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View Poll Results: How mecanum drive effects a teams position on your pick list
Automatic DNP 34 11.07%
Moved lower 84 27.36%
Depends on performance 161 52.44%
Nothing (does not effect position) 22 7.17%
Other (please explain in thread) 6 1.95%
Voters: 307. You may not vote on this poll

 
 
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Unread 28-08-2014, 19:16
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Re: Penalizing mecanum wheeled robots durring alliance selection.

Quote:
Originally Posted by efoote868 View Post
If they wanted to be a lap runner in 2008, or they wanted to quickly clear soccer balls from a zone in 2010, or they wanted to strafe in front of the racks in 2011, or they wanted to strafe sideways to quickly catch a truss shot and release a ball in 2014, or they want to move in an L shaped fashion without changing orientation in 2015 then a holonomic drivetrain might be the correct fit for them.

You cannot know the best implementation to a strategy without knowing the strategy, and you cannot know the strategy without knowing the game rules.
You're not reading what I'm saying.

I agree those features are cool, and all have some arguable utility...

My argument is that if the same amount of resources put into that were put into something else, the net competitiveness of the team would be higher.
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