mechanisms together. 623 was typically a good example of this, yet in 2014 they pulled it together and found a very lucrative role they could reliably fill, winning them Chesapeake.
It's tough to write off a Mecanum drive just by itself, IMO. It's far better to see how a team uses the Mecanum and how well the robot performs a role relative to other robots that perform the same role. BTW, to me this wording is as hilarious and ironic as a license plate that says "Epic Fai" - I just may have to change wording in some of my drive train presentations: |
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#113
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Re: Penalizing mecanum wheeled robots durring alliance selection.
Originally Posted by DanBrowne
Tanks shouldn't get t-boned because they can't get out of it. Source? We all know there are little tricks like deployable omnis or ball casters, choice of bumper fabric, etc., but if it was as simple as "yes they can," then RUSH would not have won MSC this year. *Yes, there are methods of escaping a pin faster than others, but "yes they can," implies that T-bones are no more an issue for tank drives that other drive systems.* *Edit: Rudeness + accuracy Last edited by Sam_Mills : 27-08-2014 at 21:43. Reason: rudeness + accuracy |
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#114
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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#115
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Re: Penalizing mecanum wheeled robots durring alliance selection.
I'm pretty sure they got to see some high level in play after back to back Einstein appearances as the #1 seed.
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#116
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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When you consider that they play on the same field as 254 and 971, this comment is even more surprising, because if it was as easy as driving out of them, then 254 would not bother with their extensive testing of bumper materials, and 971(unless it is for envelope reasons) would not bother with an octagonal drivetrain. At some level you must know you cant just drive out of them either, as you too are updating your 2014 robot with a different bumper shape. In the bulk of situations, the premise is wrong, regardless of who says it or what team they are from. Edit: Although I will admit, my comment was unnecessarily rude. I am sure I am not the only one who gets tired of misinformation on CD. Last edited by Sam_Mills : 27-08-2014 at 21:36. Reason: Spelling/grammar + edit |
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#117
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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#118
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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#119
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Re: Penalizing mecanum wheeled robots durring alliance selection.
Yes. We also had new pool noodles that were significantly harder than our old ones. A "downside" is that is also became really hard to play defense with the new bumpers. Our driver could no longer rely on friction pins and had to learn how to stay in front of robots better since it became really easy for other robots to "slide" past the bumpers.
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#120
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Re: Penalizing mecanum wheeled robots durring alliance selection.
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